Difference between revisions of "Broadwrap"
(→Analysis: Noobish filler info until real edit is done) |
|||
Line 33: | Line 33: | ||
==Analysis== | ==Analysis== | ||
− | + | In coverage of the body no other headwear, minus some late game armor helmets, is as complete. | |
+ | It carries no addition bonuses, such as a bowler or cowboy hats social impact. But it provides a 0.25 towards sharp and blunt AC, where the bowler and cowboy hat provide 0.2. | ||
+ | The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier. | ||
+ | It is highly protective physically/kinetically, but offers no additional special qualities. | ||
+ | It may be both Fabric or Leathery textiles, which is less common amoung headwear. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
+ | |||
==Version History== | ==Version History== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. |
Revision as of 00:24, 23 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Broadwrap
"Wrapped fabric sheets that loosely cover the wearer's head and shoulders."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.2×
- Insulation Factor - Heat
- 0.2×
- Armor Factor - Sharp
- 0.25
- Armor Factor - Blunt
- 0.25
- Armor Factor - Heat
- 0.25
- Coverage
- Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
- Layer
- Headgear
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- Neolithic
Broadwraps are a form of clothing added by the Ideology DLC. Traditional head coverings.
Acquisition
?
Summary
The name "Broadwrap" is a common English term for a "Shemagh". It is formally known as a keffiyeh, although the modern keffiyeh is more of a formal headwear than utilitarian. Hence the slight difference the use of the word "Shemagh" and term "Broadwrap".
Analysis
In coverage of the body no other headwear, minus some late game armor helmets, is as complete. It carries no addition bonuses, such as a bowler or cowboy hats social impact. But it provides a 0.25 towards sharp and blunt AC, where the bowler and cowboy hat provide 0.2. The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier. It is highly protective physically/kinetically, but offers no additional special qualities. It may be both Fabric or Leathery textiles, which is less common amoung headwear.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Broadwrap | 9% | 0% | 27.5% | 80 | -6 °C (-10.8 °F) | +3.2 °C (5.8 °F) | 121 |
Bison wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.2 °C (-9.4 °F) | +2.4 °C (4.3 °F) | 88 |
Cloth Broadwrap | 9% | 0% | 4.5% | 80 | -3.6 °C (-6.5 °F) | +3.6 °C (6.5 °F) | 52 |
Devilstrand Broadwrap | 35% | 9% | 75% | 104 | -4 °C (-7.2 °F) | +4.8 °C (8.6 °F) | 172 |
Hyperweave Broadwrap | 50% | 13.5% | 72% | 192 | -5.2 °C (-9.4 °F) | +5.2 °C (9.4 °F) | 275 |
Megasloth wool Broadwrap | 20% | 0% | 27.5% | 80 | -6.8 °C (-12.2 °F) | +2.4 °C (4.3 °F) | 88 |
Muffalo wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.6 °C (-10.1 °F) | +2.4 °C (4.3 °F) | 88 |
Sheep wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.2 °C (-9.4 °F) | +2 °C (3.6 °F) | 88 |
Synthread Broadwrap | 23.5% | 6.5% | 22.5% | 104 | -4.4 °C (-7.9 °F) | +4.4 °C (7.9 °F) | 127 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.