Difference between revisions of "User:JuliaCat/test"

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m (pigskins. could probably merge the combat drugs with the inventory column, and the biocoded chance with the available weapons)
m (wasters. also removed the original pawnkinds because of too many template calls)
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<div> <!-- temp because xml doesn't like multiple top level elements -->
 
<div> <!-- temp because xml doesn't like multiple top level elements -->
<div class="mw-collapsible mw-collapsed">
 
== current Core ==
 
<div class="mw-collapsible-content">
 
 
<div class="mw-collapsible">
 
=== Pirates ===
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Pirates/Pawns|action=edit}} edit]]</div>
 
|- id="Drifter"
 
! Drifter
 
|[[File:Drifter1557.png]] || 35 || 20-60 || Poor || 90-280 || 60-200 || {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}}|| Any ||  Never carries food. Has a 15% chance to carry 1x [[Herbal medicine]]. 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 
|- id="Scavenger gunner"
 
! Scavenger Gunner
 
|[[File:Scavenger1557.png]] || 50 || 40-110 || Normal || 300-500 || 200-300 || |{{Tag List|value=300|weaponTags|Gun}} || Any || Has a 5% chance to carry 1x [[Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 
|- id="Scavenger thrasher"
 
! Scavenger Thrasher
 
|[[File:Thrasher1557.png]] || 50 || 40-110 || Normal || 300-800 || 100-160 || |{{Tag List|value=160|weaponTags|MedievalMeleeDecent|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || Has a 5% chance to carry 1x [[Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 
|- id="Pirate gunner"
 
! Pirate Gunner
 
|[[File:Pirate1557.png]] || 65 || 70-230 || Normal || 400-1000 || 250-345 ||  |{{Tag List|value=345|weaponTags|Gun}} || Up to 65 || Has a 10% chance to carry 1x [[Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. There is a 20% chance that their weapon is [[biocoded]] to them.
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
=== Outlander ===
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Outlanders/Pawns|action=edit}} edit]]</div>
 
|- id="Villager"
 
! Villager
 
|[[File:Villager1557.png]] || 45 || 20-200 || Poor || 200-400 || 65-250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% chance to have one of the following prostheses: {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. 40% chance to wear headgear of some sort.
 
|- id="Town guard"
 
! Town Guard
 
|[[File:Guard1557.png]] || 60 || 60-200 || Normal || 400-600 || 250-400 || |{{Tag List|value=400|weaponTags|Gun}} || Any || 40% chance to wear headgear of some sort. 4% chance to have one of the following prostheses: {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}.
 
|- id="Town trader"
 
! Town Trader
 
|[[File:Trader outlander.png]] || 45 || 100 || Normal || 400-600 || 200 || {{Tag List|value=200|weaponTags|Gun}} || Any || Always has [[bowler hat]].
 
15% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Poor|Advanced|Simple|ImplantEmpireCommon}}.
 
|- id="Town councilman"
 
! Town Councilman
 
|[[File:Councilman2056.png]] || 40 || 100 || Good || 700-1200 || 200 || {{Tag List|value=200|weaponTags|Gun}} || At least 30 || Always has [[bowler hat]]. Only one can show in a raid.
 
15% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}.
 
|-
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
=== Tribal ===
 
<div class="mw-collapsible-content">
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Tribes/Pawns|action=edit}} edit]]</div>
 
|- id="Penitent"
 
! Penitent
 
| [[File:Penitent2056.png|70px]] || 40 || 20-110 || Poor || 50-100 || 90-150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || Up to 60 || 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}
 
|- id="Archer"
 
! Archer
 
| [[File:Archer1557.png|70px]] || 45 || 50-180 || Poor || 180-350 || 80 ||  {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || Up to 60 || 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|- id="Breacher"
 
! Breacher
 
| [[File:Breacher_tribal.png|70px]] || 55 || 50-180 || Poor || 200-300 || 150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || Up to 60 || Always has a [[veil]].
 
|- id="Warrior"
 
! Warrior
 
| [[File:Warrior1557.png|70px]] || 50 || 50-180 || Poor || 200-300 || 150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || Up to 60 || Always has a [[veil]].
 
|- id="Hunter"
 
! Hunter
 
| [[File:Hunter1722.png|70px]] || 60 || 50-180 || Normal || 200-300 || 100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || Up to 60 || Always has a [[veil]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|- id="Trader"
 
! Trader
 
| [[File:Trader tribal.png|70px]] || 45 || 50-180 || Normal || 200-300 || 100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || Up to 60 || Always has a [[tribal headdress]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|- id="Berserker"
 
! Berserker
 
| [[File:Berserker1722.png|70px]] || 65 || 100 || Normal || 200-550 || 300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || Up to 60 || Always has a [[war mask]].
 
|- id="Heavy archer"
 
! Heavy Archer
 
| [[File:HeavyArcher1722.png]] || 75 || 100 || Normal || 200-550 || 250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || Up to 60 || Always has a war mask. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|- id="Archer chief"
 
! Archer chief
 
| [[File:Chief1557.png]] || 85 || 100 || Normal || 450-750 || 500-1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || At least 30 || Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader. Can never have the [[Trait#Brawler|Brawler]] trait.
 
|- id="Berserker chief"
 
! Berserker chief
 
| [[File:MeleeChief2056.png]] || 85 || 100 || Normal || 450-750 || 500-1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || At least 30 || Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader.
 
|-
 
|}</li></div>
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
=== Ancients ===
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Ancients/Pawns|action=edit}} edit]]</div>
 
|-  id="Ancient soldier"
 
! Ancient Soldier
 
|[[File:SpaceSoldier1722.png]] || 85 || 100 || Normal || 0-3800 || 300-900 || |{{Tag List|value=900|weaponTags|Gun}} || Any || Will never have headgear of any type. Has a 40% chance to carry 1 or 2 combat enhancing drugs. Has a 20% chance to carry a [[biocoded]] weapon. Is always capable of Violent. 8% chance to have a [[drug]] addiction. Base recruit difficulty of 30%
 
Has a 40% chance to have one of the following prostheses: {{Tag List|value=3000|techHediffsTags|AdvancedWeapon|Advanced}}
 
|-
 
|}
 
</div>
 
</div>
 
 
<div class="mw-collapsible">
 
=== Mercenaries ===
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Mercenaries/Pawns|action=edit}} edit]]</div>
 
|- id="Grenadier"
 
! Grenadier
 
|[[File:Grenadier1557.png]] || 70 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeDestructive}} ||  Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be [[biocoded]]. 5% chance to carry 1x [[Medicine]] Cannot have the [[Trait#Brawler|Brawler]] trait.
 
Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 
|- id="EMP grenadier"
 
! EMP Grenadier
 
|[[File:EMPGrenadier2056.png]] || 55 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeEMP}} ||  Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be [[biocoded]]. 5% chance to carry 1x [[Medicine]] Cannot have the [[Trait#Brawler|Brawler]] trait.
 
Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 
|- id="Smoke grenadier"
 
! Smoke Grenadier
 
| [[File:Grenadier smoke outlander.png]] || 55 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeSmoke}} ||  Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 10% chance for weapon to be [[biocoded]]. 5% chance to carry 1x [[Medicine]] Cannot have the [[Trait#Brawler|Brawler]] trait.
 
Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 
|- id="Mercenary gunner"
 
! Mercenary Gunner
 
|[[File:Gunner1557.png]] || 85 || 70-320 || Normal || 1000-1500 || 330-650 || {{Tag List|value=650|weaponTags|Gun}}  || Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 5% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]. Cannot have the [[Trait#Brawler|Brawler]] trait.
 
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 
|- id="Mercenary sniper"
 
! Mercenary Sniper
 
|[[File:Sniper1557.png]]  || 110 || 70-320 || Normal || 1000-1500 || 600-600 || {{Tag List|value=600|weaponTags|SniperRifle}}  || Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]
 
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 
|- id="Mercenary slasher"
 
! Mercenary Slasher
 
|[[File:Slasher1557.png]] || 140 || 70-320 || Normal || 300-1400 || 200-500 || {{Tag List|value=500|weaponTags|MedievalMeleeAdvanced|MedievalMeleeDecent}}  || Up to 65 || Always has a [[Shield belt]]. Will never wear headgear. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]
 
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 
|- id="Heavy mercenary"
 
! Heavy Mercenary
 
|[[File:Heavy1557.png]] || 140 || 70-320 || Normal || 200-350 || 1200 ||  {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse}} || Up to 65 || 50% chance to wear headgear of some sort. 10% chance of a drug addition. 15% chance to carry between 0 and 2 combat enhancing drugs. 20% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]
 
Has a 15% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|Simple|ImplantEmpireCommon}}
 
|- id="Elite mercenary"
 
! Elite Mercenary
 
|[[File:Elite1557.png]] || 130 || 100 || Normal || 2500-3500 || 500-1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || Up to 45 || 90% chance to wear headgear of some sort. 10% chance of a drug addition. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be [[biocoded]]. 10% chance to carry 1x [[Medicine]]. Cannot have the [[Trait#Brawler|Brawler]] trait.
 
Has a 35% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}}
 
|- id="Boss"
 
! Boss
 
|[[File:Elite1557.png]] || 130 || 100 || Normal || 2500-3500 || 500-1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || Up to 45 || May be faction leader. 90% chance to wear headgear of some sort. 10% chance of a drug addiction. 80% chance to carry between 1 and 2 combat enhancing drugs. 30% chance for weapon to be [[biocoded]].  Cannot have the [[Trait#Brawler|Brawler]] trait.
 
Has a 35% chance to have one of the following prostheses: {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}}
 
|}
 
</div>
 
</div>
 
</div>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed">
 
== current Royalty ==
 
<div class="mw-collapsible-content">
 
 
<div class="mw-collapsible">
 
=== Empire ===
 
<div class="mw-collapsible-content">
 
{{stub|reason=Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete}}{{Image wanted|reason=Missing images in column "Images"}}
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;width:10%;">[[{{fullurl:Empire/Pawns|action=edit}} edit]]</div>
 
|- id="Imperial citizen"
 
! Imperial Citizen
 
| [[File:2 Empire Lodger.jpg|60px]]  || 30 || 100 || ? || 200-1000 || ? || {{Tag List|weaponTags|SpacerGun|Bladelink}} || Up to 65 || Never has [[Nudist]] trait. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military [[Backstory]], and will only ever spawn with a [[persona weapon]] when spawning also as a [[Titles|Knight or Dame]]. <br /> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
 
|- id="Imperial trader"
 
! Imperial Trader
 
| [[File:Empire_Trader.png|70px]]  || 40 || ?|| ? || 1250-2500 || 1100-3500 || {{Tag List|weaponTags|SimpleGun}} || Up to 65 ||  Will always be a [[noble]] of at least [[Freeholder]] rank. Always spawns with either a [[Beret]], [[Top hat]] (Males only) or [[Ladies hat]] (females only). 15% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Advanced|ImplantEmpireCommon}}
 
|- id="Laborer"
 
! Laborer
 
|  [[File:1 Empire Laborer.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? ||?|| Up to 50 || Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has [[Nudist]] trait. <br /> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
 
|- id="Trooper"
 
! Trooper
 
| [[File:Empire_Trooper.png|70px]]  || 65 || 70-230 || ? || 5000-8000 || 1100-2500 || {{Tag List|weaponTags|IndustrialGunAdvanced}} || Up to 55 || Always has a [[Flak jacket]], [[Flak vest]], [[Flak pants]] and implanted [[Death acidifier]]. Has a 25% chance to have a [[Gunlink]]. Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 4 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 
|- id="Janissary"
 
! Janissary
 
| [[File:Empire_Janissary.png|70px]]  || 100 || 70-230 || ? || 6000-9000||  1550-2700 || {{Tag List|weaponTags|IndustrialGunAdvanced|SpacerGun|SniperRifle}} || Up to ? ||  Always has Black [[Recon armor]], an implanted [[Death acidifier]] and either a Black [[Recon helmet]] (80% chance) or [[Gunlink]] (20% chance).  Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 6 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 
|- id="Champion"
 
! Champion
 
| [[File:Empire_Champion.png|70px]]  || 100 || 70-230 || ? ||  1100-2500 || 1250-2500 ||  {{Tag List|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced|UltratechMelee}}|| Up to 40 ||  Always has white [[Plate armor]] and a [[Shield belt]].  Can spawn with implants. Never has [[Body purist]] trait. Always has a [[Skills#Melee|Melee skill]] between 8 and 13. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|ImplantEmpireCommon}}.
 
|- id="Grenadier"
 
! Grenadier
 
| ?  || 100 || 70-230 || ? ||  6000-9000 || 1100~2500 ||  {{Tag List|weaponTags|EmpireGrenadeDestructive}}|| Up to 55 ||  Always has green [[Marine armor]] and [[marine helmet|helmet]], and an implanted [[Death acidifier]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 4 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 
|- id="Cataphract"
 
! Cataphract
 
| [[File:Empire_Cataphract.png|70px]]  || 150 || 70-230 || ? || 7000-10000 || 1250-2500 || {{Tag List|weaponTags|GunHeavy|SpacerGun}} || Up to 40 ||  Always has white [[Cataphract armor]], implanted [[Death acidifier]] and [[Armorskin gland]], and either a white [[Cataphract helmet]] (80% chance) or a [[Gunlink]] (20% chance). Has a small chance to be [[Yeoman]], but if not, will always be a [[Freeholder]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon}}.
 
|- id="Stellic warden"
 
! Stellic Warden
 
| [[File:7 Empire Stellic Guard Melee.jpg|60px]]  || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|Bladelink}}  || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, [[Shield belt]], and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Melee|Melee skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 
|- id="Stellic defender"
 
! Stellic Defender
 
| [[File:8 Empire Stellic Guard Ranged.jpg|60px]]  || 150|| 100 || Excellent  || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|SpacerGun}} || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Brawler]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 
|- id="Bestower"
 
! Bestower
 
| [[File:Empire_Bestower.png|70px]]  || 50 || ? || Excellent || 1000~1500 || 99999 ||  {{Tag List|weaponTags|EltexStaff}}|| 50+ ||  Always has a Red [[Hood]], red [[hyperweave]] [[Prestige robe]], red [[formal shirt]], red hyperweave [[pants]]. Has an 8% chance to also spawn with a red [[eltex vest]]. Never has [[Body purist]]  or [[Nudist]] traits. Is never incapable of Violence. <br /> 15% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 
|- id="Yeoman"
 
! Yeoman
 
| [[File:Empire_Yeoman.png|70px]] || 120 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee}} || ? || Will always be a [[yeoman]]. Wears miscellaneous clothes depending on their role in the empire. Has a 30% chance to wear a [[cape]]
 
|- id="Acolyte"
 
! Acolyte
 
| ? || 125 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee}} || ? || Will always be an [[acolyte]]. Always wears a tan-coloured [[formal shirt]], [[cape]] and a black [[beret]]. All clothes will be made of [[synthread]].
 
|- id="Knight"
 
! Knight/Dame
 
| ? || 130 || 130 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[knight]]/[[dame]]. Always wears a black-coloured [[formal shirt]], [[cape]] and [[beret]]. All clothes will be made of [[synthread]].
 
|- id="Praetor"
 
! Praetor
 
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[praetor]]. Always wears a grey-coloured [[formal shirt]], [[cape]] and a black [[beret]]. All clothes will be made of [[synthread]].
 
|- id="Baron"
 
! Baron/Baroness
 
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[baron]]/[[baroness]]. Always wears a [[formal shirt]], a [[formal vest]] (Male) or [[corset]] (Female), a [[cape]] and a [[steel]] [[coronet]]. Non-pants clothes will be dyed grey or purple at random. All clothes will be made of [[synthread]].
 
|- id="Count"
 
! Count/Countess
 
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[count]]/[[countess]]. Always wears a purple [[formal shirt]], a black [[formal vest]] (Male) or [[corset]] (Female), a purple [[cape]] or [[prestige robe]] and a [[steel]] [[coronet]]. All clothes will be made of [[synthread]].
 
|- id="Duke"
 
! Duke/Duchess
 
| ? || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[duke]]/[[duchess]]. Always wears a purple [[formal shirt]], a black [[formal vest]] (Male) or [[corset]] (Female), a purple [[cape]] or [[prestige robe]] and a [[plasteel]] [[coronet]]. All clothes will be made of [[synthread]].
 
|- id="Consul"
 
! Consul
 
|
 
<!-- [[File:Empire Consul.png|thumb|Consul pawn]] -->
 
|| 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[consul]]. Always wears a navy blue [[formal shirt]], navy blue [[formal vest]] (Male) or [[corset]] (Female), white [[cape]] or [[prestige robe]] and a [[plasteel]] [[coronet]]. All clothes will be made of [[hyperweave]].
 
|- id="Stellarch"
 
! Stellarch
 
| [[File:Empire_Stellarch.png|70px]]  || 135 || 100 || Excellent || ? || ? || {{Tag List|weaponTags|UltratechMelee|Bladelink}} || ? || Will always be a [[Stellarch (title)|stellarch]]. Always wears a purple [[formal shirt]], purple [[formal vest]] (Male) or [[corset]] (Female), red [[prestige robe]] and a [[gold]]en [[stellic crown]]. All clothes will be made of [[hyperweave]].
 
|-
 
|}
 
</div>
 
</div>
 
</div>
 
</div>
 
 
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
== [[File:RimWorldLogo.png|24px|Core game content]] Core ==
 
== [[File:RimWorldLogo.png|24px|Core game content]] Core ==
Line 766: Line 536:
  
 
=== Wasters ===
 
=== Wasters ===
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 +
|-
 +
<!-- 18 columns; 1 bold, 17 normal:
 +
! Name
 +
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI
 +
|-
 +
-->
 +
<!--
 +
! Mercenary gunner (base)
 +
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 2~4 || IRR || 5% || 0~2 || BWC || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting
 +
|-
 +
-->
 +
! Waster gunner
 +
| [[File:Waster mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefenseTox}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Waster Pirates
 +
|-
 +
<!--
 +
! Mercenary slasher (base)
 +
| - || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 2~4 || 19~29 || 15% || 0~2 || 20% || Backstories: Cryptosleep (8% Commonality); canBeSapper
 +
|-
 +
-->
 +
! Waster slasher
 +
| [[File:Waster mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Tox pack}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); canBeSapper; Default Faction: Waster Pirates
 +
|-
 +
<!--
 +
! Mercenary elite base
 +
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x {{Icon small|Medicine}} || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting
 +
|-
 +
-->
 +
! Elite waster
 +
| [[File:Waster mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefenseTox}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || 3~5 || 15~23 || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Waster Pirates
 +
|-
 +
<!--
 +
! Grenadier Base
 +
| - || - || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || - || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}} || 1~3 || - || 15% || 0~2 || 10% || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler
 +
|-
 +
-->
 +
! Waster grenadier
 +
| [[File:Waster mercenary grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic}} || - || 10% Biocoded: {{Tag List|weaponTags|GrenadeTox}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2 {{Icon small|Go juice}} || 1~3 || 15~24 || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Default Faction: Waster Pirates
 +
|-
 +
<!--
 +
! Mercenary mid tier base
 +
| - || - || - || Normal || - || - || - || - || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstories: Cryptosleep (8% Commonality)
 +
|-
 +
-->
 +
! Heavy waster
 +
| [[File:Waster mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|HeavyTox}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Default Faction: Waster Pirates
 +
|-
 +
<!--
 +
! Mercenary elite tier base
 +
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || Nothing || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler
 +
|-
 +
-->
 +
! Waster boss
 +
| [[File:Waster pirate boss.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 80% 1~2x {{Icon small|Go juice}} || 3~5 || 17~27 || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Faction Leader; canBeSapper; Default Faction: Waster Pirates
 +
|-
 +
|}</li></div>
  
 
=== Yttakin ===
 
=== Yttakin ===

Revision as of 21:01, 4 August 2024

Core game content Core

Content added by the Royalty DLC Royalty

Content added by the Ideology DLC Ideology

Content added by the Biotech DLC Biotech

Content added by the Anomaly DLC Anomaly