Veil
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Veil
A piece of fabric which covers the wearer's face.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.05×
- Insulation Factor - Heat
- 0.05×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Pain Shock Threshold
- +5%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 1,400 ticks (23.33 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Soldier
The veil is a clothing item that provides minor protection for the head and a minor increase to pain shock threshold.
Acquisition
Veils can be crafted at a Crafting spot, Hand tailor bench or Electric tailor bench. They require 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work. Unlike most clothing, they cannot be crafted out of leather.
Summary
In addition to minor head protection, a veil reduces the pain shock threshold of its wearer by 5%,[Additive?] allowing its wearer to take more damage before being downed.
When worn by a slave, a veil increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Veils increase Toxic Environment Resistance by +35%, halving the severity gain from toxic fallout, rot stink, and pollution. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite.
Analysis
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Veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.
A hyperweave veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. While hyperweave is generally best saved for dusters, the small amount used needed for a veil can be used to get some utility out of left over stocks.
In biomes where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Veil | 7.2% | 0% | 22% | 80 | -1.5 °C (-2.7 °F) | +0.8 °C (1.4 °F) | 81 |
Bison wool Veil | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.6 °C (1.1 °F) | 59 |
Cloth Veil | 7.2% | 0% | 3.6% | 80 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 35 |
Devilstrand Veil | 28% | 7.2% | 60% | 104 | -1 °C (-1.8 °F) | +1.2 °C (2.2 °F) | 115 |
Hyperweave Veil | 40% | 10.8% | 57.6% | 192 | -1.3 °C (-2.3 °F) | +1.3 °C (2.3 °F) | 185 |
Megasloth wool Veil | 16% | 0% | 22% | 80 | -1.7 °C (-3.1 °F) | +0.6 °C (1.1 °F) | 59 |
Muffalo wool Veil | 7.2% | 0% | 22% | 80 | -1.4 °C (-2.5 °F) | +0.6 °C (1.1 °F) | 59 |
Sheep wool Veil | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.5 °C (0.9 °F) | 59 |
Synthread Veil | 18.8% | 5.2% | 18% | 104 | -1.1 °C (-2 °F) | +1.1 °C (2 °F) | 85 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 1.3.3066 - Renamed from War Veil -> Veil. Description changed from "A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage." -> "A piece of fabric which covers the wearer's face".
- ? - No longer tribal exclusive.