Difference between revisions of "Gunlink"

From RimWorld Wiki
Jump to navigation Jump to search
 
(7 intermediate revisions by 3 users not shown)
Line 11: Line 11:
 
| research = Gunlink
 
| research = Gunlink
 
| work to make = 15750
 
| work to make = 15750
 +
| work speed stat = General Labor Speed
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 10
 
| resource 1 amount = 10
Line 28: Line 29:
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
 +
| has quality = false
 
| thingCategories = ArmorHeadgear
 
| thingCategories = ArmorHeadgear
| tradeTags = HiTechArmor
+
| tradeTags = HiTechArmor, Clothing
 
| tags = Gunlink
 
| tags = Gunlink
 
| defaultOutfitTags = Soldier
 
| defaultOutfitTags = Soldier
Line 37: Line 39:
  
 
== Acquisition ==  
 
== Acquisition ==  
Gunlinks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]].
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]].
  
 
== Summary ==
 
== Summary ==
Gunlinks offer no protection or insulation but increase the wearer's [[Shooting_Accuracy|shooting accuracy]] by +3.0. The [[quality]] of the gunlink does not affect the bonus to accuracy. Gunlinks prevent the wearing of any other headgear. It does not count as clothing for nudity, such as for the [[nudist]] trait.
+
Gunlinks offer no protection or insulation but increase the wearer's [[Shooting_Accuracy|shooting accuracy]] by +3.0. Gunlinks prevent the wearing of any other headgear. It does not count as clothing for nudity, such as for the [[nudist]] trait.
  
 
The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy. It also shows the improvement to {{DPS}} of wearing the gunlink at Short (12 tiles), Medium (25 tiles), and Long (40 tiles) ranges. That is; if it shows 200%, a pawn wearing the gunlink will deal 200% of the {{DPS}} of an equally skilled pawn without a gunlink using the same weapon.
 
The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy. It also shows the improvement to {{DPS}} of wearing the gunlink at Short (12 tiles), Medium (25 tiles), and Long (40 tiles) ranges. That is; if it shows 200%, a pawn wearing the gunlink will deal 200% of the {{DPS}} of an equally skilled pawn without a gunlink using the same weapon.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
! Skill Level !! Standard !! Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
+
! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
! Skill Level !! Standard !! Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
+
! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
 
|-
 
|-
 
! 0  
 
! 0  
Line 112: Line 114:
  
 
== Analysis ==  
 
== Analysis ==  
{{Stub|section=1}}
+
{{Stub|section=1|reason=Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is reductive and inaccurate. Consider Hanif's analyis}}
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality gunlinks. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn gunlinks, as you likely are anyway, completely negates the benefit.
 
 
 
 
The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a [[Sniper rifle]] to take out far away targets.
 
The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a [[Sniper rifle]] to take out far away targets.
  
Line 138: Line 138:
 
   | yAxisMin = 1 | yAxisMax = 100 | xGrid =
 
   | yAxisMin = 1 | yAxisMax = 100 | xGrid =
 
   | y1 = {{#var: y1}} | y1Title = Shooting 0
 
   | y1 = {{#var: y1}} | y1Title = Shooting 0
   | y2 = {{#var: y2}} | y2Title = Shooting 3
+
   | y2 = {{#var: y2}} | y2Title = Shooting 0 + Gunlink
 
   | y3 = {{#var: y3}} | y3Title = Shooting 10
 
   | y3 = {{#var: y3}} | y3Title = Shooting 10
   | y4 = {{#var: y4}} | y4Title = Shooting 13
+
   | y4 = {{#var: y4}} | y4Title = Shooting 10 + Gunlink
 
   | legend=Legend
 
   | legend=Legend
 
}}
 
}}
 
|}
 
|}
 
{{Apparel Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
Line 151: Line 149:
 
* [[Version/1.4.3523|1.4.3523]] - No longer counts as clothing for nudity.
 
* [[Version/1.4.3523|1.4.3523]] - No longer counts as clothing for nudity.
 
* [[Version/1.4.3563|1.4.3563]] - Reduce the frequency at which they appear in quest rewards, as they're overrepresented at low colony wealth values.
 
* [[Version/1.4.3563|1.4.3563]] - Reduce the frequency at which they appear in quest rewards, as they're overrepresented at low colony wealth values.
 +
* [[Version/1.5.4241|1.5.4241]] - Gunlinks no longer have qualities.
  
 
{{Nav|clothing|wide}}
 
{{Nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

Latest revision as of 21:19, 8 October 2024

Gunlink

Gunlink

A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all.

Base Stats

Type
GearArmor
Tech Level
Spacer
Market Value
345 Silver
Mass
1 kg
HP
100

Apparel

Insulation - Cold
°C (0 °F)
Insulation - Heat
°C (0 °F)
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Clothing For Nudity
False
Lifestage
Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fabrication bench
Required Research
Gunlink
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Work Speed Stat
General Labor Speed
Resources to make
Plasteel 10 + Advanced component 1
Technical
Has Quality
False
thingCategories
ArmorHeadgear
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tags
Gunlink
tradeTags
HiTechArmor, Clothing


The gunlink is a piece of headwear added by the Royalty DLC that increases the wearer's accuracy with ranged weapons but provides no protection or insulation.

Acquisition[edit]

Gunlinks can be crafted at a fabrication bench once the gunlink research project has been completed. Each requires Plasteel 10 Plasteel, Advanced component 1 Advanced component, 15,750 ticks (4.38 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial forces.

Summary[edit]

Gunlinks offer no protection or insulation but increase the wearer's shooting accuracy by +3.0. Gunlinks prevent the wearing of any other headgear. It does not count as clothing for nudity, such as for the nudist trait.

The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy. It also shows the improvement to DPS of wearing the gunlink at Short (12 tiles), Medium (25 tiles), and Long (40 tiles) ranges. That is; if it shows 200%, a pawn wearing the gunlink will deal 200% of the DPS of an equally skilled pawn without a gunlink using the same weapon.

  • Skill
    Level
    Base With
    Gunlink
    GL DPS %
    @ Short
    GL DPS %
    @ Medium
    GL DPS %
    @ Long
    Skill
    Level
    Base With
    Gunlink
    GL DPS %
    @ Short
    GL DPS %
    @ Medium
    GL DPS %
    @ Long
    0 89% 93.5% 181% 343% 719% - - - - - -
    1 91% 94% 148% 225% 366% 11 97.25% 98% 110% 121% 136%
    2 93% 94.5% 121% 149% 190% 12 97.5% 98.167% 109% 119% 131%
    3 93.5% 95% 121% 149% 189% 13 97.75% 98.333% 107% 116% 127%
    4 94% 95.5% 121% 149% 188% 14 98% 98.5% 106% 114% 123%
    5 94.5% 96% 121% 148% 188% 15 98.167% 98.666% 106% 114% 122%
    6 95% 96.5% 121% 148% 187% 16 98.333% 98.833% 106% 114% 122%
    7 95.5% 97% 121% 148% 187% 17 98.5% 99% 106% 113% 122%
    8 96% 97.25% 117% 138% 168% 18 98.666% 99.125% 106% 112% 120%
    9 96.5% 97.5% 113% 129% 151% 19 98.833% 99.25% 105% 111% 118%
    10 97% 97.75% 110% 121% 136% 20 99% 99.313% 104% 108% 113%
  • Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.

    For example:

    • A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
    • With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).

    Analysis[edit]

    The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a Sniper rifle to take out far away targets.

    DPS Impact by Skill

    Version history[edit]

    • 1.2.2753 - Added. Fix: Gunlink displays shooting accuracy stat offset as %.
    • 1.4.3523 - No longer counts as clothing for nudity.
    • 1.4.3563 - Reduce the frequency at which they appear in quest rewards, as they're overrepresented at low colony wealth values.
    • 1.5.4241 - Gunlinks no longer have qualities.