Difference between revisions of "Rough stone"

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(Starting. "The forgotten floor type")
 
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This floor type is automatically created where mountain tiles have been mined away.
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{{Stub|reason=General}}
  
Legends claim that this tile can NOT be dirty, needs further testing & proof. (true? bug?)
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{{Infobox main|structure
* https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical/
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| name = Rough stone
* https://steamcommunity.com/app/294100/discussions/0/1752358461538243304/
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| image = Rough stone.png
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| description = Rough, natural stone ground.
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<!-- Base Stats -->
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| type = Terrain
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| type2 = Stone
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| beauty = -1
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| path cost = 2
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<!-- Building -->
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<!-- Terrain -->
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| cleaning time factor = 1
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| filth multiplier = 1
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| terrain affordance = <!--Light, Medium, Heavy, -->SmoothableStone
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| fertility = 0
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| filth acceptance mask = Terrain, Unnatural
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| natural terrain = true
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| leave terrain = hewn
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| smoothed terrain = smooth
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| pollution color = (100%, 100%, 100%, 100%)
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| terrain edge type = FadeRough
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| scatter type = Rocky
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| speed = 0.87
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<!-- Technical -->
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| defName = _Rough
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| label = rough {0}
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}}
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{{See also|Environment#Terrain}}
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'''Rough stone''' is [[terrain]] type that is naturally generated on the map, usually of the same variation as nearby natural stone walls.
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== Summary ==
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It comes in the same five variations as all stone products: sandstone, limestone, marble, granite, and slate. The type of stone of a tile does not necessarily correspond to the type of rock chunk that will be produced by a [[deep drill]] at that spot.
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Rough stone floor can be smoothed by a colonist with the [[Orders|Smoothing order]] to form [[smooth stone]], which is faster to walk across and more [[Beauty|beautiful]].
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== Gallery ==
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<gallery>
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Rough stone.png|Rough stone
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Rough granite.png|Rough [[granite]]
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Rough limestone.png|Rough [[limestone]]
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Rough marble.png|Rough [[marble]]
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Rough sandstone.png|Rough [[sandstone]]
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Rough slate.png|Rough [[slate]]
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Polluted rough stone.png|[[Pollution|Polluted]] rough stone {{BiotechIcon}}
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</gallery>
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== Trivia ==
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Before an update, rough stone, like Dirt, could not get dirty from walking generated [[filth]], only from things such as blood and vomit. This coupled with its lower cleanliness penalty than dirt made it ideal for keeping kitchens and surgeries clean without needing to dedicate pawn time.  
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However this was patched out in version ?.
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== Version history ==
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{{Stub|section=1|reason=Version history}}
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{{Nav|terrain|wide}}
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[[Category:Terrain]]

Latest revision as of 22:14, 25 September 2024

Rough stone

Rough stone

Rough, natural stone ground.

Base Stats

Type
TerrainStone
Beauty
-1
Path Cost
2 (87%)

Building

Terrain Affordance
SmoothableStone
Cleaning Time Multiplier
100%
Filth Multiplier
100%
Move Speed Factor
87%
Technical
defName
_Rough


Rough stone is terrain type that is naturally generated on the map, usually of the same variation as nearby natural stone walls.

Summary[edit]

It comes in the same five variations as all stone products: sandstone, limestone, marble, granite, and slate. The type of stone of a tile does not necessarily correspond to the type of rock chunk that will be produced by a deep drill at that spot.

Rough stone floor can be smoothed by a colonist with the Smoothing order to form smooth stone, which is faster to walk across and more beautiful.

Gallery[edit]

Trivia[edit]

Before an update, rough stone, like Dirt, could not get dirty from walking generated filth, only from things such as blood and vomit. This coupled with its lower cleanliness penalty than dirt made it ideal for keeping kitchens and surgeries clean without needing to dedicate pawn time. However this was patched out in version ?.

Version history[edit]