Difference between revisions of "Marine helmet"

From RimWorld Wiki
Jump to navigation Jump to search
 
(34 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{infobox main
+
{{Infobox main
|name = Marine helmet
+
| name = Marine helmet
|image = PoweredArmorHelmet.png|Power armor helmet
+
| image = PoweredArmorHelmet.png
|description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by imperial janissaries and rapid-incursion space marines.
+
| description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.
|type = Gear
+
| type = Gear
|type2 = Armor
+
| type2 = Armor
|hp = 160
+
| tech level = Spacer
|work to make = 21000
+
| hp = 160
|resource 1 = Plasteel
+
| production facility 1 = Fabrication bench
|resource 1 amount = 40
+
| research = Marine armor
|resource 2 = Advanced component
+
| work to make = 21000
|resource 2 amount = 1
+
| work speed stat = General Labor Speed
|marketvalue  = 635
+
| resource 1 = Plasteel
|armorblunt  = 45
+
| resource 1 amount = 40
|armorsharp  = 106
+
| resource 2 = Advanced component
|armorheat  = 54
+
| resource 2 amount = 1
|insulationcold = 4
+
| skill 1 = Crafting
|insulationheat = 2
+
| skill 1 level = 7
|coverage =  Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw
+
| marketvalue  = 635
|layer = Headgear
+
| armorblunt  = 45
|mass base = 2.7
+
| armorsharp  = 106
 +
| armorheat  = 54
 +
| insulationcold = 4
 +
| insulationheat = 2
 +
| lifestage = Adult
 +
| coverage =  Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
 +
| layer = Headgear
 +
| mass base = 1.5
 +
| has quality = true
 +
| thingCategories = ArmorHeadgear
 +
| tradeTags = HiTechArmor
 +
| tags = SpacerMilitary
 +
| defaultOutfitTags = Soldier
 +
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
A '''Marine helmet''' is a full-head power armor helmet that forms a full set along with the [[Marine armor]].
+
A '''Marine helmet''' is a full-head power [[armor]] helmet that forms a full set along with the [[Marine armor]].
  
 
== Acquisition ==  
 
== Acquisition ==  
As a complicated piece of technology, Marine Helmets can only be made at the [[Fabrication bench]] and requires [[Research#Marine Armor|Marine Armor]] to be researched in order to be constructed. Crafting the helmet requires {{icon|plasteel|40}} plasteel and {{icon|advcomponent|1}} advanced component.
+
{{Acquisition}}
  
Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on [[Raiders]].
+
Alternatively, they can be received as a [[quest]] reward, found in [[ancient shrine]]s, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or obtained from the following [[raider]] kinds:
 +
<!--Raider is linked instead of a faction because its they are Mercenaries used by both Outlanders and Pirates-->
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Raider#Elite mercenary|Elite mercenary]] || ? || Normal || 70-230%
 +
|-
 +
| [[Raider#Boss|Boss]] || ? || Normal || 70-230%
 +
|-
 +
| [[Empire#Grenadier|Grenadier]] {{RoyaltyIcon}} || 100% || Normal || 70-230%
 +
|}
 +
 
 +
== Summary ==
 +
{{Apparel Suppression Note|-0.10}}
  
 
== Analysis ==  
 
== Analysis ==  
 +
Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.
 +
 +
The marine helmet only costs {{Icon Small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.
 +
 +
Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{Icon Small|plasteel}} 10 [[plasteel]] compared to marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.
 +
 +
Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}}
 +
 +
{{Apparel Stats Table}}
  
Marine helmets are the middle tier of the three power armored helmets, the other two being the [[Recon helmet]] and the [[Cataphract helmet]].  As expected, they're also the middle tier in expense and protection as well. While they have the same full head coverage, the marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.  
+
== Styles ==
 +
{{Ideology|No category}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
  
Like the Recon helmet, the marine helmet is almost totally superior to the non-power armored helmets like the [[Simple helmet|Simple]] and [[Flak helmet]].  It offers superior coverage, covering the face as well as the head, has significantly higher armor ratings for the the same quality, and requires 10 less plasteel to construct, however it does require a relatively rare [[advanced component]] instead of two of the more common [[component]]s.  
+
<gallery>
 +
PoweredArmorHelmet.png|Base variant
 +
Animalist marine helmet.png|Animalist variant
 +
Morbid marine helmet.png|Morbid variant
 +
Totemic marine helmet.png|Totemic variant
 +
</gallery>
  
{{Apparel Quality Table}}
+
== Trivia ==
== Trivia ==  
+
Every marine helmet found on an [[Empire#Grenadier|Imperial Grenadier]] {{RoyaltyIcon}} will be green.
Despite the description mentioning that this helmet is worn by Imperial Janissaries, all [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} in-game instead wear black [[recon helmet]]s or [[gunlink]]s {{RoyaltyIcon}}.
 
  
 
== Version history ==
 
== Version history ==
*0.19/1.0: it received a recipe change and a rename from 'Power armor' to 'Marine armor'.
+
* 0.19/1.0 - it received a recipe change and a rename from '''Power helmet''' to '''Marine helmet'''.
*1.1: Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
+
* 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
*1.1.2647: No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]]
+
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]]
 +
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
 +
* [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{RoyaltyIcon}}
 +
* 1.3.? - Description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the helmet. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.
  
== See Also ==
+
== See also ==
*[[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
+
* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
  
{{nav|clothing|wide}}
+
{{Nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]
[[Category:Helmet]]
 

Latest revision as of 05:18, 9 November 2024

Marine helmet

Marine helmet

A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
635 Silver
Mass
1.5 kg
HP
160

Apparel

Insulation - Cold
°C (7.2 °F)
Insulation - Heat
°C (3.6 °F)
Armor - Sharp
106%
Armor - Blunt
45%
Armor - Heat
54%
Lifestage
Adult
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Fabrication bench
Required Research
Marine armor
Skill Required
Crafting 7
Work To Make
21,000 ticks (5.83 mins)
Work Speed Stat
General Labor Speed
Resources to make
Plasteel 40 + Advanced component 1
Technical
Has Quality
True
thingCategories
ArmorHeadgear
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tags
SpacerMilitary
tradeTags
HiTechArmor


A Marine helmet is a full-head power armor helmet that forms a full set along with the Marine armor.

Acquisition[edit]

Marine helmets can be crafted at a fabrication bench once the marine armor research project has been completed. Each requires Plasteel 40 Plasteel, Advanced component 1 Advanced component, 21,000 ticks (5.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.

Alternatively, they can be received as a quest reward, found in ancient shrines, purchased from outlander and Empire Content added by the Royalty DLC traders and faction bases, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Elite mercenary ? Normal 70-230%
Boss ? Normal 70-230%
Grenadier Content added by the Royalty DLC 100% Normal 70-230%

Summary[edit]

A marine helmet has a slave suppression offset of −10%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Marine helmets are in the middle of the 3 power armors, stronger than the recon helmet, and weaker than the cataphract helmetContent added by the Royalty DLC. Unlike the simple helmet and flak helmet, all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one quality level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.

The marine helmet only costs Plasteel 10 plasteel more than a recon helmet. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.

Likewise, cataphract helmets Content added by the Royalty DLC only cost an additional Plasteel 10 plasteel compared to marine. However, researching Cataphract armor requires 2 of its techprints. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.

Without the Royalty DLC, an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the social impact hats or the mechlord helmet.Content added by the Biotech DLC

Stats table

  • Marine helmet Marine helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 63.6% 27% 32.4% 160 -3.2 °C (-5.8 °F) +1.6 °C (2.9 °F) 315 Silver
    Poor 84.8% 36% 43.2% 160 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 475 Silver
    Normal 106% 45% 54% 160 -4 °C (-7.2 °F) +2 °C (3.6 °F) 635 Silver
    Good 121.9% 51.75% 62.1% 160 -4.4 °C (-7.9 °F) +2.2 °C (4 °F) 795 Silver
    Excellent 137.8% 58.5% 70.2% 160 -4.8 °C (-8.6 °F) +2.4 °C (4.3 °F) 950 Silver
    Masterwork 153.7% 65.25% 78.3% 160 -6 °C (-10.8 °F) +3 °C (5.4 °F) 1585 Silver
    Legendary 190.8% 81% 97.2% 160 -7.2 °C (-13 °F) +3.6 °C (6.5 °F) 3175 Silver

    For the full effects of qualities, see Quality.

  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia[edit]

    Every marine helmet found on an Imperial Grenadier Content added by the Royalty DLC will be green.

    Version history[edit]

    • 0.19/1.0 - it received a recipe change and a rename from Power helmet to Marine helmet.
    • 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
    • 1.1.2647 - No longer meets the clothing requirement of nobles, replaced in that role by Prestige marine helmet
    • 1.2.2753 - Icons of spacer armor now display as off-white instead of dark gray.
    • 1.3.3066 - Now spawns on new Imperial grenadiers.Content added by the Royalty DLC
    • 1.3.? - Description changed to fix the lore inconsistency as Imperial Janissaries Content added by the Royalty DLC don't wear the helmet. "Armor like this is often used by imperial janissaries and rapid-incursion space marines." -> "Armor like this is often used by rapid-incursion space marines.".

    See also[edit]

    • Prestige marine helmet - a variant of the marine helmet that both pleases nobles and improves psychic ability.