Difference between revisions of "Plate armor"
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− | + | {{Infobox main | |
− | {{ | + | | name = Plate armor |
− | |name = Plate armor | + | | image = Plate_armor.png |
− | |image = Plate_armor.png | + | | description = Overlapping solid plates of armor covering the entire body from neck to feet. |
− | |description = Overlapping solid plates of armor covering the entire body from neck to feet. | + | | type = Gear |
− | |type = Gear | + | | type2 = Armor |
− | |type2 = Armor | + | | tech level = Medieval |
− | | | + | | hp = 290 |
− | | | + | | production facility 1 = Fueled smithy |
− | |work to make = | + | | production facility 2 = Electric smithy |
− | | | + | | research = Plate armor |
− | | | + | | work to make = 38000 |
− | | | + | | work speed stat = General Labor Speed |
− | | | + | | resource 1 = Stuff |
− | |mass base = 15 | + | | resource 1 amount = 170 |
− | }} | + | | stuff tags = Metallic, Woody |
+ | | insulationheatfactor = 0.0 | ||
+ | | insulationcoldfactor = 1.0 | ||
+ | | armorsharpfactor = 0.73 | ||
+ | | armorbluntfactor = 0.73 | ||
+ | | armorheatfactor = 0.73 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 7 | ||
+ | | mass base = 15 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = True | ||
+ | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
+ | | layer = Middle, Outer | ||
+ | | has quality = true | ||
+ | | thingCategories = ApparelArmor | ||
+ | | tags = MedievalMilitary | ||
+ | | tradeTags = Clothing, Armor | ||
+ | | defaultOutfitTags = Soldier | ||
+ | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
+ | }} | ||
+ | '''Plate armor''' is a type of [[apparel]] ([[armor]]) that functions as low-tech full body armor. It can be crafted out of various materials and inflicts a [[move speed]] penalty when worn. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | It | + | It can also be found on the following [[Raider#Humanlike|raider]] kinds: |
− | = | + | {| class="wikitable sortable" |
+ | |- | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | [[Tribals#Archer chief|Archer chief]] || 100% || Normal || 100% | ||
+ | |- | ||
+ | | [[Tribals#Berserker chief|Berserker chief]] || 100% || Normal || 100% | ||
+ | |- | ||
+ | | [[Empire#Champion|Champion]] {{RoyaltyIcon}} || 100% || Normal || 70-100% | ||
+ | |} | ||
− | + | == Summary == | |
+ | {{Apparel Move Speed Note|0.80|set of plate armor}} | ||
− | == | + | == Analysis == |
+ | Overall, plate armor is rarely worth it. A non-[[wood]] set of plate is a large resource investment in the early game. Wood plate armor offers minimal protection, and still takes a lot of work to create. All sets of plate armor slow the user by -0.8c/s - the highest movement penalty in the game, tied with [[cataphract armor]]{{RoyaltyIcon}}. | ||
− | + | Usually, it is worth it to wait until the [[Research#Flak armor|Flak armor]] research has completed, as [[flak vest]]s are ''much'' cheaper, ''much'' more protective against arrows and bullets, and do not slow the wearer nearly as much. Flak research is not terribly hard to acquire once you've researched Plate armor already. Flak can also be obtained from [[raiders]] or through [[trade]], meaning that even tribal colonies can replace plate armor relatively quickly. | |
− | + | [[Bioferrite]]{{AnomalyIcon}} Plate armor in combination with [[Bioferrite]]{{AnomalyIcon}} [[Flak helmet]] allows to buff psycasts while giving reasonable amount of armor. | |
− | + | === Compared to flak === | |
+ | Flak vests cost {{Required Resources|Flak vest}}, cheaper than a set of steel plate armor, which costs {{Icon Small|steel||170}}. The vest alone has 100% Sharp and 36% Blunt armor. This is slightly better Blunt and much better Sharp protection than steel plate. Sharp damage is the most common form of damage. | ||
+ | Vests protect the torso, neck, and vital organs. Unlike plate, vests do not cover the arms or legs. While the limbs are important to pawn function, plate offers much worse protection to the torso - the body part most likely to be hit. In addition, vests offer its superior protection to every vital body part ''except'' for the head and brain, which plate won't protect, either. The rare chance of losing a leg is worth the reduced chance of outright dying. | ||
+ | |||
+ | Flak vests can also be worn with [[flak jacket]]s and [[flak pants]], the full combination being a fair bit more expensive than steel plate ({{Icon Small|steel||190}} + {{Icon Small|cloth||110}} + {{Icon Small|component||3}}). Jackets and pants protect the arms / legs, respectively, but are still worse than steel plate. The jacket also protects the torso and neck, for an even larger disparity in those areas. In addition, vests can be worn with [[duster]]s of a protective material like [[devilstrand]] or [[thrumbofur]] for even greater protection for the torso, neck, arms, and legs. In any case, plate still ends up better for limb protection, in part because you can wear regular [[pants]] with it. | ||
+ | |||
+ | Steel / plasteel plate armor always has higher Heat armor than the flak combination. However, a [[devilstrand]] [[duster]] beats any set of plate against Heat. Each piece of flak armor has 200 HP, while the entire set of steel plate has 290 HP. Plate armor also has -0.8c/s movement speed, while each piece of flak armor only gives -0.12c/s. | ||
+ | |||
+ | === Compared to power armor === | ||
+ | A set of plasteel plate armor is more expensive in value than [[recon armor]]; it protects the same body parts, is worse against Sharp damage, and ''very'' slightly better against Blunt / Heat. Its movement penalty is heavier at -0.8c/s, compared to no penalty for recon armor. | ||
+ | |||
+ | Plasteel plate has 2 advantages: one is that it doesn't require [[advanced component]]s. The second, is that with 810 hp, it lasts much longer than the recon and marine armor, which have 280 HP or 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor. | ||
+ | |||
+ | A ''legendary'' steel plate armor is equivalent to normal [[cataphract armor]]{{RoyaltyIcon}} at 1/3 of the market value, while legendary plasteel plate armor is equivalent to excellent cataphract while costing 40 less plasteel to produce. With a [[Ideoligion#Roles|Production Specialist]]{{IdeologyIcon}} and a [[Genies|Genie]]{{BiotechIcon}} (or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game. | ||
+ | |||
+ | {{Apparel Stats Table}} | ||
+ | |||
+ | == Protection Charts == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sharp Armor !! Blunt Armor | ||
+ | |- | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Steel Plate armor (Sharp) | set1armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}} | ||
+ | |set2name= Flak Armor Set [Torso] (Sharp) | set2armor1= {{Q|Flak jacket|Armor - Sharp}} | set2armor2= {{Q|Flak vest|Armor - Sharp}} | ||
+ | <!-- Comment this --> | ||
+ | |set3name= Flak Armor Set [Limbs] (Sharp) | set3armor1= {{Q|Flak jacket|Armor - Sharp}} | ||
+ | <!-- Uncomment this | ||
+ | |set3name= Flak Armor Set [Arms] (Sharp) <th> set3armor1= {{Q|Flak jacket|Armor - Sharp}} | ||
+ | |set4name= Flak Armor Set [Legs] (Sharp) <th> set4armor1= {{Q|Flak pants|Armor - Sharp}} | ||
+ | --> | ||
+ | }} | ||
+ | {{#ifeq: {{Q|Flak jacket|Armor - Sharp}} | {{Q|Flak pants|Armor - Sharp}}||Uncomment the above code, as the armor values of flak pants and jacket have become uneven}} | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Steel Plate armor (Blunt) | set1armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}} | ||
+ | |set2name= Flak Armor Set [Torso] (Blunt) | set2armor1= {{Q|Flak jacket|Armor - Blunt}} | set2armor2= {{Q|Flak vest|Armor - Blunt}} | ||
+ | <!-- Comment this --> | ||
+ | |set3name= Flak Armor Set [Limbs] (Blunt) | set3armor1= {{Q|Flak jacket|Armor - Blunt}} | ||
+ | <!-- Uncomment this | ||
+ | |set3name= Flak Armor Set [Arms] (Blunt) <th> set3armor1= {{Q|Flak jacket|Armor - Blunt}} | ||
+ | |set4name= Flak Armor Set [Legs] (Blunt) <th> set4armor1= {{Q|Flak pants|Armor - Blunt}} | ||
+ | --> | ||
+ | }} | ||
+ | {{#ifeq: {{Q|Flak jacket|Armor - Blunt}} | {{Q|Flak pants|Armor - Blunt}}||Uncomment the above code, as the armor values of flak pants and jacket have become uneven}} | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sharp Armor !! Blunt Armor | ||
+ | |- | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Plasteel Plate armor (Sharp) | set1armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}} | ||
+ | |set2name= Marine armor (Sharp) | set2armor1= {{Q|Marine armor|Armor - Sharp}} | ||
+ | }} | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Plasteel Plate armor (Blunt) | set1armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}} | ||
+ | |set2name= Marine armor (Blunt) | set2armor1= {{Q|Marine armor|Armor - Blunt}} | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | Every set of plate armor found on an [[Empire#Champion|Imperial Champion]] will be white. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
+ | * [[Version/1.1.0|1.1.0]] - Can now be [[Electric smelter|smelted]], except wooden plate armor which is now burnable. | ||
+ | |||
+ | {{Nav|clothing|wide}} | ||
[[Category:Armor]] | [[Category:Armor]] | ||
− |
Latest revision as of 09:25, 17 November 2024
Plate armor
Overlapping solid plates of armor covering the entire body from neck to feet.
Base Stats
Apparel
- Insulation Factor - Cold
- 1.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.73
- Armor Factor - Blunt
- 0.73
- Armor Factor - Heat
- 0.73
- Clothing For Nudity
- True
- Lifestage
- Adult
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
Creation
- Required Research
- Plate armor
- Skill Required
- Crafting 7
- Work To Make
- 38,000 ticks (10.56 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardLowFreq, RewardStandardQualitySuper
- defaultOutfitTags
- Soldier
- tags
- MedievalMilitary
- tradeTags
- Clothing, Armor
Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials and inflicts a move speed penalty when worn.
Acquisition[edit]
Plate armor can be crafted at a fueled smithy or electric smithy once the plate armor research project has been completed. Each requires 170 Stuff (Metallic/Woody, 1700 for SMVs), 38,000 ticks (10.56 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 7.
It can also be found on the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Archer chief | 100% | Normal | 100% |
Berserker chief | 100% | Normal | 100% |
Champion | 100% | Normal | 70-100% |
Summary[edit]
When equipped, a set of plate armor reduces the pawn's base move speed by −0.80 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −1 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.4 c/s. See Move Speed for details.
Analysis[edit]
Overall, plate armor is rarely worth it. A non-wood set of plate is a large resource investment in the early game. Wood plate armor offers minimal protection, and still takes a lot of work to create. All sets of plate armor slow the user by -0.8c/s - the highest movement penalty in the game, tied with cataphract armor.
Usually, it is worth it to wait until the Flak armor research has completed, as flak vests are much cheaper, much more protective against arrows and bullets, and do not slow the wearer nearly as much. Flak research is not terribly hard to acquire once you've researched Plate armor already. Flak can also be obtained from raiders or through trade, meaning that even tribal colonies can replace plate armor relatively quickly.
Bioferrite Plate armor in combination with Bioferrite Flak helmet allows to buff psycasts while giving reasonable amount of armor.
Compared to flak[edit]
Flak vests cost 60 Steel, 30 Cloth, 1 Component, cheaper than a set of steel plate armor, which costs 170. The vest alone has 100% Sharp and 36% Blunt armor. This is slightly better Blunt and much better Sharp protection than steel plate. Sharp damage is the most common form of damage.
Vests protect the torso, neck, and vital organs. Unlike plate, vests do not cover the arms or legs. While the limbs are important to pawn function, plate offers much worse protection to the torso - the body part most likely to be hit. In addition, vests offer its superior protection to every vital body part except for the head and brain, which plate won't protect, either. The rare chance of losing a leg is worth the reduced chance of outright dying.
Flak vests can also be worn with flak jackets and flak pants, the full combination being a fair bit more expensive than steel plate ( 190 + 110 + 3). Jackets and pants protect the arms / legs, respectively, but are still worse than steel plate. The jacket also protects the torso and neck, for an even larger disparity in those areas. In addition, vests can be worn with dusters of a protective material like devilstrand or thrumbofur for even greater protection for the torso, neck, arms, and legs. In any case, plate still ends up better for limb protection, in part because you can wear regular pants with it.
Steel / plasteel plate armor always has higher Heat armor than the flak combination. However, a devilstrand duster beats any set of plate against Heat. Each piece of flak armor has 200 HP, while the entire set of steel plate has 290 HP. Plate armor also has -0.8c/s movement speed, while each piece of flak armor only gives -0.12c/s.
Compared to power armor[edit]
A set of plasteel plate armor is more expensive in value than recon armor; it protects the same body parts, is worse against Sharp damage, and very slightly better against Blunt / Heat. Its movement penalty is heavier at -0.8c/s, compared to no penalty for recon armor.
Plasteel plate has 2 advantages: one is that it doesn't require advanced components. The second, is that with 810 hp, it lasts much longer than the recon and marine armor, which have 280 HP or 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor.
A legendary steel plate armor is equivalent to normal cataphract armor at 1/3 of the market value, while legendary plasteel plate armor is equivalent to excellent cataphract while costing 40 less plasteel to produce. With a Production Specialist and a Genie (or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game.
Stats table
Feature | Toggle |
---|---|
Quality |
Plate armor | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 48.18% | 21.9% | 21.9% | 580 | -2 °C (-3.6 °F) | +0 °C (0 °F) | 235 |
Awful | Gold | 31.54% | 15.77% | 15.77% | 174 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 8560 |
Awful | Plasteel | 49.93% | 24.09% | 28.47% | 812 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 915 |
Awful | Silver | 31.54% | 15.77% | 15.77% | 203 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 920 |
Awful | Steel | 39.42% | 19.71% | 26.28% | 290 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 230 |
Awful | Uranium | 47.3% | 23.65% | 28.47% | 725 | -2.4 °C (-4.3 °F) | +0 °C (0 °F) | 640 |
Awful | Wood | 23.65% | 23.65% | 17.52% | 188.5 | -6.4 °C (-11.5 °F) | +0 °C (0 °F) | 150 |
Poor | Bioferrite | 64.24% | 29.2% | 29.2% | 580 | -2.25 °C (-4.1 °F) | +0 °C (0 °F) | 350 |
Poor | Gold | 42.05% | 21.02% | 21.02% | 174 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 12840 |
Poor | Plasteel | 66.58% | 32.12% | 37.96% | 812 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 1375 |
Poor | Silver | 42.05% | 21.02% | 21.02% | 203 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 1380 |
Poor | Steel | 52.56% | 26.28% | 35.04% | 290 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 345 |
Poor | Uranium | 63.07% | 31.54% | 37.96% | 725 | -2.7 °C (-4.9 °F) | +0 °C (0 °F) | 960 |
Poor | Wood | 31.54% | 31.54% | 23.36% | 188.5 | -7.2 °C (-13 °F) | +0 °C (0 °F) | 225 |
Normal | Bioferrite | 80.3% | 36.5% | 36.5% | 580 | -2.5 °C (-4.5 °F) | +0 °C (0 °F) | 470 |
Normal | Gold | 52.56% | 26.28% | 26.28% | 174 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 17125 |
Normal | Plasteel | 83.22% | 40.15% | 47.45% | 812 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1830 |
Normal | Silver | 52.56% | 26.28% | 26.28% | 203 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1835 |
Normal | Steel | 65.7% | 32.85% | 43.8% | 290 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 460 |
Normal | Uranium | 78.84% | 39.42% | 47.45% | 725 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1280 |
Normal | Wood | 39.42% | 39.42% | 29.2% | 188.5 | -8 °C (-14.4 °F) | +0 °C (0 °F) | 300 |
Good | Bioferrite | 92.35% | 41.98% | 41.98% | 580 | -2.75 °C (-5 °F) | +0 °C (0 °F) | 585 |
Good | Gold | 60.44% | 30.22% | 30.22% | 174 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 17625 |
Good | Plasteel | 95.7% | 46.17% | 54.57% | 812 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 2290 |
Good | Silver | 60.44% | 30.22% | 30.22% | 203 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 2295 |
Good | Steel | 75.56% | 37.78% | 50.37% | 290 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 575 |
Good | Uranium | 90.67% | 45.33% | 54.57% | 725 | -3.3 °C (-5.9 °F) | +0 °C (0 °F) | 1600 |
Good | Wood | 45.33% | 45.33% | 33.58% | 188.5 | -8.8 °C (-15.8 °F) | +0 °C (0 °F) | 375 |
Excellent | Bioferrite | 104.39% | 47.45% | 47.45% | 580 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 705 |
Excellent | Gold | 68.33% | 34.16% | 34.16% | 174 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 18125 |
Excellent | Plasteel | 108.19% | 52.2% | 61.69% | 812 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 2745 |
Excellent | Silver | 68.33% | 34.16% | 34.16% | 203 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 2755 |
Excellent | Steel | 85.41% | 42.71% | 56.94% | 290 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 690 |
Excellent | Uranium | 102.49% | 51.25% | 61.69% | 725 | -3.6 °C (-6.5 °F) | +0 °C (0 °F) | 1920 |
Excellent | Wood | 51.25% | 51.25% | 37.96% | 188.5 | -9.6 °C (-17.3 °F) | +0 °C (0 °F) | 450 |
Masterwork | Bioferrite | 116.44% | 52.93% | 52.93% | 580 | -3.75 °C (-6.8 °F) | +0 °C (0 °F) | 1175 |
Masterwork | Gold | 76.21% | 38.11% | 38.11% | 174 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 19125 |
Masterwork | Plasteel | 120.67% | 58.22% | 68.8% | 812 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3830 |
Masterwork | Silver | 76.21% | 38.11% | 38.11% | 203 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3835 |
Masterwork | Steel | 95.27% | 47.63% | 63.51% | 290 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 1150 |
Masterwork | Uranium | 114.32% | 57.16% | 68.8% | 725 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 3200 |
Masterwork | Wood | 57.16% | 57.16% | 42.34% | 188.5 | -12 °C (-21.6 °F) | +0 °C (0 °F) | 750 |
Legendary | Bioferrite | 144.54% | 65.7% | 65.7% | 580 | -4.5 °C (-8.1 °F) | +0 °C (0 °F) | 2345 |
Legendary | Gold | 94.61% | 47.3% | 47.3% | 174 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 20125 |
Legendary | Plasteel | 149.8% | 72.27% | 85.41% | 812 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4830 |
Legendary | Silver | 94.61% | 47.3% | 47.3% | 203 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4835 |
Legendary | Steel | 118.26% | 59.13% | 78.84% | 290 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 2300 |
Legendary | Uranium | 141.91% | 70.96% | 85.41% | 725 | -5.4 °C (-9.7 °F) | +0 °C (0 °F) | 4280 |
Legendary | Wood | 70.96% | 70.96% | 52.56% | 188.5 | -14.4 °C (-25.9 °F) | +0 °C (0 °F) | 1500 |
For the full effects of qualities, see Quality.
Protection Charts[edit]
Sharp Armor | Blunt Armor |
---|---|
Sharp Armor | Blunt Armor |
---|---|
Trivia[edit]
Every set of plate armor found on an Imperial Champion will be white.