Difference between revisions of "Torture crown"

From RimWorld Wiki
Jump to navigation Jump to search
 
(4 intermediate revisions by 2 users not shown)
Line 11: Line 11:
 
| production facility 2 = Electric smithy
 
| production facility 2 = Electric smithy
 
| work to make = 1200
 
| work to make = 1200
 +
| work speed stat = General Labor Speed
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 25
 
| resource 1 amount = 25
Line 24: Line 25:
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 0.9
 
| mass base = 0.9
 +
| has quality = true
 
| thingCategories = Headgear
 
| thingCategories = Headgear
| tags =
+
| tradeTags = Clothing
| defaultOutfitTags =  
 
 
| page verified for version = 1.3.3072
 
| page verified for version = 1.3.3072
 
}}
 
}}
Line 32: Line 33:
  
 
== Acquisition ==
 
== Acquisition ==
Torture crowns can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] if you have the [[Ideoligion#Guilty|Guilty]] or [[Ideoligion#Pain Is Virtue|Pain Is Virtue]] memes. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}} Torture crowns can only be crafted if you have the [[Ideoligion#Guilty|Guilty]] or [[Ideoligion#Pain Is Virtue|Pain Is Virtue]] memes.{{Check Tag|Detail needed|Does this mean the crafter has to be of the ideo, or just that a pawn with the ideo is in the colony?}}
  
 
They can also occasionally be [[Trade|bought]] from bulk good traders.
 
They can also occasionally be [[Trade|bought]] from bulk good traders.
Line 40: Line 41:
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Flesh out}}
+
{{Stub|section=1|reason=1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.}}
 
A torture crown will apply a 5% pain modifier. If the [[Ideoligion#Pain|Pain: Idealized]] precept is taken this translates to a {{+|3}} mood buff from zero pain. [[Masochist]]s will get a {{+|5}} mood buff from minor pain. These mood buffs do not stack, with the larger masochist buff taking precedent.  
 
A torture crown will apply a 5% pain modifier. If the [[Ideoligion#Pain|Pain: Idealized]] precept is taken this translates to a {{+|3}} mood buff from zero pain. [[Masochist]]s will get a {{+|5}} mood buff from minor pain. These mood buffs do not stack, with the larger masochist buff taking precedent.  
  

Latest revision as of 08:43, 24 June 2024

Torture crown

Torture crown

A crown-like headpiece with stubby inward-facing spikes that poke the head. It is used to induce pain in the wearer.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.9 kg
HP
80

Apparel

Insulation Factor - Cold
Insulation Factor - Heat
Armor Factor - Sharp
0.15
Armor Factor - Blunt
0.15
Armor Factor - Heat
0.15
Clothing For Nudity
False
Lifestage
Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fueled smithy / Electric smithy
Work To Make
1,200 ticks (20 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody
Resources to make
Stuff 25
Technical
Has Quality
True
thingCategories
Headgear
tradeTags
Clothing


Torture crowns are a form of clothing added by the Ideology DLC. They add pain, for those who want to suffer. Despite being called "crowns", they have no relation to noblesContent added by the Royalty DLC or more traditional crowns. Content added by the Royalty DLC

Acquisition[edit]

Torture crowns can be crafted at a fueled smithy or electric smithy, each requiring Stuff 25 Stuff (Metallic/Woody, 250 for SMVs) and 1,200 ticks (20 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Torture crowns can only be crafted if you have the Guilty or Pain Is Virtue memes.[Detail needed]

They can also occasionally be bought from bulk good traders.

Summary[edit]

Wearing a torture crown inflicts 5% pain on the wearer. It does no damage, and the pain will be removed the instant it is removed. This pain is just like pain from any other source, including its mood effects and effects on consciousness if stacked with other pain sources. The amount of pain inflicted is independent of quality or material - all torture crowns will inflict the same amount of pain.

Analysis[edit]

A torture crown will apply a 5% pain modifier. If the Pain: Idealized precept is taken this translates to a +3 mood buff from zero pain. Masochists will get a +5 mood buff from minor pain. These mood buffs do not stack, with the larger masochist buff taking precedent.

Psycasters Content added by the Royalty DLC will also multiply their rate of neural heat recharge by a factor of ×1.15. The fact that this can be removed easily makes this more attractive than other sources of pain. If used in combat, consider pairing it with a shield belt or some cannon fodder as the crown does not provide significant armor, and will often provide none after weapon AP. Even high quality plasteel crowns are not particularly protective - a legendary example offers only 31%, less than a poor steel simple helmet or a normal thrumbofur bowler hat.

There is some merit to equipping slaves with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their pain shock threshold.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Torture crown Torture crown Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 9.9% 4.5% 4.5% 160 -0 °C (0 °F) +0 °C (0 °F) 15 Silver
    Awful Gold Gold 6.48% 3.24% 3.24% 48 -0 °C (0 °F) +0 °C (0 °F) 1250 Silver
    Awful Plasteel Plasteel 10.26% 4.95% 5.85% 224 -0 °C (0 °F) +0 °C (0 °F) 117 Silver
    Awful Silver Silver 6.48% 3.24% 3.24% 56 -0 °C (0 °F) +0 °C (0 °F) 127 Silver
    Awful Steel Steel 8.1% 4.05% 5.4% 80 -0 °C (0 °F) +0 °C (0 °F) 26 Silver
    Awful Uranium Uranium 9.72% 4.86% 5.85% 200 -0 °C (0 °F) +0 °C (0 °F) 79 Silver
    Awful Wood Wood 4.86% 4.86% 3.6% 52 -0 °C (0 °F) +0 °C (0 °F) 17 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 13.2% 6% 6% 160 -0 °C (0 °F) +0 °C (0 °F) 22 Silver
    Poor Gold Gold 8.64% 4.32% 4.32% 48 -0 °C (0 °F) +0 °C (0 °F) 1880 Silver
    Poor Plasteel Plasteel 13.68% 6.6% 7.8% 224 -0 °C (0 °F) +0 °C (0 °F) 176 Silver
    Poor Silver Silver 8.64% 4.32% 4.32% 56 -0 °C (0 °F) +0 °C (0 °F) 191 Silver
    Poor Steel Steel 10.8% 5.4% 7.2% 80 -0 °C (0 °F) +0 °C (0 °F) 39 Silver
    Poor Uranium Uranium 12.96% 6.48% 7.8% 200 -0 °C (0 °F) +0 °C (0 °F) 119 Silver
    Poor Wood Wood 6.48% 6.48% 4.8% 52 -0 °C (0 °F) +0 °C (0 °F) 25 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 16.5% 7.5% 7.5% 160 -0 °C (0 °F) +0 °C (0 °F) 30 Silver
    Normal Gold Gold 10.8% 5.4% 5.4% 48 -0 °C (0 °F) +0 °C (0 °F) 2505 Silver
    Normal Plasteel Plasteel 17.1% 8.25% 9.75% 224 -0 °C (0 °F) +0 °C (0 °F) 235 Silver
    Normal Silver Silver 10.8% 5.4% 5.4% 56 -0 °C (0 °F) +0 °C (0 °F) 255 Silver
    Normal Steel Steel 13.5% 6.75% 9% 80 -0 °C (0 °F) +0 °C (0 °F) 52 Silver
    Normal Uranium Uranium 16.2% 8.1% 9.75% 200 -0 °C (0 °F) +0 °C (0 °F) 158 Silver
    Normal Wood Wood 8.1% 8.1% 6% 52 -0 °C (0 °F) +0 °C (0 °F) 33 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 18.98% 8.63% 8.63% 160 -0 °C (0 °F) +0 °C (0 °F) 37 Silver
    Good Gold Gold 12.42% 6.21% 6.21% 48 -0 °C (0 °F) +0 °C (0 °F) 3005 Silver
    Good Plasteel Plasteel 19.67% 9.49% 11.21% 224 -0 °C (0 °F) +0 °C (0 °F) 295 Silver
    Good Silver Silver 12.42% 6.21% 6.21% 56 -0 °C (0 °F) +0 °C (0 °F) 320 Silver
    Good Steel Steel 15.53% 7.76% 10.35% 80 -0 °C (0 °F) +0 °C (0 °F) 65 Silver
    Good Uranium Uranium 18.63% 9.32% 11.21% 200 -0 °C (0 °F) +0 °C (0 °F) 198 Silver
    Good Wood Wood 9.32% 9.32% 6.9% 52 -0 °C (0 °F) +0 °C (0 °F) 41 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 21.45% 9.75% 9.75% 160 -0 °C (0 °F) +0 °C (0 °F) 44 Silver
    Excellent Gold Gold 14.04% 7.02% 7.02% 48 -0 °C (0 °F) +0 °C (0 °F) 3505 Silver
    Excellent Plasteel Plasteel 22.23% 10.73% 12.68% 224 -0 °C (0 °F) +0 °C (0 °F) 350 Silver
    Excellent Silver Silver 14.04% 7.02% 7.02% 56 -0 °C (0 °F) +0 °C (0 °F) 380 Silver
    Excellent Steel Steel 17.55% 8.78% 11.7% 80 -0 °C (0 °F) +0 °C (0 °F) 78 Silver
    Excellent Uranium Uranium 21.06% 10.53% 12.68% 200 -0 °C (0 °F) +0 °C (0 °F) 235 Silver
    Excellent Wood Wood 10.53% 10.53% 7.8% 52 -0 °C (0 °F) +0 °C (0 °F) 50 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 23.93% 10.88% 10.88% 160 -0 °C (0 °F) +0 °C (0 °F) 74 Silver
    Masterwork Gold Gold 15.66% 7.83% 7.83% 48 -0 °C (0 °F) +0 °C (0 °F) 4505 Silver
    Masterwork Plasteel Plasteel 24.8% 11.96% 14.14% 224 -0 °C (0 °F) +0 °C (0 °F) 585 Silver
    Masterwork Silver Silver 15.66% 7.83% 7.83% 56 -0 °C (0 °F) +0 °C (0 °F) 635 Silver
    Masterwork Steel Steel 19.58% 9.79% 13.05% 80 -0 °C (0 °F) +0 °C (0 °F) 130 Silver
    Masterwork Uranium Uranium 23.49% 11.75% 14.14% 200 -0 °C (0 °F) +0 °C (0 °F) 395 Silver
    Masterwork Wood Wood 11.75% 11.75% 8.7% 52 -0 °C (0 °F) +0 °C (0 °F) 83 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 29.7% 13.5% 13.5% 160 -0 °C (0 °F) +0 °C (0 °F) 148 Silver
    Legendary Gold Gold 19.44% 9.72% 9.72% 48 -0 °C (0 °F) +0 °C (0 °F) 5505 Silver
    Legendary Plasteel Plasteel 30.78% 14.85% 17.55% 224 -0 °C (0 °F) +0 °C (0 °F) 1170 Silver
    Legendary Silver Silver 19.44% 9.72% 9.72% 56 -0 °C (0 °F) +0 °C (0 °F) 1270 Silver
    Legendary Steel Steel 24.3% 12.15% 16.2% 80 -0 °C (0 °F) +0 °C (0 °F) 260 Silver
    Legendary Uranium Uranium 29.16% 14.58% 17.55% 200 -0 °C (0 °F) +0 °C (0 °F) 790 Silver
    Legendary Wood Wood 14.58% 14.58% 10.8% 52 -0 °C (0 °F) +0 °C (0 °F) 165 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]