Difference between revisions of "Coronet"

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<onlyinclude>
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{{Royalty}}
{{infobox main
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{{Infobox main
|name = Coronet
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| name = Coronet
|image = Coronet.png|Coronet
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| image = Coronet.png
|description = "A tiny crown-like piece of headwear made of metal. It marks the wearer as a noble with stature."
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| description = A tiny crown-like piece of headwear made of metal.
|type = Gear
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| type = Gear
|type2 = Clothing
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| type2 = Clothing
|hp = 80
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| tech level = Medieval
|work to make = 134
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| hp = 80
|resources to make = {{icon|buildingmat|50}}
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| production facility 1 = Fueled smithy
|marketvalue  = 123
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| production facility 2 = Electric smithy
|insulationheat = 0.0
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| research = Royal apparel
|insulationcold = 0.0
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| stuff tags = Metallic
|armorblunt  = 0
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| work to make = 8000
|armorsharp  = 0
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| work speed stat = General Labor Speed
|armorheat  = 0
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| resource 1 = Stuff
|mass base = 0.70
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| resource 1 amount = 50
| coverage = Head, left ear, right ear
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| insulationheatfactor = 0.0
}}</onlyinclude>
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| insulationcoldfactor = 0.0
The '''Coronet''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] of Baron rank and above require one to consider themselves properly dressed and avoid a negative moodlet.
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| armorbluntfactor = 0
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| armorsharpfactor = 0
 +
| armorheatfactor  = 0
 +
| mass base = 0.7
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| lifestage = Adult
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| clothing for nudity = False
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| coverage = Head, Left Ear, Right Ear
 +
| layer = Headgear
 +
| has quality = true
 +
| thingCategories = HeadgearNoble
 +
| tags = Royal, RoyalTier5
 +
| tradeTags = Clothing
 +
}}
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The '''Coronet''' is a [[clothing]] item added in the [[Royalty DLC]]. It provides a +20% increase to [[Social Impact]], and meets the headwear requirements of [[noble]]s of Baron and Count rank.
  
=== Overview ===
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== Acquisition ==
Coronets are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. These are necessary for high nobles.
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{{Acquisition}}
  
=== Obtaining ===
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Coronets can also be [[Trade|purchased]] or found on nobles.
  
Coronets can be purchased or crafted.
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== Summary ==
 +
{{See also|Social Impact}}
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{{Apparel Social Impact Note|20}}
  
As a complicated garment, Coronets can only be made at [[Fueled smithy]] or [[Electric smithy]] which requires [[Research#Complex Clothing|complex clothing]], [[Research#Royal Apparel|Royal Apparel]] and [[Research#Smithing|Smithing]] to be researched in order to be constructed. A Coronet requires 50 of any metal, and 134 units of work.
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To consider themselves properly dressed and avoid a -4 [[Mood|''"Want <TITLE>-specific apparel"'']] moodlet, [[Titles|nobles]] of Baron and Count rank must wear a {{lc:{{PAGENAME}}}} or one of the following alternative pieces of headwear:
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{{#ask: [[tags::RoyalTier5]] [[layer::Headgear]] [[name::!{{PAGENAME}}]] OR [[tags::Psychic]] [[layer::Headgear]] OR [[tags::PrestigeCombatGear]] [[layer::Headgear]]
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|format=ul
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}}
  
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{{Apparel Suppression Note|-0.20}}
  
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== Analysis ==
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Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the [[bowler hat]], this bonus is also met by the [[top hat]] and [[ladies hat]] which also provide some small amount of insulation. As such, they are only useful for meeting the needs of nobles who specifically require a coronet, and even these should be replaced by helmets as soon as possible.
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 +
{{Apparel Stats Table}}
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 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
[[Category:Royalty]]
 
{{nav|clothing|wide}}
 

Latest revision as of 05:23, 9 November 2024

Coronet

Coronet

A tiny crown-like piece of headwear made of metal.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.7 kg
HP
80

Apparel

Insulation Factor - Cold
0.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Clothing For Nudity
False
Lifestage
Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Royal apparel
Work To Make
8,000 ticks (2.22 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic
Resources to make
Stuff 50
Technical
Has Quality
True
thingCategories
HeadgearNoble
tags
Royal, RoyalTier5
tradeTags
Clothing


The Coronet is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Baron and Count rank.

Acquisition[edit]

Coronets can be crafted at a fueled smithy or electric smithy once the royal apparel research project has been completed. Each requires Stuff 50 Stuff (Metallic, 500 for SMVs) and 8,000 ticks (2.22 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Coronets can also be purchased or found on nobles.

Summary[edit]

A coronet offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Baron and Count rank must wear a coronet or one of the following alternative pieces of headwear:

A coronet has a slave suppression offset of −20%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the bowler hat, this bonus is also met by the top hat and ladies hat which also provide some small amount of insulation. As such, they are only useful for meeting the needs of nobles who specifically require a coronet, and even these should be replaced by helmets as soon as possible.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Coronet Coronet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 55 Silver
    Awful Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 2515 Silver
    Awful Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 255 Silver
    Awful Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 265 Silver
    Awful Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 62 Silver
    Awful Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 177 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 82 Silver
    Poor Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 3770 Silver
    Poor Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 385 Silver
    Poor Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 395 Silver
    Poor Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 93 Silver
    Poor Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 265 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 110 Silver
    Normal Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 5025 Silver
    Normal Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 515 Silver
    Normal Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 530 Silver
    Normal Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 124 Silver
    Normal Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 355 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 137 Silver
    Good Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 5525 Silver
    Good Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 640 Silver
    Good Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 660 Silver
    Good Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 155 Silver
    Good Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 445 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 164 Silver
    Excellent Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 6025 Silver
    Excellent Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 770 Silver
    Excellent Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 795 Silver
    Excellent Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 186 Silver
    Excellent Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 530 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 275 Silver
    Masterwork Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 7025 Silver
    Masterwork Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 1285 Silver
    Masterwork Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 1320 Silver
    Masterwork Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 310 Silver
    Masterwork Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 885 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 545 Silver
    Legendary Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 8025 Silver
    Legendary Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 2565 Silver
    Legendary Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 2645 Silver
    Legendary Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 620 Silver
    Legendary Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 1775 Silver

    For the full effects of qualities, see Quality.