Difference between revisions of "Crown"

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{{Royalty}}{{infobox main
+
{{Royalty}}
 +
{{Infobox main
 
| name = Crown
 
| name = Crown
| image = Crown.png|Crown
+
| image = Crown.png
| description = "A crown of metal with an elaborate design."
+
| description = A crown of metal with an elaborate design.
 
| type = Gear
 
| type = Gear
 
| type2 = Clothing
 
| type2 = Clothing
 +
| tech level = Medieval
 
| hp = 80
 
| hp = 80
 +
| production facility 1 = Fueled smithy
 +
| production facility 2 = Electric smithy
 +
| research = Royal apparel
 
| stuff tags = Metallic
 
| stuff tags = Metallic
 
| work to make = 12000
 
| work to make = 12000
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 75
 
| resource 1 amount = 75
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| armorheatfactor  = 0
 
| armorheatfactor  = 0
 
| mass base = 0.9
 
| mass base = 0.9
 +
| lifestage = Adult
 +
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
 +
| has quality = true
 
| thingCategories = HeadgearNoble
 
| thingCategories = HeadgearNoble
 
| tags = Royal, RoyalTier6
 
| tags = Royal, RoyalTier6
 +
| tradeTags = Clothing
 
}}
 
}}
The '''Crown''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] of Baron rank and above require a crown or [[coronet]] to consider themselves properly dressed and avoid a negative moodlet.
+
The '''Crown''' is a [[clothing]] item added in the [[Royalty DLC]]. It provides a +20% increase to [[Social Impact]], but despite its similarity to other headwear and seeming place in the progression, no [[noble]]s can wear the crown.
  
 
== Acquisition ==
 
== Acquisition ==
As a complicated garment, Crowns can only be made at [[Fueled smithy]] or [[Electric smithy]] which requires [[Research#Complex clothing|Complex Clothing]], [[Research#Royal apparel|Royal Apparel]] and [[Research#Smithing|Smithing]] to be researched in order to be constructed. A Crowns requires 50 of any [[metal]] except [[uranium]], and {{ticks|12000}} of work.
+
{{Acquisition}}
  
Coronets can be also be [[Trade|purchased]] or found on [[Empire#Pawns|Noble]]s.
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Crown can also be [[Trade|purchased]] or found on nobles.
 +
 
 +
== Summary ==
 +
{{See also|Social Impact}}
 +
{{Apparel Social Impact Note|20}}
 +
 
 +
{{Apparel Suppression Note|-0.30}}
  
 
== Analysis ==
 
== Analysis ==
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the [[Bowler hat]], this bonus is also met by the [[Top hat]] and [[Ladies hat]] which also provide some small amount of insulation and armor.  As such they are only useful for meeting the needs of nobles that specifically require a Crown, and even then should be replaced by helmet options as soon as possible.
+
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the [[bowler hat]], this bonus is also met by the [[top hat]] and [[ladies hat]] which also provide some small amount of insulation and armor.  As such they should be replaced by other options as soon as possible.
 +
 
 +
Oddly, while able to be crafted and equipped, it doesn't fulfill the requirements of any title requirement, including those ranks only achievable by NPCs.
 +
 
 +
{{Apparel Stats Table}}
  
{{Apparel Material Table}}
+
== Potential bug ==
''Note that Crowns cannot be made of Uranium - its inclusion in the table is a limitation in the template.''  
+
It is currently unknown if the lack of utilization of the crown is intended or not. There is some evidence towards it being a bug however:
 +
# NPC Dukes and Consuls all spawn with the coronet but the ranks themselves require the stellic crown. This leads to the default gear of these nobles causing them to have a mood penalty. No matter which of the three types of headwear they are intended to wear, this is clearly improperly implemented.
 +
# The crown's position as a middle ground between in cost between the coronet and the stellic crown, which implies it is intended to occupy the space between the two ranks.
 +
# The crown's tag of <code>royalTier6</code> compared to the coronet's <code>royalTier5</code> and the stellic crown's <code>royalTier7</code> further cements that its intended to be between the two ranks.
  
 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
[[Category:Royalty]]
 
{{nav|clothing|wide}}
 

Latest revision as of 05:32, 9 November 2024

Crown

Crown

A crown of metal with an elaborate design.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.9 kg
HP
80

Apparel

Insulation Factor - Cold
0.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Clothing For Nudity
False
Lifestage
Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Royal apparel
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic
Resources to make
Stuff 75
Technical
Has Quality
True
thingCategories
HeadgearNoble
tags
Royal, RoyalTier6
tradeTags
Clothing


The Crown is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, but despite its similarity to other headwear and seeming place in the progression, no nobles can wear the crown.

Acquisition[edit]

Crowns can be crafted at a fueled smithy or electric smithy once the royal apparel research project has been completed. Each requires Stuff 75 Stuff (Metallic, 750 for SMVs) and 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Crown can also be purchased or found on nobles.

Summary[edit]

A crown offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

A crown has a slave suppression offset of −30%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the bowler hat, this bonus is also met by the top hat and ladies hat which also provide some small amount of insulation and armor. As such they should be replaced by other options as soon as possible.

Oddly, while able to be crafted and equipped, it doesn't fulfill the requirements of any title requirement, including those ranks only achievable by NPCs.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Crown Crown Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 82 Silver
    Awful Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 3770 Silver
    Awful Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 385 Silver
    Awful Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 395 Silver
    Awful Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 93 Silver
    Awful Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 265 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 123 Silver
    Poor Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 5655 Silver
    Poor Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 575 Silver
    Poor Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 595 Silver
    Poor Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 139 Silver
    Poor Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 400 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 164 Silver
    Normal Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 7540 Silver
    Normal Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 770 Silver
    Normal Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 795 Silver
    Normal Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 186 Silver
    Normal Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 530 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 205 Silver
    Good Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 8040 Silver
    Good Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 960 Silver
    Good Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 990 Silver
    Good Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 230 Silver
    Good Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 665 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 245 Silver
    Excellent Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 8540 Silver
    Excellent Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 1155 Silver
    Excellent Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 1190 Silver
    Excellent Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 280 Silver
    Excellent Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 800 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 410 Silver
    Masterwork Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 9540 Silver
    Masterwork Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 1925 Silver
    Masterwork Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 1985 Silver
    Masterwork Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 465 Silver
    Masterwork Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 1330 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 820 Silver
    Legendary Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 10540 Silver
    Legendary Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 3770 Silver
    Legendary Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 3795 Silver
    Legendary Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 930 Silver
    Legendary Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 2660 Silver

    For the full effects of qualities, see Quality.

  • Potential bug[edit]

    It is currently unknown if the lack of utilization of the crown is intended or not. There is some evidence towards it being a bug however:

    1. NPC Dukes and Consuls all spawn with the coronet but the ranks themselves require the stellic crown. This leads to the default gear of these nobles causing them to have a mood penalty. No matter which of the three types of headwear they are intended to wear, this is clearly improperly implemented.
    2. The crown's position as a middle ground between in cost between the coronet and the stellic crown, which implies it is intended to occupy the space between the two ranks.
    3. The crown's tag of royalTier6 compared to the coronet's royalTier5 and the stellic crown's royalTier7 further cements that its intended to be between the two ranks.