Stellic crown
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Stellic crown
A grand crown of metal with an elaborate, overbearing design.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0
- Armor Factor - Blunt
- 0
- Armor Factor - Heat
- 0
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 0 ticks (0 secs)
- Stuff Tags
- Metallic
- Has Quality
- True
- thingCategories
- HeadgearNoble
- tags
- Royal, RoyalTier7
- tradeTags
- Clothing
The Stellic crown is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Duke rank and above, including the Stellarch themself.
Acquisition[edit]
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Imperial trade caravans can carry these.
You can also take one from the High Stellarch if you betray them.
Summary[edit]
A stellic crown offers a +20% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Duke rank or above must wear a stellic crown or one of the following alternative pieces of headwear:
- Eltex helmet
- Eltex skullcap
- Mechlord helmet
- Prestige cataphract helmet
- Prestige marine helmet
- Prestige recon helmet
A stellic crown has a slave suppression offset of −30%. When worn by a slave, this acts as an offset to the rate at which the slave loses suppression. Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.
Analysis[edit]
Beyond silly purposes like capturing the High Stellarch or other high ranking nobles, there is no functional use for a stellic crown. None of the ranks achievable through honor gain accept the stellic crown as valid headgear, and all empire royals who do will come with their own crown which you cannot take off. Hoods and regular crowns offer the same bonus to Social Impact.
Stats table
Feature | Toggle |
---|---|
Quality |
Stellic crown | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 32 |
Awful | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 4250 |
Awful | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 380 |
Awful | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 425 |
Awful | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 81 |
Awful | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 255 |
Poor | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 48 |
Poor | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 6375 |
Poor | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 575 |
Poor | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 635 |
Poor | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 121 |
Poor | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 380 |
Normal | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 64 |
Normal | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 8500 |
Normal | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 765 |
Normal | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 850 |
Normal | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 162 |
Normal | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 510 |
Good | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 80 |
Good | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 9000 |
Good | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 955 |
Good | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 1060 |
Good | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 200 |
Good | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 635 |
Excellent | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 96 |
Excellent | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 9500 |
Excellent | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 1145 |
Excellent | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 1275 |
Excellent | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 240 |
Excellent | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 765 |
Masterwork | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 159 |
Masterwork | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 10500 |
Masterwork | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 1910 |
Masterwork | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 2125 |
Masterwork | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 405 |
Masterwork | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 1275 |
Legendary | Bioferrite | 0% | 0% | 0% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 320 |
Legendary | Gold | 0% | 0% | 0% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 11500 |
Legendary | Plasteel | 0% | 0% | 0% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 3765 |
Legendary | Silver | 0% | 0% | 0% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 3850 |
Legendary | Steel | 0% | 0% | 0% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 805 |
Legendary | Uranium | 0% | 0% | 0% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 2550 |
For the full effects of qualities, see Quality.
Version history[edit]
- 1.2.2753 - Added.