Difference between revisions of "Veil"
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Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils can also be created in a [[crafting spot]]. | Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils can also be created in a [[crafting spot]]. | ||
− | A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], but simple helmets can also be worn with a [[face mask]]. And while hyperweave is generally best saved for dusters, | + | A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], but simple helmets can also be worn with a [[face mask]]. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a veil. |
In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available. | In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available. |
Revision as of 11:05, 21 March 2023
Veil
A piece of fabric which covers the wearer's face. It protects surprisingly well against pollution.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.05×
- Insulation Factor - Heat
- 0.05×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Pain Shock Threshold
- +5%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 1,400 ticks (23.33 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Soldier
The veil is a clothing item that provides minor protection for the head and a minor increase to pain shock threshold.
Acquisition
Veils can be crafted at a Crafting spot, Hand tailor bench or Electric tailor bench. They require 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work. Unlike most clothing, they cannot be crafted out of leather.
Summary
In addition to minor head protection, a veil reduces the pain shock threshold of its wearer by 5%,[Additive?] allowing its wearer to take more damage before being downed.
If the Biotech DLC is enabled, veils also increase Toxic Environment Resistance by +35%, reducing the severity gain from toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite. The veil's description will also be changed to reflect this change.
When worn by a slave, a veil increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
Veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.
In terms of early game, fabric-based protection, the veil faces competition with items introduced with the Ideology DLC:
- The broadwrap is more protective and more insulative, and costs only 10 material more. Uniquely, the headwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
- The headwrap costs the same as a veil, but offers more protection and more insulation, in exchange for pain shock or toxic resistance. Note that, with the Biotech DLC, the headwrap can be worn with a face mask, which costs 10, but offers superior toxic environmental resistance.
Note that both items require a hand tailor bench or electric tailor bench, while veils can also be created in a crafting spot.
A hyperweave veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the Biotech DLC, but simple helmets can also be worn with a face mask. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a veil.
In biomes where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.
Stats table
Feature | Toggle |
---|---|
Quality |
Veil | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Alpaca wool | 4.32% | 0% | 13.2% | 80 | -1.2 °C (-2.2 °F) | +0.64 °C (1.2 °F) | 41 |
Awful | Bison wool | 4.32% | 0% | 13.2% | 80 | -1.04 °C (-1.9 °F) | +0.48 °C (0.9 °F) | 30 |
Awful | Cloth | 4.32% | 0% | 2.16% | 80 | -0.72 °C (-1.3 °F) | +0.72 °C (1.3 °F) | 18 |
Awful | Devilstrand | 16.8% | 4.32% | 36% | 104 | -0.8 °C (-1.4 °F) | +0.96 °C (1.7 °F) | 58 |
Awful | Hyperweave | 24% | 6.48% | 34.56% | 192 | -1.04 °C (-1.9 °F) | +1.04 °C (1.9 °F) | 93 |
Awful | Megasloth wool | 9.6% | 0% | 13.2% | 80 | -1.36 °C (-2.4 °F) | +0.48 °C (0.9 °F) | 30 |
Awful | Muffalo wool | 4.32% | 0% | 13.2% | 80 | -1.12 °C (-2 °F) | +0.48 °C (0.9 °F) | 30 |
Awful | Sheep wool | 4.32% | 0% | 13.2% | 80 | -1.04 °C (-1.9 °F) | +0.4 °C (0.7 °F) | 30 |
Awful | Synthread | 11.28% | 3.12% | 10.8% | 104 | -0.88 °C (-1.6 °F) | +0.88 °C (1.6 °F) | 43 |
Poor | Alpaca wool | 5.76% | 0% | 17.6% | 80 | -1.35 °C (-2.4 °F) | +0.72 °C (1.3 °F) | 61 |
Poor | Bison wool | 5.76% | 0% | 17.6% | 80 | -1.17 °C (-2.1 °F) | +0.54 °C (1 °F) | 44 |
Poor | Cloth | 5.76% | 0% | 2.88% | 80 | -0.81 °C (-1.5 °F) | +0.81 °C (1.5 °F) | 26 |
Poor | Devilstrand | 22.4% | 5.76% | 48% | 104 | -0.9 °C (-1.6 °F) | +1.08 °C (1.9 °F) | 86 |
Poor | Hyperweave | 32% | 8.64% | 46.08% | 192 | -1.17 °C (-2.1 °F) | +1.17 °C (2.1 °F) | 139 |
Poor | Megasloth wool | 12.8% | 0% | 17.6% | 80 | -1.53 °C (-2.8 °F) | +0.54 °C (1 °F) | 44 |
Poor | Muffalo wool | 5.76% | 0% | 17.6% | 80 | -1.26 °C (-2.3 °F) | +0.54 °C (1 °F) | 44 |
Poor | Sheep wool | 5.76% | 0% | 17.6% | 80 | -1.17 °C (-2.1 °F) | +0.45 °C (0.8 °F) | 44 |
Poor | Synthread | 15.04% | 4.16% | 14.4% | 104 | -0.99 °C (-1.8 °F) | +0.99 °C (1.8 °F) | 64 |
Normal | Alpaca wool | 7.2% | 0% | 22% | 80 | -1.5 °C (-2.7 °F) | +0.8 °C (1.4 °F) | 81 |
Normal | Bison wool | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.6 °C (1.1 °F) | 59 |
Normal | Cloth | 7.2% | 0% | 3.6% | 80 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 35 |
Normal | Devilstrand | 28% | 7.2% | 60% | 104 | -1 °C (-1.8 °F) | +1.2 °C (2.2 °F) | 115 |
Normal | Hyperweave | 40% | 10.8% | 57.6% | 192 | -1.3 °C (-2.3 °F) | +1.3 °C (2.3 °F) | 185 |
Normal | Megasloth wool | 16% | 0% | 22% | 80 | -1.7 °C (-3.1 °F) | +0.6 °C (1.1 °F) | 59 |
Normal | Muffalo wool | 7.2% | 0% | 22% | 80 | -1.4 °C (-2.5 °F) | +0.6 °C (1.1 °F) | 59 |
Normal | Sheep wool | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.5 °C (0.9 °F) | 59 |
Normal | Synthread | 18.8% | 5.2% | 18% | 104 | -1.1 °C (-2 °F) | +1.1 °C (2 °F) | 85 |
Good | Alpaca wool | 8.28% | 0% | 25.3% | 80 | -1.65 °C (-3 °F) | +0.88 °C (1.6 °F) | 101 |
Good | Bison wool | 8.28% | 0% | 25.3% | 80 | -1.43 °C (-2.6 °F) | +0.66 °C (1.2 °F) | 74 |
Good | Cloth | 8.28% | 0% | 4.14% | 80 | -0.99 °C (-1.8 °F) | +0.99 °C (1.8 °F) | 44 |
Good | Devilstrand | 32.2% | 8.28% | 69% | 104 | -1.1 °C (-2 °F) | +1.32 °C (2.4 °F) | 144 |
Good | Hyperweave | 46% | 12.42% | 66.24% | 192 | -1.43 °C (-2.6 °F) | +1.43 °C (2.6 °F) | 230 |
Good | Megasloth wool | 18.4% | 0% | 25.3% | 80 | -1.87 °C (-3.4 °F) | +0.66 °C (1.2 °F) | 74 |
Good | Muffalo wool | 8.28% | 0% | 25.3% | 80 | -1.54 °C (-2.8 °F) | +0.66 °C (1.2 °F) | 74 |
Good | Sheep wool | 8.28% | 0% | 25.3% | 80 | -1.43 °C (-2.6 °F) | +0.55 °C (1 °F) | 74 |
Good | Synthread | 21.62% | 5.98% | 20.7% | 104 | -1.21 °C (-2.2 °F) | +1.21 °C (2.2 °F) | 106 |
Excellent | Alpaca wool | 9.36% | 0% | 28.6% | 80 | -1.8 °C (-3.2 °F) | +0.96 °C (1.7 °F) | 122 |
Excellent | Bison wool | 9.36% | 0% | 28.6% | 80 | -1.56 °C (-2.8 °F) | +0.72 °C (1.3 °F) | 89 |
Excellent | Cloth | 9.36% | 0% | 4.68% | 80 | -1.08 °C (-1.9 °F) | +1.08 °C (1.9 °F) | 53 |
Excellent | Devilstrand | 36.4% | 9.36% | 78% | 104 | -1.2 °C (-2.2 °F) | +1.44 °C (2.6 °F) | 173 |
Excellent | Hyperweave | 52% | 14.04% | 74.88% | 192 | -1.56 °C (-2.8 °F) | +1.56 °C (2.8 °F) | 275 |
Excellent | Megasloth wool | 20.8% | 0% | 28.6% | 80 | -2.04 °C (-3.7 °F) | +0.72 °C (1.3 °F) | 89 |
Excellent | Muffalo wool | 9.36% | 0% | 28.6% | 80 | -1.68 °C (-3 °F) | +0.72 °C (1.3 °F) | 89 |
Excellent | Sheep wool | 9.36% | 0% | 28.6% | 80 | -1.56 °C (-2.8 °F) | +0.6 °C (1.1 °F) | 89 |
Excellent | Synthread | 24.44% | 6.76% | 23.4% | 104 | -1.32 °C (-2.4 °F) | +1.32 °C (2.4 °F) | 128 |
Masterwork | Alpaca wool | 10.44% | 0% | 31.9% | 80 | -2.25 °C (-4.1 °F) | +1.2 °C (2.2 °F) | 200 |
Masterwork | Bison wool | 10.44% | 0% | 31.9% | 80 | -1.95 °C (-3.5 °F) | +0.9 °C (1.6 °F) | 148 |
Masterwork | Cloth | 10.44% | 0% | 5.22% | 80 | -1.35 °C (-2.4 °F) | +1.35 °C (2.4 °F) | 88 |
Masterwork | Devilstrand | 40.6% | 10.44% | 87% | 104 | -1.5 °C (-2.7 °F) | +1.8 °C (3.2 °F) | 285 |
Masterwork | Hyperweave | 58% | 15.66% | 83.52% | 192 | -1.95 °C (-3.5 °F) | +1.95 °C (3.5 °F) | 460 |
Masterwork | Megasloth wool | 23.2% | 0% | 31.9% | 80 | -2.55 °C (-4.6 °F) | +0.9 °C (1.6 °F) | 148 |
Masterwork | Muffalo wool | 10.44% | 0% | 31.9% | 80 | -2.1 °C (-3.8 °F) | +0.9 °C (1.6 °F) | 148 |
Masterwork | Sheep wool | 10.44% | 0% | 31.9% | 80 | -1.95 °C (-3.5 °F) | +0.75 °C (1.4 °F) | 148 |
Masterwork | Synthread | 27.26% | 7.54% | 26.1% | 104 | -1.65 °C (-3 °F) | +1.65 °C (3 °F) | 210 |
Legendary | Alpaca wool | 12.96% | 0% | 39.6% | 80 | -2.7 °C (-4.9 °F) | +1.44 °C (2.6 °F) | 405 |
Legendary | Bison wool | 12.96% | 0% | 39.6% | 80 | -2.34 °C (-4.2 °F) | +1.08 °C (1.9 °F) | 295 |
Legendary | Cloth | 12.96% | 0% | 6.48% | 80 | -1.62 °C (-2.9 °F) | +1.62 °C (2.9 °F) | 175 |
Legendary | Devilstrand | 50.4% | 12.96% | 108% | 104 | -1.8 °C (-3.2 °F) | +2.16 °C (3.9 °F) | 575 |
Legendary | Hyperweave | 72% | 19.44% | 103.68% | 192 | -2.34 °C (-4.2 °F) | +2.34 °C (4.2 °F) | 925 |
Legendary | Megasloth wool | 28.8% | 0% | 39.6% | 80 | -3.06 °C (-5.5 °F) | +1.08 °C (1.9 °F) | 295 |
Legendary | Muffalo wool | 12.96% | 0% | 39.6% | 80 | -2.52 °C (-4.5 °F) | +1.08 °C (1.9 °F) | 295 |
Legendary | Sheep wool | 12.96% | 0% | 39.6% | 80 | -2.34 °C (-4.2 °F) | +0.9 °C (1.6 °F) | 295 |
Legendary | Synthread | 33.84% | 9.36% | 32.4% | 104 | -1.98 °C (-3.6 °F) | +1.98 °C (3.6 °F) | 425 |
For the full effects of qualities, see Quality.
Version history
- 1.3.3066 - Renamed from War Veil -> Veil. Description changed from "A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage." -> "A piece of fabric which covers the wearer's face".
- ? - No longer tribal exclusive.
- 1.4.3525 - Fix: Veil has no toxic environment resistance despite description.