Marine armor

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Marine Armor

Marine Armor

A suit of light powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
Armor like this is often used by imperial janissaries and rapid-incursion space marines.

Base Stats

Type
GearArmor
Market Value
2035 Silver
Mass
15 kg
HP
340

Apparel

Insulation - Cold
32 °C (57.6 °F)
Insulation - Heat
°C (16.2 °F)
Armor - Sharp
106%
Armor - Blunt
45%
Armor - Heat
54%
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg

Creation

Work To Make
60,000 ticks (16.67 mins)

Marine armor is a set of power armor that forms a full set along with the Marine helmet and can effectively block gunshots, cuts, blunt trauma, or burns.

Acquisition

As a complicated piece of technology, Marine Armor can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the armor requires Plasteel 100 plasteel, Uranium 20 uranium and Advanced component 4 advanced components.

Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Raiders.

Analysis

Marine armor is the middle tier of the three types of power armor, the other two being the inferior Recon armor and the superior Cataphract armor. As expected, it is also the middle tier in expense and protection as well. While it provides the same coverage, Marine armor is roughly equivalent to a Recon armor of one quality level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality levels below.

Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while marine armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that marine armor comes with a Move Speed debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.

It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with tribalwear.

Marine armor also appeases the middle and outer torso requirements of all nobles, replacing both the Royal vest/Corset and the Royal robe.

Stats table

  • Marine armor Marine armor Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 63.6% 27% 32.4% 340 -25.6 °C (-46.1 °F) +7.2 °C (13 °F) 1015 Silver
    Poor 84.8% 36% 43.2% 340 -28.8 °C (-51.8 °F) +8.1 °C (14.6 °F) 1525 Silver
    Normal 106% 45% 54% 340 -32 °C (-57.6 °F) +9 °C (16.2 °F) 2035 Silver
    Good 121.9% 51.75% 62.1% 340 -35.2 °C (-63.4 °F) +9.9 °C (17.8 °F) 2535 Silver
    Excellent 137.8% 58.5% 70.2% 340 -38.4 °C (-69.1 °F) +10.8 °C (19.4 °F) 3035 Silver
    Masterwork 153.7% 65.25% 78.3% 340 -48 °C (-86.4 °F) +13.5 °C (24.3 °F) 4035 Silver
    Legendary 190.8% 81% 97.2% 340 -57.6 °C (-103.7 °F) +16.2 °C (29.2 °F) 5035 Silver

    For the full effects of qualities, see Quality.

  • Version history

    In older versions, it used to be called the power armor.

    In Beta 19 it received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.

    In 1.1 it received a slight nerf to sharp protection (108% --> 106%).