Difference between revisions of "Gunlink"
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− | Higher [[quality]] gunlinks are largely irrelevant. The accuracy bonus doesn't improve, and the only | + | Higher [[quality]] gunlinks are largely irrelevant. The accuracy bonus doesn't improve, and the only stats that are meaningfully affected are deterioration rate and market value, resulting in higher colony wealth. |
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{{Apparel Quality Table}} | {{Apparel Quality Table}} | ||
Revision as of 00:22, 12 February 2021
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Gunlink
"A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all."
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 15,750 ticks (4.38 mins)
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Acquisition
As a complicated piece of technology, a Gunlink can only be made at the Fabrication bench and requires Gunlink to be researched in order to be constructed. Crafting the armor requires 10 plasteel, 1 advanced components and a crafting skill of 6.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial forces
Analysis
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Higher quality gunlinks are largely irrelevant. The accuracy bonus doesn't improve, and the only stats that are meaningfully affected are deterioration rate and market value, resulting in higher colony wealth.
Stats table
For the full effects of qualities, see Quality.