Difference between revisions of "Tribal headdress"

From RimWorld Wiki
Jump to navigation Jump to search
Line 58: Line 58:
 
Once you have researched [[Research#Complex clothing|Complex clothing]], there is even less purpose for this item. The [[hood]] offers the same protection, more cold insulation, costs the same amount of material and work to make, and offers +20% social impact instead of +15%.
 
Once you have researched [[Research#Complex clothing|Complex clothing]], there is even less purpose for this item. The [[hood]] offers the same protection, more cold insulation, costs the same amount of material and work to make, and offers +20% social impact instead of +15%.
  
Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers ''some'' sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel [[simple helmet]] beats a [[hyperweave]] headdress, the best material of headdress, of the same quality. Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you find a particularly great / high quality one for protection in the early game.
+
Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers ''some'' sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel [[simple helmet]] beats a [[hyperweave]] headdress, the best material of headdress, of the same quality.  
 +
 
 +
Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you obtain a particularly great / high quality one for protection in the early game.
  
 
{{Apparel Quality Table}}
 
{{Apparel Quality Table}}

Revision as of 10:55, 21 March 2023

Tribal headdress

Tribal headdress

Elegant traditional garb, often with religious significance. Improves social impact.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
.11 kg
HP
100
Deterioration Rate
2.5
Flammability
100%

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.15×
Armor Factor - Sharp
0.20
Armor Factor - Blunt
0.20
Armor Factor - Heat
0.20
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Skill Required
Crafting 4
Work To Make
6,000 ticks (1.67 mins)
Stuff Tags
Fabric
Resources to make
Stuff 50
Technical


The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.

Acquisition

Tribal headdresses can only be crafted by New Tribes and can made at a Crafting spot, Hand tailor bench, or Electric tailor bench. They require Stuff 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work, and a Crafting skill of 4. Leathers can't be used to craft tribal headdresses. New Arrivals can never craft tribal headdresses.

They can also be purchased from Tribal traders, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Trader 100% Normal 50-180%
Archer chief 100% Normal 100%
Berserker chief 100% Normal 100%

Summary

A tribal headdress offers a +15% increase to Social Impact. Note: Social impact predominantly affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some rituals.Content added by the Ideology DLC It does NOT affect trade prices, as that is instead dependent on Trade Price Improvement. Nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

When worn by a slave,Content added by the Ideology DLC a tribal headdress increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Tribal headdresses can be used to increase Social Impact in the very early game, before you have access to a hand tailor bench. Veils cost less material, they take less work to make, they protect just as much against bullets, insulate better against temperature, and they cover the entire face, whilst the tribal headdress only covers the head and ears. Social Impact increases opinion impact (positive and negative), and boosts the qualify of certain ritualsContent added by the Ideology DLC. When used for rituals, only 1 person needs a headdress, and it can be taken off as soon as the ritual is over.

Once you have researched Complex clothing, there is even less purpose for this item. The hood offers the same protection, more cold insulation, costs the same amount of material and work to make, and offers +20% social impact instead of +15%.

Ideally, you should not be using a tribal headdress for combat, but if you have no other materials, then it offers some sort of protection. It is better to swap to some sort of helmet when engaging in battle. A steel simple helmet beats a hyperweave headdress, the best material of headdress, of the same quality.

Thus, the tribal headdress has a very small niche: when you have access to fabric AND when you need a Social Impact boost, but before you have access to Complex Clothing. You may also want to use a tribal headdress if you obtain a particularly great / high quality one for protection in the early game.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Tribal headdress Tribal headdress Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 100 -3 °C (-5.4 °F) +2.4 °C (4.3 °F) 210 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 100 -1.8 °C (-3.2 °F) +2.7 °C (4.9 °F) 97 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 130 -2 °C (-3.6 °F) +3.6 °C (6.5 °F) 295 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 240 -2.6 °C (-4.7 °F) +3.9 °C (7 °F) 470 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 100 -3.4 °C (-6.1 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 100 -2.8 °C (-5 °F) +1.8 °C (3.2 °F) 157 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 100 -2.6 °C (-4.7 °F) +1.5 °C (2.7 °F) 157 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 130 -2.2 °C (-4 °F) +3.3 °C (5.9 °F) 220 Silver

    For the full effects of qualities, see Quality.

  • Version history