Difference between revisions of "Gunlink"
Jump to navigation
Jump to search
Line 12: | Line 12: | ||
|resource 2 = Advanced component | |resource 2 = Advanced component | ||
|resource 2 amount = 1 | |resource 2 amount = 1 | ||
− | |marketvalue = | + | |marketvalue = 345 |
|armorblunt = 0 | |armorblunt = 0 | ||
|armorsharp = 0 | |armorsharp = 0 |
Revision as of 12:53, 7 January 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Please provide a note or a reason . |
Gunlink
"A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all."
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Overhead
Creation
- Work To Make
- 15,750 ticks (4.38 mins)
??
Acquisition
As a complicated piece of technology, a Gunlink can only be made at the Fabrication bench and requires Gunlink to be researched in order to be constructed. Crafting the armor requires 10 plasteel, 1 advanced components and a crafting skill of 6.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial forces
Analysis
??
Stats table
For the full effects of qualities, see Quality.