Difference between revisions of "Coronet"
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| tags = Royal, RoyalTier5 | | tags = Royal, RoyalTier5 | ||
}} | }} | ||
− | The '''Coronet''' is a clothing item added in the [[Royalty DLC]]. [[ | + | The '''Coronet''' is a [[clothing]] item added in the [[Royalty DLC]]. It provides a +20% increase to [[Social Impact]], and meets the headwear requirements of [[noble]]s of Baron and Count rank. |
+ | |||
== Acquisition == | == Acquisition == | ||
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Coronets can also be [[Trade|purchased]] or found on nobles. | Coronets can also be [[Trade|purchased]] or found on nobles. | ||
+ | |||
+ | == Summary == | ||
+ | {{See also|Social Impact}} | ||
+ | Coronets offers a 20% increase to [[Social Impact]]. '''Nota bene:''' Social impact predominately affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, the success chance of [[Titles#Speeches|Speeches]]{{RoyaltyIcon}} and some [[ritual]]s{{IdeologyIcon}}. It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on [[Negotiation Ability]]. | ||
+ | |||
+ | To consider themselves properly dressed and avoid a -4 [[Mood|''"Want <TITLE>-specific apparel"'']] moodlet, [[Titles|nobles]] of of Baron and Count rank must wear a {{lc:{{PAGENAME}}}} or one of the following alternative pieces of headwear: | ||
+ | {{#ask: [[tags::RoyalTier5]] [[layer::Headgear]] [[name::!{{PAGENAME}}]] OR [[tags::Psychic]] [[layer::Headgear]] OR [[tags::PrestigeCombatGear]] [[layer::Headgear]] | ||
+ | |format=ul | ||
+ | }} | ||
== Analysis == | == Analysis == | ||
− | Coronets are a luxurious headgear that offers a significant boost to social impact | + | Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the [[Bowler hat]], this bonus is also met by the [[Top hat]] and [[Ladies hat]] which also provide some small amount of insulation and armor. As such they are only useful for meeting the needs of nobles that specifically require a coronet, and even the should be replaced by helmet options as soon as possible. |
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
− | |||
[[Category:Clothing]] | [[Category:Clothing]] | ||
[[Category:Royalty]] | [[Category:Royalty]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} |
Revision as of 12:54, 17 February 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coronet
"A tiny crown-like piece of headwear made of metal."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Royal apparel
- Work To Make
- 8,000 ticks (2.22 mins)
- Stuff Tags
- Metallic
- thingCategories
- HeadgearNoble
- tags
- Royal, RoyalTier5
The Coronet is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Baron and Count rank.
Acquisition
As a complicated garment, Coronets require Royal Apparel in order to be crafted, however they can only be made at Fueled smithy or Electric smithy which require Smithing to be constructed. A Coronet requires 50 of any metal except uranium, and 8,000 ticks (2.22 mins) of work.
Coronets can also be purchased or found on nobles.
Summary
Coronets offers a 20% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of of Baron and Count rank must wear a coronet or one of the following alternative pieces of headwear:
Analysis
Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such they are only useful for meeting the needs of nobles that specifically require a coronet, and even the should be replaced by helmet options as soon as possible.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Bioferrite Coronet | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 110 |
Golden Coronet | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5025 |
Plasteel Coronet | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 515 |
Silver Coronet | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 530 |
Steel Coronet | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 124 |
Uranium Coronet | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 355 |
Assuming Normal quality, for the effect of other qualities, see Quality.