Difference between revisions of "Locust armor"
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|name = Locust armor | |name = Locust armor | ||
|image = LocustArmor.png|Locust armor | |image = LocustArmor.png|Locust armor | ||
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|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
|layer = Middle, Outer | |layer = Middle, Outer | ||
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'''Locust armor''' is a set of power armor added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of [[Recon armor]] and forms a full set with the [[Recon helmet]] | '''Locust armor''' is a set of power armor added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of [[Recon armor]] and forms a full set with the [[Recon helmet]] | ||
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== Analysis == | == Analysis == | ||
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− | It | + | ===Armor=== |
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+ | ===Jump Pack=== | ||
+ | Locust armor allows the user to make up to 5 jumps before needing to be refueled, at a cost of {{icon|chemfuel|20}} chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over [[Rock chunk]]s but not [[Wall]]s. Unlike the [[jump pack]] it does not occupy the [[utility]] slot, and so can be worn with a [[shield belt]] making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast. A pawn cannot be targeted while jumping but can be attacked during the warm-up. | ||
+ | |||
+ | It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as [[Archotech leg]]s, however the i-frames offered by jumping offer an advantage to offset any speed delays. | ||
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality. | The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality. |
Revision as of 02:38, 7 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Locust armor
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
Base Stats
Apparel
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 87%
- Armor - Blunt
- 35%
- Armor - Heat
- 41%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
Creation
- Work To Make
- 45,000 ticks (12.5 mins)
Locust armor is a set of power armor added by Royalty DLC that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of Recon armor and forms a full set with the Recon helmet
Acquisition
As a complicated piece of technology, locust armor can only be made at the Fabrication bench and requires Jump Packs and Recon Armor to be researched in order to be constructed. Crafting the armor requires 200 plasteel, 10 uranium, 20 chemfuel and 3 advanced components.
Analysis
Armor
Jump Pack
Locust armor allows the user to make up to 5 jumps before needing to be refueled, at a cost of 20 chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over Rock chunks but not Walls. Unlike the jump pack it does not occupy the utility slot, and so can be worn with a shield belt making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast. A pawn cannot be targeted while jumping but can be attacked during the warm-up.
It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as Archotech legs, however the i-frames offered by jumping offer an advantage to offset any speed delays.
The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a Jump pack of the same quality.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Range | 17.9 | 21.5 | 23.9 | 25.3 | 27 | 28.4 | 29.9 |
Stats table
For the full effects of qualities, see Quality.
Version history
- 1.2.2719 - Added
- 1.2.2753 - Now require enough chemfuel to provide their initial fuel and one more component.
See Also
- Jump pack - A utility item that offers a similar capability.
- Recon armor - the base model. Slightly more protective but without the jump pack.
- Prestige recon armor - a variant of recon armor that both pleases nobles and improves psychic ability.