Torture crown
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Torture crown
A crown-like headpiece with stubby inward-facing spikes that poke the head. It is used to induce pain in the wearer.
Base Stats
Apparel
- Insulation Factor - Cold
- 0×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.15
- Armor Factor - Blunt
- 0.15
- Armor Factor - Heat
- 0.15
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,200 ticks (20 secs)
- Stuff Tags
- Metallic, Woody
- thingCategories
- Headgear
Torture crowns are a form of clothing added by the Ideology DLC. They add pain, for those who want to suffer. Despite being called "crowns", they have no relation to nobles or more traditional crowns.
Acquisition
Torture crowns can be crafted at a Fueled smithy or Electric smithy if you have the Guilty or Pain Is Virtue memes. They require 25 Stuff (Metallic/Woody, 250 for SMVs) and 1,200 ticks (20 secs) of work.
They can also occasionally be bought from bulk good traders.
Summary
Wearing a torture crown inflicts 5% pain on the wearer. It does no damage, and the pain will be removed the instant it is removed. This pain is just like pain from any other source, including its mood effects and effects on consciousness if stacked with other pain sources. The amount of pain inflicted is independent of quality or material - all torture crowns will inflict the same amount of pain.
Analysis
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A torture crown will apply a 5% pain modifier. If the Pain: Idealized precept is taken this translates to a +3 mood buff from zero pain. Masochists will get a +5 mood buff from minor pain. These mood buffs do not stack, with the larger masochist buff taking precedent.
Psycasters will also multiply their rate of neural heat recharge by a factor of ×1.15. The fact that this can be removed easily makes this more attractive than other sources of pain. If used in combat, consider pairing it with a shield belt or some cannon fodder as the crown does not provide significant armor, and will often provide none after weapon AP. Even high quality plasteel crowns are not particularly protective - a legendary example offers only 31%, less than a poor steel simple helmet or a normal thrumbofur bowler hat.
There is some merit to equipping slaves with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their pain shock threshold.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Torture crown | 8.1% | 8.1% | 6% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 33 |
Bioferrite Torture crown | 16.5% | 7.5% | 7.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 30 |
Golden Torture crown | 10.8% | 5.4% | 5.4% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2505 |
Plasteel Torture crown | 17.1% | 8.25% | 9.75% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 235 |
Silver Torture crown | 10.8% | 5.4% | 5.4% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Steel Torture crown | 13.5% | 6.75% | 9% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 52 |
Uranium Torture crown | 16.2% | 8.1% | 9.75% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 158 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Ideology DLC Release - Added.
- 1.3.3200 - Armor multipliers increased from 0 to 0.15
- 1.3.3287 - Fix: Torture crown is automatically allowed by colonists' clothing restrictions.