Difference between revisions of "Marine helmet"
(They actually fixed the lore incosistency I posted. Neat.) |
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{{infobox main | {{infobox main | ||
− | |name = Marine helmet | + | | name = Marine helmet |
− | |image = PoweredArmorHelmet.png|Power armor helmet | + | | image = PoweredArmorHelmet.png|Power armor helmet |
− | |description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines. | + | | description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines. |
− | |type = Gear | + | | type = Gear |
− | |type2 = Armor | + | | type2 = Armor |
− | |hp = 160 | + | | hp = 160 |
− | |production facility 1 = Fabrication bench | + | | production facility 1 = Fabrication bench |
− | |work to make = 21000 | + | | research = Marine Armor |
− | |resource 1 = Plasteel | + | | work to make = 21000 |
− | |resource 1 amount = 40 | + | | resource 1 = Plasteel |
− | |resource 2 = Advanced component | + | | resource 1 amount = 40 |
− | |resource 2 amount = 1 | + | | resource 2 = Advanced component |
+ | | resource 2 amount = 1 | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
− | |marketvalue = 635 | + | | marketvalue = 635 |
− | |armorblunt = 45 | + | | armorblunt = 45 |
− | |armorsharp = 106 | + | | armorsharp = 106 |
− | |armorheat = 54 | + | | armorheat = 54 |
− | |insulationcold = 4 | + | | insulationcold = 4 |
− | |insulationheat = 2 | + | | insulationheat = 2 |
− | |coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw | + | | coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw |
− | |layer = Headgear | + | | layer = Headgear |
− | |mass base = 1.5 | + | | mass base = 1.5 |
| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
| tradeTags = HiTechArmor | | tradeTags = HiTechArmor |
Revision as of 13:04, 28 August 2021
Marine helmet
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.
Base Stats
Apparel
- Insulation - Cold
- 4 °C (7.2 °F)
- Insulation - Heat
- 2 °C (3.6 °F)
- Armor - Sharp
- 106%
- Armor - Blunt
- 45%
- Armor - Heat
- 54%
- Coverage
- Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw
- Layer
- Headgear
Creation
- Required Research
- Marine armor
- Skill Required
- Crafting 7
- Work To Make
- 21,000 ticks (5.83 mins)
- thingCategories
- ArmorHeadgear
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tags
- SpacerMilitary
- tradeTags
- HiTechArmor
A Marine helmet is a full-head power armor helmet that forms a full set along with the Marine armor.
Acquisition
As a complicated piece of technology, Marine Helmets can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the helmet requires 40 plasteel and 1 advanced component.
Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on Raiders.
Analysis
Marine helmets are the middle tier of the three power armored helmets, the other two being the Recon helmet and the Cataphract helmet. As expected, they're also the middle tier in expense and protection as well. While they have the same full head coverage, the marine helmet is roughly equivalent to a Recon Helmet of one quality level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.
Like the Recon helmet, the marine helmet is almost totally superior to the non-power armored helmets like the Simple and Flak helmet. It offers superior coverage, covering the face as well as the head, has significantly higher armor ratings for the the same quality, and requires 10 less plasteel to construct, however it does require a relatively rare advanced component instead of two of the more common components.
Stats table
For the full effects of qualities, see Quality.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- 0.19/1.0 - it received a recipe change and a rename from 'Power armor' to 'Marine armor'.
- 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
- 1.1.2647 - No longer meets the clothing requirement of nobles, replaced in that role by Prestige marine helmet
- 1.3.? - description changed to fix the lore inconsistency as Imperial Janissaries don't wear the helmet. "Armor like this is often used by imperial janissaries and rapid-incursion space marines." -> "Armor like this is often used by rapid-incursion space marines.".
See Also
- Prestige marine helmet - a variant of the marine helmet that both pleases nobles and improves psychic ability.