Difference between revisions of "Bioferrite"
m (→Summary: typo) |
|||
Line 58: | Line 58: | ||
| volume = 1 | | volume = 1 | ||
}} | }} | ||
− | '''Bioferrite''' is a [[metal]] | + | '''Bioferrite''' is a [[metal]]lic [[material]] added by the [[Anomaly DLC]]. |
== Acquisition == | == Acquisition == | ||
− | + | Bioferrite can be extracted from [[Entities]] securely held in [[Holding spot]]s or [[Holding platform]]s using a [[Bioferrite harvester]]. | |
== Summary == | == Summary == | ||
Line 130: | Line 130: | ||
Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s. | Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s. | ||
+ | |||
+ | A [[Bioferrite generator]] can use bioferrite as fuel to generate power. | ||
== Analysis == | == Analysis == |
Revision as of 20:34, 14 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Bioferrite
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
Base Stats
Stat Modifiers
- Beauty Factor
- ×0.25
- Beauty Offset
- +0
- Work To Make Factor
- ×2.5
- Work To Build Factor
- ×2.5
- Max Hit Points
- ×2
- Flammability
- ×0.75
- Armor - Sharp
- ×1.1
- Armor - Blunt
- ×0.5
- Armor - Heat
- ×0.5
- Insulation - Cold
- +2.5 °C (4.5 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×1.3
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×0.86
- defName
- Bioferrite
- Color
- (100, 80, 80)
Bioferrite is a metallic material added by the Anomaly DLC.
Acquisition
Bioferrite can be extracted from Entities securely held in Holding spots or Holding platforms using a Bioferrite harvester.
Summary
Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made.
Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltex items [Prestige]
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Psychic Sensitivity | ×1.06 | ×1.08 | ×1.1 | ×1.13 | ×1.15 | ×1.17 | ×1.20 |
For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizer, a normal eltex shirt, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:
Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = 191% |
Equipped items made from bioferrite apply an offset to both neural heat limit and neural heat recovery rate, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Neural Heat Limit | 4 | 6 | 8 | 11 | 13 | 15 | 18 |
Neural Heat Recover Rate | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 |
Usage
Bioferrite is used in the following crafting recipes:
Bioferrite can also be used as a Metallic material for stuffable items, like walls, doors, and melee weapons.
A Bioferrite generator can use bioferrite as fuel to generate power.
Analysis
Excellent for sharp melee weapons - while its DPS is lower than plasteel, it is close and it has significantly more AP and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a psycaster.
Bioferrite is likely better than eltex for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with other buffs, and unlike eltex, bioferrite can provide a respectable amount of armor.
The exact math on the optimum set up has yet to be determined and likely depends on some assumptions, but eltex shirt, bioferrite weapon, bioferrite slave collar, bioferrite helmet, and bioferrite plate armor is a candidate for maximising buffs.
Gallery
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE