Difference between revisions of "Template:Nav/stats"

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;- <small>General</small>
 
;- <small>General</small>
:[[Carrying Capacity]] &bull; [[Eating Speed]] &bull; [[Foraged Food Amount]] &bull; [[Global Learning Factor]] &bull; [[Hunger Rate Multiplier]] &bull; [[Immunity Gain Speed]] &bull; [[Leather Amount]] &bull; [[Maximum Comfortable Temperature]] &bull; [[Meat Amount]] &bull; [[Mental Break Threshold]] &bull; [[Minimum Comfortable Temperature]] &bull; [[Minimum Handling Skill]] &bull; [[Move Speed]] &bull; [[Pain Shock Threshold]] &bull; [[Psychic Sensitivity]] &bull; [[Rest Rate Multiplier]] &bull; [[Toxic Sensitivity]] &bull; [[Meditation Focus Gain]] {{RoyaltyIcon}} &bull; [[Neural Heat Gain]] {{RoyaltyIcon}} &bull; [[Neural Heat Limit]] {{RoyaltyIcon}} &bull; [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} &bull; [[Terror]] {{IdeologyIcon}}
+
:[[Carrying Capacity]] &bull; [[Eating Speed]] &bull; [[Foraged Food Amount]] &bull; [[Global Learning Factor]] &bull; [[Hunger Rate Multiplier]] &bull; [[Immunity Gain Speed]] &bull; [[Leather Amount]] &bull; [[Maximum Comfortable Temperature]] &bull; [[Meat Amount]] &bull; [[Mental Break Threshold]] &bull; [[Minimum Comfortable Temperature]] &bull; [[Minimum Handling Skill]] &bull; [[Move Speed]] &bull; [[Pain Shock Threshold]] &bull; [[Psychic Sensitivity]] &bull; [[Rest Rate Multiplier]] &bull; [[Toxic Resistance]] &bull; [[Meditation Focus Gain]] {{RoyaltyIcon}} &bull; [[Neural Heat Gain]] {{RoyaltyIcon}} &bull; [[Neural Heat Limit]] {{RoyaltyIcon}} &bull; [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} &bull; [[Terror]] {{IdeologyIcon}}
  
 
;- <small>Social</small>
 
;- <small>Social</small>

Revision as of 11:48, 12 November 2022

Capacities
Blood Filtration  • Blood PumpingBreathingConsciousnessEatingHearingManipulationMetabolismMovingPainSightTalking
Pawn Stats - Combat
Aiming TimeIncoming Damage MultiplierMelee Armor PenetrationMelee Dodge ChanceMelee DPSMelee Hit ChanceMortar Miss Radius MultiplierShooting AccuracyTrap Spring Chance
- General
Carrying CapacityEating SpeedForaged Food AmountGlobal Learning FactorHunger Rate MultiplierImmunity Gain SpeedLeather AmountMaximum Comfortable TemperatureMeat AmountMental Break ThresholdMinimum Comfortable TemperatureMinimum Handling SkillMove SpeedPain Shock ThresholdPsychic SensitivityRest Rate MultiplierToxic ResistanceMeditation Focus Gain Content added by the Royalty DLCNeural Heat Gain Content added by the Royalty DLCNeural Heat Limit Content added by the Royalty DLCNeural Heat Recovery Rate Content added by the Royalty DLCTerror Content added by the Ideology DLC
- Social
Arrest Success ChanceBeauty (Pawn)Negotiation AbilitySocial ImpactTame Animal ChanceTrade Price ImprovementTrain Animal ChanceAnimal Products Price Improvement Content added by the Ideology DLCSlave Suppression Fall Rate Content added by the Ideology DLC
- Work General
Animal Gather SpeedAnimal Gather YieldConstruct Success ChanceConstruction SpeedDeep Drilling SpeedGlobal Work SpeedHunting StealthMining SpeedMining YieldPlant Harvest YieldPlant Work SpeedRepair Success ChanceResearch SpeedSmoothing SpeedHacking Speed Content added by the Ideology DLCPruning Speed Content added by the Ideology DLCSuppression Power Content added by the Ideology DLC
- Work Medical
Medical Operation SpeedMedical Surgery Success ChanceMedical Tend QualityMedical Tend Speed
- Work Recipes
Butchery EfficiencyButchery SpeedCooking SpeedDrug Cooking SpeedDrug Synthesis SpeedFood Poison ChanceGeneral Labor SpeedMechanoid Shredding EfficiencyMechanoid Shredding SpeedSmelting Speed
- Pawns Ideo
Conversion Power Content added by the Ideology DLCGlobal Certainty Loss Factor Content added by the Ideology DLCIdeoligion Spread Chance Content added by the Ideology DLCBiosculpter Occupant Speed Content added by the Ideology DLC



Documentation icon Template documentation[view] [edit] [history] [purge]

Usage

Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.

Here's how to use them properly:

{{nav|category|optional style}}

The category options are:

ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone

The only optional style available is

wide

Examples

{{nav|animal}}


{{nav|plant|wide}}


Links to the templates

Other navigation templates

Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:

{{Nav/disease}}
{{Nav/drugs}}
{{Nav/guides}}
{{Nav/questitems}}