Difference between revisions of "Headwrap"

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(Created page with "{{Ideology}}{{Stub}}{{infobox main |name = Headwrap |image = Headwrap.png|Headwrap |description = I wonder what they wrap around? |type = Gear |type2 = Clothing |hp = | produ...")
 
 
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{{Ideology}}{{Stub}}{{infobox main
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{{Ideology}}
|name = Headwrap
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{{Infobox main
|image = Headwrap.png|Headwrap
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| name = Headwrap
|description = I wonder what they wrap around?
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| image = Headwrap.png
|type = Gear
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| description = A wrapped piece of fabric which covers the wearer's hair.
|type2 = Clothing
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| type = Gear
|hp =  
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| type2 = Clothing
| production facility 1=
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| tech level = Neolithic
| production facility 2=  
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| hp = 80
|work to make =  
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| production facility 1 = Hand tailor bench
|resource 1 =  
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| production facility 2 = Electric tailor bench
|resource 1 amount =  
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| work to make = 1400
|stuff tags =
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| work speed stat = General Labor Speed
|insulationheatfactor =
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| resource 1 = Stuff
|insulationcoldfactor =  
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| resource 1 amount = 20
|armorsharpfactor=  
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| stuff tags = Fabric
|armorbluntfactor=  
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| insulationheatfactor = 0.10
|armorheatfactor=  
+
| insulationcoldfactor = 0.10
|coverage =  
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| armorsharpfactor = 0.25
|layer =  
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| armorbluntfactor = 0.25
|mass base =  
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| armorheatfactor = 0.25
| thingCategories =  
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| lifestage = Child, Adult
| tags =  
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| clothing for nudity = False
| defaultOutfitTags =  
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| coverage = Head, Left Ear, Right Ear
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| layer = Headgear
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| mass base = 0.08
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| has quality = true
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| thingCategories = Headgear
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| tags = Neolithic
 +
| tradeTags = Clothing
 +
| defaultOutfitTags = Worker
 +
| page verified for version = 1.3.3066
 
}}
 
}}
 
'''Headwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings.
 
'''Headwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings.
  
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== Acquisition ==
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{{Acquisition}} [[Leathers]] cannot be used to craft broadwraps.
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They can also be purchased from [[trader]]s, and found on pawns from [[factions]] with them as an [[Ideoligion|ideoligious]] headwear requirement.
 +
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== Analysis ==
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The headwrap doesn't stand out in any field. It provides no social bonus, and has poorer insulation than the similarly priced [[bowler hat]]. It has more armor than the hat, but a [[steel]] [[simple helmet]] is better than all but headwraps made of the a rare [[hyperweave]], which is better spent elsewhere. If short on metals or flush with textiles, then the [[broadwrap]] has the same armor rating, superior coverage, and better insulation and is only slightly more expensive. This leaves the headwrap without a niche, and most players will find no use for it outside of finding one, aesthetics, or random selection as an [[ideoligion]]'s headwear. 
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{{Apparel Stats Table}}
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== Version history ==
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* [[Ideology DLC]] Release - Added.
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 +
{{Nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]
{{nav|clothing|wide}}
 

Latest revision as of 09:08, 4 November 2024

Headwrap

Headwrap

A wrapped piece of fabric which covers the wearer's hair.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.08 kg
HP
80

Apparel

Insulation Factor - Cold
0.10×
Insulation Factor - Heat
0.10×
Armor Factor - Sharp
0.25
Armor Factor - Blunt
0.25
Armor Factor - Heat
0.25
Clothing For Nudity
False
Coverage
Head, Left Ear, Right Ear
Layer
Headgear
Lifestage
Child, Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,400 ticks (23.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical


Headwraps are a form of clothing added by the Ideology DLC. Traditional head coverings.

Acquisition[edit]

Headwraps can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Leathers cannot be used to craft broadwraps.

They can also be purchased from traders, and found on pawns from factions with them as an ideoligious headwear requirement.

Analysis[edit]

The headwrap doesn't stand out in any field. It provides no social bonus, and has poorer insulation than the similarly priced bowler hat. It has more armor than the hat, but a steel simple helmet is better than all but headwraps made of the a rare hyperweave, which is better spent elsewhere. If short on metals or flush with textiles, then the broadwrap has the same armor rating, superior coverage, and better insulation and is only slightly more expensive. This leaves the headwrap without a niche, and most players will find no use for it outside of finding one, aesthetics, or random selection as an ideoligion's headwear.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Headwrap Headwrap Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 9% 0% 27.5% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 81 Silver
    Normal Bison wool Bison wool 9% 0% 27.5% 80 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 59 Silver
    Normal Cloth Cloth 9% 0% 4.5% 80 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 35 Silver
    Normal Devilstrand Devilstrand 35% 9% 75% 104 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 115 Silver
    Normal Hyperweave Hyperweave 50% 13.5% 72% 192 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 185 Silver
    Normal Megasloth wool Megasloth wool 20% 0% 27.5% 80 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 59 Silver
    Normal Muffalo wool Muffalo wool 9% 0% 27.5% 80 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 59 Silver
    Normal Sheep wool Sheep wool 9% 0% 27.5% 80 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 59 Silver
    Normal Synthread Synthread 23.5% 6.5% 22.5% 104 -2.2 °C (-4 °F) +2.2 °C (4 °F) 85 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]