Difference between revisions of "Veil"

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{{stub}}
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{{Infobox main
<onlyinclude>
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| name = Veil
{{infobox main
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| image = War veil.png|Veil
|name = War veil
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| description = A piece of fabric which covers the wearer's face. {{Hover title|Only appears with the Biotech DLC enabled|It protects surprisingly well against pollution.}}
|image = War veil.png|War veil
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| type = Gear
|description = A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage.
+
| type2 = Clothing
|type = Gear
+
| tech level = Neolithic
|type2 = Armor
+
| hp = 80
|buy = {{icon|cloth|20}}
+
| production facility 1 = Crafting spot
|hp = 100
+
| production facility 2 = Hand tailor bench
|work to make = 67
+
| production facility 3 = Electric tailor bench
|marketvalue  = 54
+
| work to make = 1400
|armorblunt  = 3
+
| resource 1 = Stuff
|armorsharp  = 3
+
| resource 1 amount = 20
|mass base = 0.08
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| stuff tags = Fabric
}}</onlyinclude>
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| work speed stat = General Labor Speed
The war veil is a tribal clothing item.
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| armorsharpfactor = 0.2
 +
| armorbluntfactor = 0.2
 +
| armorheatfactor = 0.2
 +
| mass base = 0.08
 +
| insulationcoldfactor = 0.05
 +
| insulationheatfactor = 0.05
 +
| lifestage = Child, Adult
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| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
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| layer = Headgear
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| painshockthreshold = +5
 +
| has quality = true
 +
| thingCategories = Headgear
 +
| defaultOutfitTags = Soldier
 +
| tradeTags = BasicClothing
 +
}}
 +
The '''veil''' is a [[clothing]] item that provides minor protection for the head and a minor increase to [[pain shock threshold]].
  
When worn, it provides minor protection for the head, as well as increases [[Pain Shock Threshold|pain threshold]], allowing its wearer to take more damage before crumpling.
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== Acquisition ==
 +
{{Acquisition}} Unlike most clothing, they ''cannot'' be crafted out of [[leather]]. While in previous versions, it could only be crafted by [[New Tribe|tribal colonies]], this restriction has since been removed.  
  
=== Crafting ===
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Veils are also commonly worn by [[Tribes|tribal pawns]] and can be purchased from their [[faction base]]s and trade caravans.
It can only be made by tribal factions. It is crafted using 20 fabric at a [[crafting spot]], and costs {{ticks|4000}} worth of work to finish.
 
  
 +
It can be found on the following [[Raider#Humanlike|raider]] kinds:
 +
{| class="wikitable sortable"
 +
|-
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! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Tribals#Breacher|Breacher]] || 100% || Poor || 50% - 180%
 +
|-
 +
| [[Tribals#Warrior|Warrior]] || 100% || Poor || 50% - 180%
 +
|-
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| [[Tribals#Hunter|Hunter]] || 100% || Normal || 50% - 180%
 +
|}
 +
 +
== Summary ==
 +
In addition to minor head protection, a veil increases the [[pain shock threshold]] of its wearer by {{+|5%}}, allowing its wearer to take more [[pain]] before being [[downed]].
 +
 +
If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]] {{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change.
 +
 +
{{Apparel Suppression Note|-0.10}}
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 +
== Analysis ==
 +
Veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain.
 +
 +
In terms of early game, fabric-based protection, the veil faces competition with items introduced with the [[Ideology DLC]]:
 +
* The [[broadwrap]]{{IdeologyIcon}} is more protective and more insulative, and costs only {{Icon Small|stuff}} 10 material more. Uniquely, the broadwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
 +
* The [[headwrap]]{{IdeologyIcon}} costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a [[face mask]], which offers superior toxic environment resistance (for only {{Icon Small|stuff}} 10).
 +
Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]].
 +
 +
A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], though a [[face mask]] offers more protection and can be worn with a simple helmet. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a decently protective veil.
 +
 +
In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.
 +
 +
{{Apparel Stats Table}}
 +
 +
== Version history ==
 +
* [[Version/1.3.3066|1.3.3066]] - Renamed from '''War Veil''' -> '''Veil'''. Description changed from ''"A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage."'' -> ''"A piece of fabric which covers the wearer's face".''
 +
* ? - No longer tribal exclusive.
 +
* [[Version/1.4.3525|1.4.3525]] - Fix: Veil has no toxic environment resistance despite description.
  
 
{{Nav|clothing}}
 
{{Nav|clothing}}
 
[[Category:Armor]]
 
[[Category:Armor]]

Latest revision as of 05:18, 9 November 2024

Veil

Veil

A piece of fabric which covers the wearer's face. It protects surprisingly well against pollution.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.08 kg
HP
80

Apparel

Insulation Factor - Cold
0.05×
Insulation Factor - Heat
0.05×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Pain Shock Threshold
+5%
Lifestage
Child, Adult
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Work To Make
1,400 ticks (23.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical
Has Quality
True
thingCategories
Headgear
defaultOutfitTags
Soldier
tradeTags
BasicClothing


The veil is a clothing item that provides minor protection for the head and a minor increase to pain shock threshold.

Acquisition[edit]

Veils can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring Stuff 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Unlike most clothing, they cannot be crafted out of leather. While in previous versions, it could only be crafted by tribal colonies, this restriction has since been removed.

Veils are also commonly worn by tribal pawns and can be purchased from their faction bases and trade caravans.

It can be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Breacher 100% Poor 50% - 180%
Warrior 100% Poor 50% - 180%
Hunter 100% Normal 50% - 180%

Summary[edit]

In addition to minor head protection, a veil increases the pain shock threshold of its wearer by +5%, allowing its wearer to take more pain before being downed.

If the Biotech DLC is enabled, veils also increase Toxic Environment Resistance by +35%, reducing the severity gain from toxic fallout, rot stink, and pollution Content added by the Biotech DLC. It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite. The veil's description will also be changed to reflect this change.

A veil has a slave suppression offset of −10%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Analysis[edit]

Veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.

In terms of early game, fabric-based protection, the veil faces competition with items introduced with the Ideology DLC:

  • The broadwrapContent added by the Ideology DLC is more protective and more insulative, and costs only Stuff 10 material more. Uniquely, the broadwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
  • The headwrapContent added by the Ideology DLC costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a face mask, which offers superior toxic environment resistance (for only Stuff 10).

Note that both items require a hand tailor bench or electric tailor bench, while veils are able to be created in a crafting spot.

A hyperweave veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the Biotech DLC, though a face mask offers more protection and can be worn with a simple helmet. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a decently protective veil.

In biomes where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Veil Veil Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Alpaca wool Alpaca wool 4.32% 0% 13.2% 80 -1.2 °C (-2.2 °F) +0.64 °C (1.2 °F) 41 Silver
    Awful Bison wool Bison wool 4.32% 0% 13.2% 80 -1.04 °C (-1.9 °F) +0.48 °C (0.9 °F) 30 Silver
    Awful Cloth Cloth 4.32% 0% 2.16% 80 -0.72 °C (-1.3 °F) +0.72 °C (1.3 °F) 18 Silver
    Awful Devilstrand Devilstrand 16.8% 4.32% 36% 104 -0.8 °C (-1.4 °F) +0.96 °C (1.7 °F) 58 Silver
    Awful Hyperweave Hyperweave 24% 6.48% 34.56% 192 -1.04 °C (-1.9 °F) +1.04 °C (1.9 °F) 93 Silver
    Awful Megasloth wool Megasloth wool 9.6% 0% 13.2% 80 -1.36 °C (-2.4 °F) +0.48 °C (0.9 °F) 30 Silver
    Awful Muffalo wool Muffalo wool 4.32% 0% 13.2% 80 -1.12 °C (-2 °F) +0.48 °C (0.9 °F) 30 Silver
    Awful Sheep wool Sheep wool 4.32% 0% 13.2% 80 -1.04 °C (-1.9 °F) +0.4 °C (0.7 °F) 30 Silver
    Awful Synthread Synthread 11.28% 3.12% 10.8% 104 -0.88 °C (-1.6 °F) +0.88 °C (1.6 °F) 43 Silver
    Poor Alpaca wool Alpaca wool 5.76% 0% 17.6% 80 -1.35 °C (-2.4 °F) +0.72 °C (1.3 °F) 61 Silver
    Poor Bison wool Bison wool 5.76% 0% 17.6% 80 -1.17 °C (-2.1 °F) +0.54 °C (1 °F) 44 Silver
    Poor Cloth Cloth 5.76% 0% 2.88% 80 -0.81 °C (-1.5 °F) +0.81 °C (1.5 °F) 26 Silver
    Poor Devilstrand Devilstrand 22.4% 5.76% 48% 104 -0.9 °C (-1.6 °F) +1.08 °C (1.9 °F) 86 Silver
    Poor Hyperweave Hyperweave 32% 8.64% 46.08% 192 -1.17 °C (-2.1 °F) +1.17 °C (2.1 °F) 139 Silver
    Poor Megasloth wool Megasloth wool 12.8% 0% 17.6% 80 -1.53 °C (-2.8 °F) +0.54 °C (1 °F) 44 Silver
    Poor Muffalo wool Muffalo wool 5.76% 0% 17.6% 80 -1.26 °C (-2.3 °F) +0.54 °C (1 °F) 44 Silver
    Poor Sheep wool Sheep wool 5.76% 0% 17.6% 80 -1.17 °C (-2.1 °F) +0.45 °C (0.8 °F) 44 Silver
    Poor Synthread Synthread 15.04% 4.16% 14.4% 104 -0.99 °C (-1.8 °F) +0.99 °C (1.8 °F) 64 Silver
    Normal Alpaca wool Alpaca wool 7.2% 0% 22% 80 -1.5 °C (-2.7 °F) +0.8 °C (1.4 °F) 81 Silver
    Normal Bison wool Bison wool 7.2% 0% 22% 80 -1.3 °C (-2.3 °F) +0.6 °C (1.1 °F) 59 Silver
    Normal Cloth Cloth 7.2% 0% 3.6% 80 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 35 Silver
    Normal Devilstrand Devilstrand 28% 7.2% 60% 104 -1 °C (-1.8 °F) +1.2 °C (2.2 °F) 115 Silver
    Normal Hyperweave Hyperweave 40% 10.8% 57.6% 192 -1.3 °C (-2.3 °F) +1.3 °C (2.3 °F) 185 Silver
    Normal Megasloth wool Megasloth wool 16% 0% 22% 80 -1.7 °C (-3.1 °F) +0.6 °C (1.1 °F) 59 Silver
    Normal Muffalo wool Muffalo wool 7.2% 0% 22% 80 -1.4 °C (-2.5 °F) +0.6 °C (1.1 °F) 59 Silver
    Normal Sheep wool Sheep wool 7.2% 0% 22% 80 -1.3 °C (-2.3 °F) +0.5 °C (0.9 °F) 59 Silver
    Normal Synthread Synthread 18.8% 5.2% 18% 104 -1.1 °C (-2 °F) +1.1 °C (2 °F) 85 Silver
    Good Alpaca wool Alpaca wool 8.28% 0% 25.3% 80 -1.65 °C (-3 °F) +0.88 °C (1.6 °F) 101 Silver
    Good Bison wool Bison wool 8.28% 0% 25.3% 80 -1.43 °C (-2.6 °F) +0.66 °C (1.2 °F) 74 Silver
    Good Cloth Cloth 8.28% 0% 4.14% 80 -0.99 °C (-1.8 °F) +0.99 °C (1.8 °F) 44 Silver
    Good Devilstrand Devilstrand 32.2% 8.28% 69% 104 -1.1 °C (-2 °F) +1.32 °C (2.4 °F) 144 Silver
    Good Hyperweave Hyperweave 46% 12.42% 66.24% 192 -1.43 °C (-2.6 °F) +1.43 °C (2.6 °F) 230 Silver
    Good Megasloth wool Megasloth wool 18.4% 0% 25.3% 80 -1.87 °C (-3.4 °F) +0.66 °C (1.2 °F) 74 Silver
    Good Muffalo wool Muffalo wool 8.28% 0% 25.3% 80 -1.54 °C (-2.8 °F) +0.66 °C (1.2 °F) 74 Silver
    Good Sheep wool Sheep wool 8.28% 0% 25.3% 80 -1.43 °C (-2.6 °F) +0.55 °C (1 °F) 74 Silver
    Good Synthread Synthread 21.62% 5.98% 20.7% 104 -1.21 °C (-2.2 °F) +1.21 °C (2.2 °F) 106 Silver
    Excellent Alpaca wool Alpaca wool 9.36% 0% 28.6% 80 -1.8 °C (-3.2 °F) +0.96 °C (1.7 °F) 122 Silver
    Excellent Bison wool Bison wool 9.36% 0% 28.6% 80 -1.56 °C (-2.8 °F) +0.72 °C (1.3 °F) 89 Silver
    Excellent Cloth Cloth 9.36% 0% 4.68% 80 -1.08 °C (-1.9 °F) +1.08 °C (1.9 °F) 53 Silver
    Excellent Devilstrand Devilstrand 36.4% 9.36% 78% 104 -1.2 °C (-2.2 °F) +1.44 °C (2.6 °F) 173 Silver
    Excellent Hyperweave Hyperweave 52% 14.04% 74.88% 192 -1.56 °C (-2.8 °F) +1.56 °C (2.8 °F) 275 Silver
    Excellent Megasloth wool Megasloth wool 20.8% 0% 28.6% 80 -2.04 °C (-3.7 °F) +0.72 °C (1.3 °F) 89 Silver
    Excellent Muffalo wool Muffalo wool 9.36% 0% 28.6% 80 -1.68 °C (-3 °F) +0.72 °C (1.3 °F) 89 Silver
    Excellent Sheep wool Sheep wool 9.36% 0% 28.6% 80 -1.56 °C (-2.8 °F) +0.6 °C (1.1 °F) 89 Silver
    Excellent Synthread Synthread 24.44% 6.76% 23.4% 104 -1.32 °C (-2.4 °F) +1.32 °C (2.4 °F) 128 Silver
    Masterwork Alpaca wool Alpaca wool 10.44% 0% 31.9% 80 -2.25 °C (-4.1 °F) +1.2 °C (2.2 °F) 200 Silver
    Masterwork Bison wool Bison wool 10.44% 0% 31.9% 80 -1.95 °C (-3.5 °F) +0.9 °C (1.6 °F) 148 Silver
    Masterwork Cloth Cloth 10.44% 0% 5.22% 80 -1.35 °C (-2.4 °F) +1.35 °C (2.4 °F) 88 Silver
    Masterwork Devilstrand Devilstrand 40.6% 10.44% 87% 104 -1.5 °C (-2.7 °F) +1.8 °C (3.2 °F) 285 Silver
    Masterwork Hyperweave Hyperweave 58% 15.66% 83.52% 192 -1.95 °C (-3.5 °F) +1.95 °C (3.5 °F) 460 Silver
    Masterwork Megasloth wool Megasloth wool 23.2% 0% 31.9% 80 -2.55 °C (-4.6 °F) +0.9 °C (1.6 °F) 148 Silver
    Masterwork Muffalo wool Muffalo wool 10.44% 0% 31.9% 80 -2.1 °C (-3.8 °F) +0.9 °C (1.6 °F) 148 Silver
    Masterwork Sheep wool Sheep wool 10.44% 0% 31.9% 80 -1.95 °C (-3.5 °F) +0.75 °C (1.4 °F) 148 Silver
    Masterwork Synthread Synthread 27.26% 7.54% 26.1% 104 -1.65 °C (-3 °F) +1.65 °C (3 °F) 210 Silver
    Legendary Alpaca wool Alpaca wool 12.96% 0% 39.6% 80 -2.7 °C (-4.9 °F) +1.44 °C (2.6 °F) 405 Silver
    Legendary Bison wool Bison wool 12.96% 0% 39.6% 80 -2.34 °C (-4.2 °F) +1.08 °C (1.9 °F) 295 Silver
    Legendary Cloth Cloth 12.96% 0% 6.48% 80 -1.62 °C (-2.9 °F) +1.62 °C (2.9 °F) 175 Silver
    Legendary Devilstrand Devilstrand 50.4% 12.96% 108% 104 -1.8 °C (-3.2 °F) +2.16 °C (3.9 °F) 575 Silver
    Legendary Hyperweave Hyperweave 72% 19.44% 103.68% 192 -2.34 °C (-4.2 °F) +2.34 °C (4.2 °F) 925 Silver
    Legendary Megasloth wool Megasloth wool 28.8% 0% 39.6% 80 -3.06 °C (-5.5 °F) +1.08 °C (1.9 °F) 295 Silver
    Legendary Muffalo wool Muffalo wool 12.96% 0% 39.6% 80 -2.52 °C (-4.5 °F) +1.08 °C (1.9 °F) 295 Silver
    Legendary Sheep wool Sheep wool 12.96% 0% 39.6% 80 -2.34 °C (-4.2 °F) +0.9 °C (1.6 °F) 295 Silver
    Legendary Synthread Synthread 33.84% 9.36% 32.4% 104 -1.98 °C (-3.6 °F) +1.98 °C (3.6 °F) 425 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]

    • 1.3.3066 - Renamed from War Veil -> Veil. Description changed from "A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage." -> "A piece of fabric which covers the wearer's face".
    • ? - No longer tribal exclusive.
    • 1.4.3525 - Fix: Veil has no toxic environment resistance despite description.