Difference between revisions of "Prosthetic arm"

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{{infobox main|
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{{Infobox main
|name = Prosthetic arm
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| name = Prosthetic arm
|image = Artificial Organ.png|Prosthetic arm
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| image = Health item prosthetic.png
|type = Medical Items
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| type = Medical Items
|type2 = Body Parts
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| type2 = Body Parts
|description = An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.  
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| tech level = Industrial
|class =  
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| description = An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.  
|meleeattack1dmg = 8.2
+
| class =  
|meleeattack1type = Punch
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| meleeattack1dmg = 8.2
|meleeattack1part = Fist
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| meleeattack1type = Blunt
|meleeattack1cool = 2
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| meleeattack1part = Fist
|meleeattack1ap = 12
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| meleeattack1cool = 2
|MeleeWeaponAverageDPS = 4.1
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| meleeattack1ap = 12
|MeleeWeaponAverageAP = 12
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| body part = Shoulder
|mode = Melee
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| mode = Melee
|resources to make = {{icon|Steel|40}} + {{icon|component|4}}
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| production facility 1 = Machining table
|damge type =  
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| research = Prosthetics
 +
| resource 1 = Steel
 +
| resource 1 amount = 40
 +
| resource 2 = Component
 +
| resource 2 amount = 4
 +
| work to make = 15000
 +
| damage type = Blunt
 
| mass = 4
 
| mass = 4
| market value base = 2800
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| marketvalue = 260
 
| max hit points base = 50
 
| max hit points base = 50
}}
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| skill 1 = Crafting
 +
| skill 1 level = 5
 +
| tradeTags = TechHediff
 +
| techHediffsTags = Simple
 +
}}{{Info|A '''prosthetic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provides 50% manipulation.}}
  
{{Info|Simple prosthetic arms can sometimes be purchased from traders. A simple prosthetic arm has 50% efficiency. Therefore, one simple prosthetic arm and one healthy arm provide 75% manipulation. Having two simple prosthetic arms provide 50% manipulation.}}
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== Acquisition ==
 +
{{Acquisition}}
  
If the doctor performing the operation to install a prosthetic arm fails a skill check during the operation then the prosthetic arm is destroyed.
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They can also sometimes be purchased from [[traders]].
  
 +
== Summary ==
 +
=== Body part ===
 +
Prosthetic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The prosthetic arm has a part efficiency of 50%. This partially replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in restoring 25% [[manipulation]] per missing arm replaced, or a loss of 25% when replacing a healthy arm. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
  
== Crafting ==
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=== Combat ===
 +
A prosthetic arm replaces the natural "Fist" attack of the replaced arm with an completely identical punch.
 +
<div><li style="display: inline-table;">
 +
{| {{STDT|sortable c_06 text-center}}
 +
! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type
 +
|-
 +
! {{Icon Small|Heart|32}}
 +
! style='text-align: left !important;'| Human Fist
 +
| {{Q|Human|Attack 1 Damage}}
 +
| {{Q|Human|Attack 1 DPS}}
 +
| {{Q|Human|Attack 1 AP}}%
 +
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 +
|-
 +
! {{Icon Small|{{PAGENAME}}|32}}
 +
! {{PAGENAME}}
 +
| {{P|Attack 1 Damage}}
 +
| {{P|MeleeDPS}}
 +
| {{P|Attack 1 AP}}%
 +
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 +
|-
 +
|}
 +
</li></div>
  
A prosthetic arm can be crafted at a [[machining table]] once the Prosthetic research is completed.
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=== Installation ===
 +
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
Requirements:
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Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
* 40 Steel
 
* 4 Components
 
* Minimum crafting skill: 5
 
  
 +
If the operation fails, the part will be destroyed.
  
=== Version history ===
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== Analysis ==
 +
The prosthetic arm should be used on essential pawns with missing arms or shattered bones before [[Research#Bionics|Bionics]] have been researched. Compared to no arm, the increase in manipulation provides a major increase to combat and virtually any work type (short of Hauling). If just the hand is missing, then a [[wooden hand]] offers more manipulation.
  
Prior to 0.19 it used to be known as the Simple prosthetic arm and was uncraftable.
+
Unlike organic parts, prosthetic arms don't contain subparts - all damage is taken by the main, 30 HP arm, instead of spread throughout the bones, fingers, and shoulder. While a prosthetic arm won't lose stray fingers to a gun shot, this makes it easier for it to be completely destroyed.  Note that the prosthetic arm is fully attached to the shoulder; a [[flak vest]] completely protects a prosthetic, but does not cover an organic arm at all. In addition, the artificial part never feels [[pain]] and never bleeds.
  
{{nav/body_parts}}
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{{Manipulation Part Efficiency Table}}
[[Category: Medical Item]]
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[[Category: Body Part]]
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== Version history ==
 +
* [[Version/0.19.2009|0.19.2009]] - renamed from '''simple prosthetic arm''' to '''prosthetic arm''' and made craftable.
 +
 
 +
{{Nav|body parts|wide}}
 +
{{Nav|weapon|wide}}
 +
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 00:14, 16 November 2024

Prosthetic arm

Prosthetic arm

An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
260 Silver

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Fist
8.2 dmg (Blunt)
12% AP
2 seconds cooldown
Body Part
Shoulder

Creation

Crafted At
Machining table
Required Research
Prosthetics
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 4
Technical
techHediffsTags
Simple
tradeTags
TechHediff


A prosthetic arm is an artificial body part that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% manipulation, while having two prosthetic arms provides 50% manipulation.

Acquisition[edit]

Prosthetic arms can be crafted at a machining table once the prosthetics research project has been completed. Each requires Steel 40 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

They can also sometimes be purchased from traders.

Summary[edit]

Body part[edit]

Prosthetic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The prosthetic arm has a part efficiency of 50%. This partially replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in restoring 25% manipulation per missing arm replaced, or a loss of 25% when replacing a healthy arm. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

Combat[edit]

A prosthetic arm replaces the natural "Fist" attack of the replaced arm with an completely identical punch.

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Prosthetic arm Prosthetic arm 8.2 12% Blunt
  • Installation[edit]

    Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 4.

    Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

    If the operation fails, the part will be destroyed.

    Analysis[edit]

    The prosthetic arm should be used on essential pawns with missing arms or shattered bones before Bionics have been researched. Compared to no arm, the increase in manipulation provides a major increase to combat and virtually any work type (short of Hauling). If just the hand is missing, then a wooden hand offers more manipulation.

    Unlike organic parts, prosthetic arms don't contain subparts - all damage is taken by the main, 30 HP arm, instead of spread throughout the bones, fingers, and shoulder. While a prosthetic arm won't lose stray fingers to a gun shot, this makes it easier for it to be completely destroyed. Note that the prosthetic arm is fully attached to the shoulder; a flak vest completely protects a prosthetic, but does not cover an organic arm at all. In addition, the artificial part never feels pain and never bleeds.

    Manipulation Right arm
    No arm Prosthetic arm Wooden hand Organic arm Bionic arm Archotech arm
    Left arm
    No arm 0% 25% 30% 50% 62.5% 75%
    Prosthetic arm 25% 50% 55% 75% 87.5% 100%
    Wooden hand 30% 55% 60% 80% 92.5% 105%
    Organic arm 50% 75% 80% 100% 112.5% 125%
    Bionic arm 62.5% 87.5% 92.5% 112.5% 125% 137.5%
    Archotech arm 75% 100% 105% 125% 137.5% 150%

    Version history[edit]

    • 0.19.2009 - renamed from simple prosthetic arm to prosthetic arm and made craftable.