Difference between revisions of "Flak pants"

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|type2 = Armor
 
|type2 = Armor
 
|hp = 140
 
|hp = 140
|work to make = 334
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|work to make = 9000
 
|resources to make =  {{icon|steel|60}} + {{icon|cloth|30}} + {{icon|component|1}}
 
|resources to make =  {{icon|steel|60}} + {{icon|cloth|30}} + {{icon|component|1}}
 
|marketvalue  = 600
 
|marketvalue  = 600

Revision as of 18:58, 26 April 2020

Flak pants

Flak pants

"A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable."

Base Stats

Type
GearArmor
Market Value
600 Silver
Mass
4 kg
HP
140

Apparel

Insulation - Cold
3.5 °C (6.3 °F)
Insulation - Heat
°C (1.8 °F)
Armor - Sharp
40%
Armor - Blunt
8%
Armor - Heat
10%
Coverage
Left Leg, Right Leg

Creation

Work To Make
9,000 ticks (2.5 mins)

Flak pants is a piece of protective apparel. It provides protection to the legs at the cost a -0.12 c/s penalty to movement speed.

Acquisition

Flak pants can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a machining table, once flak armor has been researched. Flak pants require Steel 60 Steel, Cloth 30 Cloth and Component 1 Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to consciousness, sight, or manipulation.

Analysis

With low resource costs, accessible research, and the ability to be worn with duster, Flak Pants can provide useful protection in the early game. It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).

Unlike flak jackets, they are not made obsolete mid-game by the supply of devilstrand, and instead pants require late-game materials like Hyperweave or Thrumbofur to compete. However they do come with a movement penalty, and they take up both the Skin and Middle layers meaning that while they can be worn with a duster, they cannot be worn with plate or power armor of any kind, such as Recon armor, Marine armor or Cataphract armor. These factors can make their abandonment worthwhile even before late game materials are available.

The exact protection of the legs offered by flak pans vs pants of varying materials and armor is reliant on the interactions between Armor Rating calculations and is currently unclear.

Stats table

  • Flak pants Flak pants Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 24% 4.8% 6% 140 -2.8 °C (-5 °F) +0.8 °C (1.4 °F) 113 Silver
    Poor 32% 6.4% 8% 140 -3.15 °C (-5.7 °F) +0.9 °C (1.6 °F) 169 Silver
    Normal 40% 8% 10% 140 -3.5 °C (-6.3 °F) +1 °C (1.8 °F) 225 Silver
    Good 46% 9.2% 11.5% 140 -3.85 °C (-6.9 °F) +1.1 °C (2 °F) 280 Silver
    Excellent 52% 10.4% 13% 140 -4.2 °C (-7.6 °F) +1.2 °C (2.2 °F) 335 Silver
    Masterwork 58% 11.6% 14.5% 140 -5.25 °C (-9.5 °F) +1.5 °C (2.7 °F) 560 Silver
    Legendary 72% 14.4% 18% 140 -6.3 °C (-11.3 °F) +1.8 °C (3.2 °F) 1125 Silver

    For the full effects of qualities, see Quality.

  • Version History



    Analysis

    A devilstrand duster synergizes quite well with this, providing additional protection to the legs.