Difference between revisions of "Array headset"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
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{{Stub|reason=Protective stats (if any). Comparison to mechcommander}}
 
{{infobox main
 
{{infobox main
 
| name = Array headset
 
| name = Array headset
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== Summary ==
 
== Summary ==
?
+
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|6}}.
MechBandwidth + 6
 
  
 
Does not count as clothing for nudity.
 
Does not count as clothing for nudity.
  
 
== Analysis ==
 
== Analysis ==
?
+
A strict upgrade to the [[airwire headest]], providing 3 more bandwidth, costing 4 components more to create. The array headset also has a higher research cost, requiring you to defeat a [[diabolus]] first.
 +
 
 
{{Apparel Quality Table}}
 
{{Apparel Quality Table}}
  

Revision as of 23:10, 22 November 2022

Array headset

Array headset

A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.

Base Stats

Type
GearClothing
Tech Level
Spacer
Market Value
360 Silver [Note]
Mass
0.08 kg
HP
60

Apparel

Coverage
Upper Head
Layer
Overhead

Creation

Crafted At
Machining table
Required Research
Standard mechtech
Skill Required
Crafting 5
Work To Make
2,100 ticks (35 secs)
Resources to make
Steel 50 + Component 8

The array headset is a piece of apparel added by the Biotech DLC.

Acquisition

Array headsets can be crafted at a Machining table once the Standard mechtech research project has been completed. They require Steel 50 Steel, Component 8 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 5.

Summary

The airwire headset increases a mechanitor's bandwidth by +6.

Does not count as clothing for nudity.

Analysis

A strict upgrade to the airwire headest, providing 3 more bandwidth, costing 4 components more to create. The array headset also has a higher research cost, requiring you to defeat a diabolus first.

Stats table

  • Array headset Array headset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 180 Silver
    Poor 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 270 Silver
    Normal 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 360 Silver
    Good 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 450 Silver
    Excellent 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 540 Silver
    Masterwork 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 900 Silver
    Legendary 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 1800 Silver

    For the full effects of qualities, see Quality.

  • Version history