Difference between revisions of "Coronet"
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== Analysis == | == Analysis == | ||
− | Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the [[Bowler hat]], this bonus is also met by the [[Top hat]] and [[Ladies hat]] which also provide some small amount of insulation and armor. | + | Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the [[Bowler hat]], this bonus is also met by the [[Top hat]] and [[Ladies hat]] which also provide some small amount of insulation and armor. As such, they are only useful for meeting the needs of nobles who specifically require a coronet, and even these should be replaced by helmets as soon as possible. |
{{Apparel Quality Table}} | {{Apparel Quality Table}} |
Revision as of 21:30, 28 June 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coronet
A tiny crown-like piece of headwear made of metal.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Royal apparel
- Work To Make
- 8,000 ticks (2.22 mins)
- Stuff Tags
- Metallic
- thingCategories
- HeadgearNoble
- tags
- Royal, RoyalTier5
The Coronet is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Baron and Count rank.
Acquisition
As a complicated garment, Coronets require Royal Apparel in order to be crafted, however they can only be made at Fueled smithy or Electric smithy which require Smithing to be constructed. A Coronet requires 50 of any metal and 8,000 ticks (2.22 mins) of work.
Coronets can also be purchased or found on nobles.
Summary
A coronet offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Baron and Count rank must wear a coronet or one of the following alternative pieces of headwear:
When worn by a slave, a coronet increases the rate that suppression is lost by 20% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such, they are only useful for meeting the needs of nobles who specifically require a coronet, and even these should be replaced by helmets as soon as possible.
Stats table
Feature | Toggle |
---|---|
Quality |
Coronet | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 55 |
Awful | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2515 |
Awful | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Awful | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 265 |
Awful | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 62 |
Awful | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 177 |
Poor | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 82 |
Poor | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3770 |
Poor | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 385 |
Poor | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 395 |
Poor | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 93 |
Poor | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 265 |
Normal | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 110 |
Normal | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5025 |
Normal | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 515 |
Normal | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 530 |
Normal | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 124 |
Normal | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 355 |
Good | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 137 |
Good | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5525 |
Good | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 640 |
Good | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 660 |
Good | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 155 |
Good | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 445 |
Excellent | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 164 |
Excellent | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 6025 |
Excellent | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 770 |
Excellent | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 795 |
Excellent | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 186 |
Excellent | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 530 |
Masterwork | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 275 |
Masterwork | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 7025 |
Masterwork | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 1285 |
Masterwork | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 1320 |
Masterwork | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 310 |
Masterwork | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 885 |
Legendary | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 545 |
Legendary | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 8025 |
Legendary | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 2565 |
Legendary | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 2645 |
Legendary | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 620 |
Legendary | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 1775 |
For the full effects of qualities, see Quality.