Difference between revisions of "Mechcommander helmet"
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| name = Mechcommander helmet | | name = Mechcommander helmet | ||
| image = MechcommanderHelmet.png | | image = MechcommanderHelmet.png | ||
− | | description = | + | | description = A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs. |
| type = Gear | | type = Gear | ||
| type2 = Armor | | type2 = Armor | ||
Line 10: | Line 10: | ||
| hp = 150 | | hp = 150 | ||
| mass base = 1 | | mass base = 1 | ||
− | | marketvalue = | + | | marketvalue = |
− | | production facility 1 = | + | | production facility 1 = Machining table |
− | | research = Standard | + | | research = Standard mechtech |
| skill 1 = Crafting | | skill 1 = Crafting | ||
− | | skill 1 level = | + | | skill 1 level = 6 |
− | | work to make = | + | | work to make = 15750 |
− | | resource 1 = | + | | resource 1 = Plasteel |
| resource 1 amount = 60 | | resource 1 amount = 60 | ||
− | | resource 2 = | + | | resource 2 = Component |
| resource 2 amount = 6 | | resource 2 amount = 6 | ||
− | | resource 3 = | + | | resource 3 = Signal chip |
| resource 3 amount = 1 | | resource 3 amount = 1 | ||
− | | | + | | armorsharp = 0.69 |
− | | | + | | armorblunt = 0.3 |
− | | | + | | armorheat = 0.345 |
− | | | + | | insulationcold = 3 |
− | | | + | | insulationheat = 1.5 |
− | + | | coverage = Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | |
− | | coverage = | ||
| layer = Headgear | | layer = Headgear | ||
| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
| tags = | | tags = | ||
| defaultOutfitTags = | | defaultOutfitTags = | ||
− | | page verified for version = 1.4. | + | | page verified for version = 1.4.3542 |
}} | }} | ||
The '''mechcommander helmet''' is a piece of [[apparel]] added by the [[Biotech DLC]]. | The '''mechcommander helmet''' is a piece of [[apparel]] added by the [[Biotech DLC]]. | ||
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== Summary == | == Summary == | ||
? | ? | ||
+ | +6 [[Bandwidtg]] | ||
== Analysis == | == Analysis == | ||
? | ? |
Revision as of 23:47, 9 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Mechcommander helmet
A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs.
Base Stats
Apparel
- Insulation - Cold
- 3 °C (5.4 °F)
- Insulation - Heat
- 1.5 °C (2.7 °F)
- Armor - Sharp
- 0.69%
- Armor - Blunt
- 0.3%
- Armor - Heat
- 0.345%
- Coverage
- Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
- Layer
- Headgear
Creation
- Required Research
- Standard mechtech
- Skill Required
- Crafting 6
- Work To Make
- 15,750 ticks (4.38 mins)
Technical
- thingCategories
- ArmorHeadgear
The mechcommander helmet is a piece of apparel added by the Biotech DLC.
Acquisition
Mechcommander helmets can be crafted at a Machining table once the Standard mechtech research project has been completed. They require 60 Plasteel, 6 Components, 1 Signal chip, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.
Summary
? +6 Bandwidtg
Analysis
?
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.