Difference between revisions of "Flak helmet"

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<onlyinclude>
+
{{Infobox main
{{infobox main
+
| name = Flak helmet
|name = Flak helmet
+
| image = KevlarHelmet.png
|image = KevlarHelmet.png
+
| description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
|description = "A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks."
+
| type = Gear
|type = Gear
+
| type2 = Armor
|type2 = Armor
+
| tech level = Industrial
|buy = {{icon|buildingmat|40}} + {{icon|component|2}} + {{icon|plasteel|10}}
+
| hp = 120
|hp = 120
+
| mass base = 1.2
|mass base = 1.2
+
| production facility 1 = Machining table
|work to make = 294
+
| research = Flak armor
|armorsharp = 1
+
| work to make = 8000
|coverage = Head, Left Ear, Right Ear  
+
| work speed stat = General Labor Speed
|marketvalue  = 300
+
| resource 1 = Stuff
}}</onlyinclude>
+
| resource 1 amount = 40
 
+
| resource 2 = Component
An advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
+
| resource 2 amount = 2  
 +
| resource 3 = Plasteel
 +
| resource 3 amount = 10
 +
| stuff tags = Metallic
 +
| skill 1 = Crafting
 +
| skill 1 level = 5
 +
| armorsharpfactor = 0.7
 +
| armorbluntfactor = 0.7
 +
| armorheatfactor = 0.7
 +
| insulationheatfactor = 0
 +
| insulationcoldfactor = 0.15
 +
| lifestage = Adult
 +
| clothing for nudity = False
 +
| coverage = Head, Left Ear, Right Ear  
 +
| layer = Headgear
 +
| has quality = true
 +
| thingCategories = ArmorHeadgear
 +
| tags = IndustrialMilitaryAdvanced
 +
| defaultOutfitTags = Soldier
 +
}}
 +
The '''flak helmet''' is an advanced helmet for protection. A step up from the [[simple helmet]], this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.
  
 
== Acquisition ==
 
== Acquisition ==
 +
{{Acquisition}}
  
Can be crafted at the [[machining table]] using 40 metallic materials, 2 [[component]]s and 10 [[plasteel]].  Requires no research (other than machining) to unlock.
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Alternatively, the helmet can be received as a quest reward, purchased from [[traders]], or found on [[raiders]].
  
 
== Analysis ==
 
== Analysis ==
 +
Compared to the [[simple helmet]], flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A [[steel]] flak helmet outclasses even a [[plasteel]] simple helmet and is often cheaper to manufacture.
 +
 +
All power armor helmets, even the [[recon helmet]], outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive [[advanced component]] to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and [[marine helmet]]s and as much as a [[cataphract helmet]] {{RoyaltyIcon}} while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by [[power armor]] helmets in the late-game.
 +
 +
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.
  
Flak helmets strike a middle ground between the cheap [[simple helmet]] and the [[marine helmet]], being moderately easy to make and provides average protection. Flak helmets are reached much easier in research tree than marine helmets, and when made of [[plasteel]] they offer sharp protection comparable to marine helmets, while having significantly higher item hp (over 2x), thus serving longer. As a downside, flak helmets do not provide eye, nose or jaw protection.
+
[[Bioferrite]]{{AnomalyIcon}} Flak helmet in combination with [[Bioferrite]]{{AnomalyIcon}} [[Plate armor]] allows to buff psycasts while giving reasonable amount of armor.
 +
 
 +
{{Apparel Stats Table}}
 +
 
 +
== Styles ==
 +
{{Ideology|No category}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 
 +
<gallery>
 +
KevlarHelmet.png|Base variant
 +
Spikecore flak helmet.png|Spikecore variant
 +
Hindu flak helmet.png|Hindu variant
 +
Rustic flak helmet.png|Rustic variant
 +
</gallery>
  
The protection offered by a flak helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 70% for all types of damage. See [[Apparel#Materials|apparel]] for material protection values.
 
Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.  A steel flak helmet offers almost as much armor - blunt as a [[marine helmet]] (31.5% vs. 36.0%) and a plasteel flak helmet provides more (44.1% vs. 36.0%)
 
{{#vardefine:armorsharp|0.7}}{{#vardefine:armorblunt|0.7}}{{#vardefine:armorheat|0.7}}{{#vardefine:HP|120}}{{#vardefine:value|300}}{{Armor material table}}
 
 
== Version history ==
 
== Version history ==
 +
* '''Advanced helmets''' were added in Alpha 17, replacing the '''Kevlar helmet''' from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
 +
* Beta 19 - Material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
 +
* 1.1 - Renamed from '''Advanced helmet''' to '''Flak helmets'''
  
*Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
+
{{Nav|clothing|wide}}
*In Beta 19 material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
 
*In 1.1 Advanced helmets were renamed to Flak helmets
 
 
 
{{nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]
[[Category:Helmet]]
 

Latest revision as of 09:25, 17 November 2024

Flak helmet

Flak helmet

A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.

Base Stats

Type
GearArmor
Tech Level
Industrial
Mass
1.2 kg
HP
120

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
Armor Factor - Sharp
0.7
Armor Factor - Blunt
0.7
Armor Factor - Heat
0.7
Clothing For Nudity
False
Lifestage
Adult
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Flak armor
Skill Required
Crafting 5
Work To Make
8,000 ticks (2.22 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic
Resources to make
Stuff 40 + Component 2 + Plasteel 10
Technical
Has Quality
True
thingCategories
ArmorHeadgear
defaultOutfitTags
Soldier
tags
IndustrialMilitaryAdvanced


The flak helmet is an advanced helmet for protection. A step up from the simple helmet, this is a mid-tier helmet for most colonist uses. It is the lightest of all the helmets, only weighing 1.2 kg.

Acquisition[edit]

Flak helmets can be crafted at a machining table once the flak armor research project has been completed. Each requires Stuff 40 Stuff (Metallic, 400 for SMVs), Component 2 Components, Plasteel 10 Plasteel, 8,000 ticks (2.22 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 5.

Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on raiders.

Analysis[edit]

Compared to the simple helmet, flak helmets provide significantly more protection while requiring an additional 2 components and 10 plasteel. A steel flak helmet outclasses even a plasteel simple helmet and is often cheaper to manufacture.

All power armor helmets, even the recon helmet, outclass the flak helmet in protection to the head and ears as well as covering the pawn's eyes, nose, and jaw, but require the much more expensive advanced component to craft. Keep in mind that while a plasteel flak helmet has a significantly larger item HP, lasting over twice as long, it also requires more plasteel than both the recon and marine helmets and as much as a cataphract helmet Content added by the Royalty DLC while also being less protective. Accordingly, steel flak helmets are generally the standard headgear of most colonies in the mid-game until they are replaced by power armor helmets in the late-game.

The protection offered by a flak helmet depends on its quality and material. It has a material effect multiplier of 70% for all types of damage. See apparel for material protection values. Despite the description, flak helmets actually offer a decent amount of protection from blunt damage.

BioferriteContent added by the Anomaly DLC Flak helmet in combination with BioferriteContent added by the Anomaly DLC Plate armor allows to buff psycasts while giving reasonable amount of armor.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Flak helmet Flak helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 46.2% 21% 21% 240 -0.3 °C (-0.5 °F) +0 °C (0 °F) 128 Silver
    Awful Gold Gold 30.24% 15.12% 15.12% 72 -0.36 °C (-0.6 °F) +0 °C (0 °F) 2090 Silver
    Awful Plasteel Plasteel 47.88% 23.1% 27.3% 336 -0.36 °C (-0.6 °F) +0 °C (0 °F) 290 Silver
    Awful Silver Silver 30.24% 15.12% 15.12% 84 -0.36 °C (-0.6 °F) +0 °C (0 °F) 290 Silver
    Awful Steel Steel 37.8% 18.9% 25.2% 120 -0.36 °C (-0.6 °F) +0 °C (0 °F) 129 Silver
    Awful Uranium Uranium 45.36% 22.68% 27.3% 300 -0.36 °C (-0.6 °F) +0 °C (0 °F) 225 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 61.6% 28% 28% 240 -0.3375 °C (-0.6 °F) +0 °C (0 °F) 192 Silver
    Poor Gold Gold 40.32% 20.16% 20.16% 72 -0.405 °C (-0.7 °F) +0 °C (0 °F) 3135 Silver
    Poor Plasteel Plasteel 63.84% 30.8% 36.4% 336 -0.405 °C (-0.7 °F) +0 °C (0 °F) 435 Silver
    Poor Silver Silver 40.32% 20.16% 20.16% 84 -0.405 °C (-0.7 °F) +0 °C (0 °F) 435 Silver
    Poor Steel Steel 50.4% 25.2% 33.6% 120 -0.405 °C (-0.7 °F) +0 °C (0 °F) 194 Silver
    Poor Uranium Uranium 60.48% 30.24% 36.4% 300 -0.405 °C (-0.7 °F) +0 °C (0 °F) 335 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 77% 35% 35% 240 -0.375 °C (-0.7 °F) +0 °C (0 °F) 255 Silver
    Normal Gold Gold 50.4% 25.2% 25.2% 72 -0.45 °C (-0.8 °F) +0 °C (0 °F) 4180 Silver
    Normal Plasteel Plasteel 79.8% 38.5% 45.5% 336 -0.45 °C (-0.8 °F) +0 °C (0 °F) 575 Silver
    Normal Silver Silver 50.4% 25.2% 25.2% 84 -0.45 °C (-0.8 °F) +0 °C (0 °F) 585 Silver
    Normal Steel Steel 63% 31.5% 42% 120 -0.45 °C (-0.8 °F) +0 °C (0 °F) 260 Silver
    Normal Uranium Uranium 75.6% 37.8% 45.5% 300 -0.45 °C (-0.8 °F) +0 °C (0 °F) 450 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 88.55% 40.25% 40.25% 240 -0.4125 °C (-0.7 °F) +0 °C (0 °F) 320 Silver
    Good Gold Gold 57.96% 28.98% 28.98% 72 -0.495 °C (-0.9 °F) +0 °C (0 °F) 4680 Silver
    Good Plasteel Plasteel 91.77% 44.28% 52.33% 336 -0.495 °C (-0.9 °F) +0 °C (0 °F) 720 Silver
    Good Silver Silver 57.96% 28.98% 28.98% 84 -0.495 °C (-0.9 °F) +0 °C (0 °F) 730 Silver
    Good Steel Steel 72.45% 36.23% 48.3% 120 -0.495 °C (-0.9 °F) +0 °C (0 °F) 325 Silver
    Good Uranium Uranium 86.94% 43.47% 52.33% 300 -0.495 °C (-0.9 °F) +0 °C (0 °F) 560 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 100.1% 45.5% 45.5% 240 -0.45 °C (-0.8 °F) +0 °C (0 °F) 385 Silver
    Excellent Gold Gold 65.52% 32.76% 32.76% 72 -0.54 °C (-1 °F) +0 °C (0 °F) 5180 Silver
    Excellent Plasteel Plasteel 103.74% 50.05% 59.15% 336 -0.54 °C (-1 °F) +0 °C (0 °F) 865 Silver
    Excellent Silver Silver 65.52% 32.76% 32.76% 84 -0.54 °C (-1 °F) +0 °C (0 °F) 875 Silver
    Excellent Steel Steel 81.9% 40.95% 54.6% 120 -0.54 °C (-1 °F) +0 °C (0 °F) 390 Silver
    Excellent Uranium Uranium 98.28% 49.14% 59.15% 300 -0.54 °C (-1 °F) +0 °C (0 °F) 675 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 111.65% 50.75% 50.75% 240 -0.5625 °C (-1 °F) +0 °C (0 °F) 640 Silver
    Masterwork Gold Gold 73.08% 36.54% 36.54% 72 -0.675 °C (-1.2 °F) +0 °C (0 °F) 6180 Silver
    Masterwork Plasteel Plasteel 115.71% 55.83% 65.98% 336 -0.675 °C (-1.2 °F) +0 °C (0 °F) 1445 Silver
    Masterwork Silver Silver 73.08% 36.54% 36.54% 84 -0.675 °C (-1.2 °F) +0 °C (0 °F) 1455 Silver
    Masterwork Steel Steel 91.35% 45.68% 60.9% 120 -0.675 °C (-1.2 °F) +0 °C (0 °F) 645 Silver
    Masterwork Uranium Uranium 109.62% 54.81% 65.98% 300 -0.675 °C (-1.2 °F) +0 °C (0 °F) 1120 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 138.6% 63% 63% 240 -0.675 °C (-1.2 °F) +0 °C (0 °F) 1280 Silver
    Legendary Gold Gold 90.72% 45.36% 45.36% 72 -0.81 °C (-1.5 °F) +0 °C (0 °F) 7180 Silver
    Legendary Plasteel Plasteel 143.64% 69.3% 81.9% 336 -0.81 °C (-1.5 °F) +0 °C (0 °F) 2885 Silver
    Legendary Silver Silver 90.72% 45.36% 45.36% 84 -0.81 °C (-1.5 °F) +0 °C (0 °F) 2915 Silver
    Legendary Steel Steel 113.4% 56.7% 75.6% 120 -0.81 °C (-1.5 °F) +0 °C (0 °F) 1295 Silver
    Legendary Uranium Uranium 136.08% 68.04% 81.9% 300 -0.81 °C (-1.5 °F) +0 °C (0 °F) 2245 Silver

    For the full effects of qualities, see Quality.

  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]

    • Advanced helmets were added in Alpha 17, replacing the Kevlar helmet from previous versions. The major change was that advanced helmets can be made out of any material, requires 5 plasteel to craft and have increased protection across the board.
    • Beta 19 - Material cost was decreased from 70 to 40, but plasteel cost increased from 5 to 10, and materials now affect armor rating. It also protects against heat.
    • 1.1 - Renamed from Advanced helmet to Flak helmets