Difference between revisions of "Airwire headset"
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Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Airwire headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | Also, it begins equipped on pawns in [[ | + | Also, it begins equipped on pawns in [[Scenario system#The Mechanitor|The Mechanitor]] scenario. |
== Summary == | == Summary == | ||
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An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. Somewhat useful, especially if your mechanitor does not participate in direct combat. | An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. Somewhat useful, especially if your mechanitor does not participate in direct combat. | ||
− | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, then the [[array headset]] gives 3 more bandwidth and only costs {{ | + | Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, then the [[array headset]] gives 3 more bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. |
{{Apparel Quality Table}} | {{Apparel Quality Table}} |
Revision as of 11:45, 23 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Protective stats (if any). |
Airwire headset
A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.
Base Stats
Apparel
- Coverage
- Upper Head
- Layer
- Overhead
Creation
- Required Research
- Basic mechtech
- Skill Required
- Crafting 4
- Work To Make
- 2,100 ticks (35 secs)
The airwire headset is a piece of apparel added by the Biotech DLC.
Acquisition
Airwire headsets can be crafted at a Machining table once the Basic mechtech research project has been completed. They require 50 Steel, 4 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 4.
Also, it begins equipped on pawns in The Mechanitor scenario.
Summary
The airwire headset increases a mechanitor's bandwidth by +3.
Does not count as clothing for nudity.
Analysis
An airwire headset equates to 3 more militors or general labor mechs, in exchange for the protection from a simple helmet or other headgear. Somewhat useful, especially if your mechanitor does not participate in direct combat.
Once Standard Mechtech is obtained, then the array headset gives 3 more bandwidth and only costs 4 components more to create.
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.