Difference between revisions of "Simple helmet"
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− | + | {{Infobox main | |
− | {{ | + | | name = Simple helmet |
− | |name = Simple helmet | + | | image = M1Helmet.png |
− | |image = M1Helmet.png | + | | description = A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks. |
− | |description = A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks. | + | | type = Gear |
− | |type = Gear | + | | type2 = Armor |
− | |type2 = Armor | + | | tech level = Industrial |
− | |hp = 100 | + | | hp = 100 |
− | |mass base = 2 | + | | mass base = 2 |
− | |work to make = 3200 | + | | production facility 1 = Fueled smithy |
− | |resource 1 = Stuff | + | | production facility 2 = Electric smithy |
− | |resource 1 amount = 40 | + | | research = Smithing |
− | |stuff tags = Metallic | + | | work to make = 3200 |
− | |armorsharpfactor= 0.5 | + | | work speed stat = General Labor Speed |
− | |armorbluntfactor= 0.5 | + | | resource 1 = Stuff |
− | |armorheatfactor= 0.5 | + | | resource 1 amount = 40 |
− | |insulationcoldfactor = 0.15 | + | | stuff tags = Metallic |
− | |insulationheatfactor = 0.0 | + | | armorsharpfactor= 0.5 |
− | |coverage = Head, Left Ear, Right Ear | + | | armorbluntfactor= 0.5 |
− | |layer = Headgear | + | | armorheatfactor= 0.5 |
− | }} | + | | insulationcoldfactor = 0.15 |
+ | | insulationheatfactor = 0.0 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = False | ||
+ | | coverage = Head, Left Ear, Right Ear | ||
+ | | layer = Headgear | ||
+ | | has quality = true | ||
+ | | thingCategories = ArmorHeadgear | ||
+ | | tags = IndustrialMilitaryBasic | ||
+ | | tradeTags = Clothing, Armor | ||
+ | | defaultOutfitTags = Soldier | ||
+ | }} | ||
The '''simple helmet''' is the first available headgear that can be crafted from metal. | The '''simple helmet''' is the first available headgear that can be crafted from metal. | ||
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
− | + | They can also be purchased via trading or looted from [[Outlander]] and [[Pirate]] [[raiders]]. | |
− | |||
== Analysis == | == Analysis == | ||
+ | Simple helmets are a relatively cheap way to protect the head, a vital part of any pawn. They don't provide much insultation - if temperature is an issue, you may want to wear hats like a [[cowboy hat]] or [[tuque]] instead. In the early game, or when dealing with large numbers of pawns, the simple helmet provides a decent amount of protection for a small amount of resources. | ||
− | + | Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage. | |
+ | |||
+ | === Comparisons === | ||
+ | *A steel simple helmet can beat all but the highest [[quality]] [[war mask]]s, and is on par with an expensive [[hyperweave]] [[veil]], beating all other materials. | ||
+ | *A steel [[flak helmet]] beats even a plasteel simple helmet. However, flak helmets require [[component]]s (often in high demand) and [[plasteel]] (which may be hard to get early on). | ||
+ | |||
+ | Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the [[cataphract helmet]] {{RoyaltyIcon}}. However, this is unlikely to be relevant in most circumstances. | ||
+ | |||
+ | {{Apparel Stats Table}} | ||
+ | |||
+ | == Styles == | ||
+ | {{Ideology|section=1}} | ||
+ | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
+ | |||
+ | <gallery> | ||
+ | Simple helmet.png|Base variant | ||
+ | Spikecore simple helmet.png|Spikecore variant | ||
+ | Hindu simple helmet.png|Hindu variant | ||
+ | Rustic simple helmet.png|Rustic variant | ||
+ | </gallery> | ||
− | |||
− | |||
== Version history == | == Version history == | ||
+ | * Alpha 17 - Renamed from '''Military helmet''' to '''Simple helmet'''. Received a slight buff to protection and no longer requires components. | ||
+ | * Beta 19 - it became cheaper, and materials now affect armor rating. It now also protects against heat. | ||
− | + | {{Nav|clothing|wide}} | |
− | |||
− | |||
− | |||
− | {{ | ||
[[Category:Armor]] | [[Category:Armor]] | ||
− |
Latest revision as of 09:00, 24 June 2024
Simple helmet
A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks.
Base Stats
- Tech Level
- Industrial
- Mass
- 2 kg
- HP
- 100
Apparel
- Insulation Factor - Cold
- 0.15×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.5
- Armor Factor - Blunt
- 0.5
- Armor Factor - Heat
- 0.5
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Smithing
- Work To Make
- 3,200 ticks (53.33 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic
- Has Quality
- True
- thingCategories
- ArmorHeadgear
- defaultOutfitTags
- Soldier
- tags
- IndustrialMilitaryBasic
- tradeTags
- Clothing, Armor
The simple helmet is the first available headgear that can be crafted from metal.
Acquisition[edit]
Simple helmets can be crafted at a fueled smithy or electric smithy once the smithing research project has been completed. Each requires 40 Stuff (Metallic, 400 for SMVs) and 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.
They can also be purchased via trading or looted from Outlander and Pirate raiders.
Analysis[edit]
Simple helmets are a relatively cheap way to protect the head, a vital part of any pawn. They don't provide much insultation - if temperature is an issue, you may want to wear hats like a cowboy hat or tuque instead. In the early game, or when dealing with large numbers of pawns, the simple helmet provides a decent amount of protection for a small amount of resources.
Protection offered by a simple helmet depends on its quality and material. It has a material effect multiplier of 50% for all types of damage.
Comparisons[edit]
- A steel simple helmet can beat all but the highest quality war masks, and is on par with an expensive hyperweave veil, beating all other materials.
- A steel flak helmet beats even a plasteel simple helmet. However, flak helmets require components (often in high demand) and plasteel (which may be hard to get early on).
Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the cataphract helmet . However, this is unlikely to be relevant in most circumstances.
Stats table
Feature | Toggle |
---|---|
Quality |
Simple helmet | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Bioferrite | 33% | 15% | 15% | 200 | -0.3 °C (-0.5 °F) | +0 °C (0 °F) | 29 |
Awful | Gold | 21.6% | 10.8% | 10.8% | 60 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 2005 |
Awful | Plasteel | 34.2% | 16.5% | 19.5% | 280 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 193 |
Awful | Silver | 21.6% | 10.8% | 10.8% | 70 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 205 |
Awful | Steel | 27% | 13.5% | 18% | 100 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 44 |
Awful | Uranium | 32.4% | 16.2% | 19.5% | 250 | -0.36 °C (-0.6 °F) | +0 °C (0 °F) | 131 |
Poor | Bioferrite | 44% | 20% | 20% | 200 | -0.3375 °C (-0.6 °F) | +0 °C (0 °F) | 44 |
Poor | Gold | 28.8% | 14.4% | 14.4% | 60 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 3010 |
Poor | Plasteel | 45.6% | 22% | 26% | 280 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 290 |
Poor | Silver | 28.8% | 14.4% | 14.4% | 70 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 310 |
Poor | Steel | 36% | 18% | 24% | 100 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 66 |
Poor | Uranium | 43.2% | 21.6% | 26% | 250 | -0.405 °C (-0.7 °F) | +0 °C (0 °F) | 196 |
Normal | Bioferrite | 55% | 25% | 25% | 200 | -0.375 °C (-0.7 °F) | +0 °C (0 °F) | 59 |
Normal | Gold | 36% | 18% | 18% | 60 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 4010 |
Normal | Plasteel | 57% | 27.5% | 32.5% | 280 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 385 |
Normal | Silver | 36% | 18% | 18% | 70 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 410 |
Normal | Steel | 45% | 22.5% | 30% | 100 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 88 |
Normal | Uranium | 54% | 27% | 32.5% | 250 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 260 |
Good | Bioferrite | 63.25% | 28.75% | 28.75% | 200 | -0.4125 °C (-0.7 °F) | +0 °C (0 °F) | 74 |
Good | Gold | 41.4% | 20.7% | 20.7% | 60 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 4510 |
Good | Plasteel | 65.55% | 31.63% | 37.38% | 280 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 480 |
Good | Silver | 41.4% | 20.7% | 20.7% | 70 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 515 |
Good | Steel | 51.75% | 25.88% | 34.5% | 100 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 109 |
Good | Uranium | 62.1% | 31.05% | 37.38% | 250 | -0.495 °C (-0.9 °F) | +0 °C (0 °F) | 325 |
Excellent | Bioferrite | 71.5% | 32.5% | 32.5% | 200 | -0.45 °C (-0.8 °F) | +0 °C (0 °F) | 88 |
Excellent | Gold | 46.8% | 23.4% | 23.4% | 60 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 5010 |
Excellent | Plasteel | 74.1% | 35.75% | 42.25% | 280 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 580 |
Excellent | Silver | 46.8% | 23.4% | 23.4% | 70 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 615 |
Excellent | Steel | 58.5% | 29.25% | 39% | 100 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 131 |
Excellent | Uranium | 70.2% | 35.1% | 42.25% | 250 | -0.54 °C (-1 °F) | +0 °C (0 °F) | 395 |
Masterwork | Bioferrite | 79.75% | 36.25% | 36.25% | 200 | -0.5625 °C (-1 °F) | +0 °C (0 °F) | 147 |
Masterwork | Gold | 52.2% | 26.1% | 26.1% | 60 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 6010 |
Masterwork | Plasteel | 82.65% | 39.88% | 47.13% | 280 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 965 |
Masterwork | Silver | 52.2% | 26.1% | 26.1% | 70 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 1030 |
Masterwork | Steel | 65.25% | 32.63% | 43.5% | 100 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 220 |
Masterwork | Uranium | 78.3% | 39.15% | 47.13% | 250 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 655 |
Legendary | Bioferrite | 99% | 45% | 45% | 200 | -0.675 °C (-1.2 °F) | +0 °C (0 °F) | 295 |
Legendary | Gold | 64.8% | 32.4% | 32.4% | 60 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 7010 |
Legendary | Plasteel | 102.6% | 49.5% | 58.5% | 280 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 1925 |
Legendary | Silver | 64.8% | 32.4% | 32.4% | 70 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 2055 |
Legendary | Steel | 81% | 40.5% | 54% | 100 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 435 |
Legendary | Uranium | 97.2% | 48.6% | 58.5% | 250 | -0.81 °C (-1.5 °F) | +0 °C (0 °F) | 1310 |
For the full effects of qualities, see Quality.
Styles[edit]
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history[edit]
- Alpha 17 - Renamed from Military helmet to Simple helmet. Received a slight buff to protection and no longer requires components.
- Beta 19 - it became cheaper, and materials now affect armor rating. It now also protects against heat.