Difference between revisions of "Headwrap"

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| production facility 2 = Electric tailor bench
 
| production facility 2 = Electric tailor bench
 
| work to make = 1400
 
| work to make = 1400
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| resource 1 amount = 20
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== Acquisition ==
 
== Acquisition ==
Headwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each headwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps.
+
{{Acquisition}} [[Leathers]] cannot be used to craft broadwraps.
  
 
They can also be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement.
 
They can also be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement.

Revision as of 08:36, 24 June 2024

Headwrap

Headwrap

A wrapped piece of fabric which covers the wearer's hair.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.08 kg
HP
80

Apparel

Insulation Factor - Cold
0.10×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.25
Armor Factor - Blunt
0.25
Armor Factor - Heat
0.25
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,400 ticks (23.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical


Headwraps are a form of clothing added by the Ideology DLC. Traditional head coverings.

Acquisition

Headwraps can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Leathers cannot be used to craft broadwraps.

They can also be purchased from traders, and found on NPCs from factions with it as a headwear requirement.

Analysis

It might have as much armor as the broadwrap, but it has terrible coverage and insulation. Its cheaper, but not much cheaper. It has no social bonus and poor insulation - at that point, just use a simple helmet.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Headwrap Headwrap Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 9% 0% 27.5% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 81 Silver
    Normal Bison wool Bison wool 9% 0% 27.5% 80 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 59 Silver
    Normal Cloth Cloth 9% 0% 4.5% 80 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 35 Silver
    Normal Devilstrand Devilstrand 35% 9% 75% 104 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 115 Silver
    Normal Hyperweave Hyperweave 50% 13.5% 72% 192 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 185 Silver
    Normal Megasloth wool Megasloth wool 20% 0% 27.5% 80 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 59 Silver
    Normal Muffalo wool Muffalo wool 9% 0% 27.5% 80 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 59 Silver
    Normal Sheep wool Sheep wool 9% 0% 27.5% 80 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 59 Silver
    Normal Synthread Synthread 23.5% 6.5% 22.5% 104 -2.2 °C (-4 °F) +2.2 °C (4 °F) 85 Silver

    For the full effects of qualities, see Quality.

  • Version history