Difference between revisions of "Torture crown"
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− | {{Ideology}}{{ | + | {{Ideology}} |
+ | {{Infobox main | ||
| name = Torture crown | | name = Torture crown | ||
− | | image = Torture crown.png | + | | image = Torture crown.png |
− | | description = | + | | description = A crown-like headpiece with stubby inward-facing spikes that poke the head. It is used to induce pain in the wearer. |
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
− | | hp = | + | | tech level = Medieval |
− | | production facility 1= | + | | hp = 80 |
− | | production facility 2= | + | | production facility 1 = Fueled smithy |
− | | work to make = | + | | production facility 2 = Electric smithy |
− | | resource 1 = | + | | work to make = 1200 |
− | | resource 1 amount = | + | | work speed stat = General Labor Speed |
− | | stuff tags = | + | | resource 1 = Stuff |
− | | insulationheatfactor = | + | | resource 1 amount = 25 |
− | | insulationcoldfactor = | + | | stuff tags = Metallic, Woody |
− | | armorsharpfactor= | + | | insulationheatfactor = 0 |
− | | armorbluntfactor= | + | | insulationcoldfactor = 0 |
− | | armorheatfactor= | + | | armorsharpfactor = 0.15 |
− | | coverage = | + | | armorbluntfactor = 0.15 |
− | | layer = | + | | armorheatfactor = 0.15 |
− | | mass base = | + | | lifestage = Adult |
− | | | + | | clothing for nudity = False |
− | | | + | | coverage = Head, Left Ear, Right Ear |
− | | | + | | layer = Headgear |
− | | page verified for version = 1.3. | + | | mass base = 0.9 |
+ | | has quality = true | ||
+ | | thingCategories = Headgear | ||
+ | | tradeTags = Clothing | ||
+ | | page verified for version = 1.3.3072 | ||
}} | }} | ||
− | '''Torture crowns | + | '''Torture crowns''' are a form of [[clothing]] added by the [[Ideology DLC]]. They add [[pain]], for those who want to suffer. Despite being called "crowns", they have no relation to [[noble]]s{{RoyaltyIcon}} or more traditional [[crown]]s. {{RoyaltyIcon}} |
− | |||
− | |||
− | + | == Acquisition == | |
+ | {{Acquisition}} Torture crowns can only be crafted if you have the [[Ideoligion#Guilty|Guilty]] or [[Ideoligion#Pain Is Virtue|Pain Is Virtue]] memes.{{Check Tag|Detail needed|Does this mean the crafter has to be of the ideo, or just that a pawn with the ideo is in the colony?}} | ||
− | + | They can also occasionally be [[Trade|bought]] from bulk good traders. | |
− | |||
− | == | + | == Summary == |
+ | Wearing a torture crown inflicts {{++|5%}} [[pain]] on the wearer. It does no damage, and the pain will be removed the instant the crown is no longer worn and the amount inflicted is independent of quality or material - all torture crowns will inflict the same amount of pain. With no other sources of pain, this is insufficient to inflict any [[Consciousness]] penalties but does inflict a {{--|5}}/{{+|5}}/{{+|3}} [[mood]]let for normal, [[masochist]], and [[Ideoligion#Pain|Pain Idealizing]] pawns respectively. These thoughts do not stack, with the most positive taking precedent. | ||
− | + | Finally, for [[psycast]]ers{{RoyaltyIcon}}, pain also adds a multiplier of <code>100% + 3 × Pain percentage</code> to [[Neural Heat Recovery Rate]], or {{Good|x{{#expr:100 + (3*5)}}%}} assuming no other sources of pain besides the crown. | |
− | + | Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the [[Pain]] article for details. | |
− | ==Version | + | == Analysis == |
+ | {{Stub|section=1|reason=1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.}} | ||
+ | The obvious and intended use is to provide a mood buff to [[masochist]] and [[Ideoligion#Pain|Pain Idealizing]] pawns. The pain inflicted is minor that being closer to the [[pain shock threshold]] and a [[consciousness]] penalty matter less than the crown being incompatible with a protective helmet. While drop pod [[raids]] or [[infestation]]s mean attacks may occur on short notice, the crown can be easily and quickly swapped out for a protective helmet in most circumstances. Ideally, the crown will only be worn when a pawn requires the mood buff, such as when close to a mental break, with it being kept in storage and replaced by a helmet at other times. | ||
+ | |||
+ | There is some merit to equipping [[slave]]s with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their [[pain shock threshold]]. | ||
+ | |||
+ | === Psycasters === | ||
+ | {{Royalty|section=1}} | ||
+ | [[Psycast]]ers will also multiply their rate of neural heat recharge by a factor of {{Good|x1.15}}. The fact that this can be removed easily makes this more attractive than other sources of pain. If used in combat, consider pairing it with a [[shield belt]] or some cannon fodder as the crown does not provide significant armor, and will often provide none after weapon {{AP}}. Even high [[quality]] [[plasteel]] crowns are not particularly protective - a legendary example offers only 31%, less than a poor [[steel]] [[simple helmet]] or a normal [[thrumbofur]] [[bowler hat]]. | ||
+ | |||
+ | If [[bioferrite]]{{AnomalyIcon}} is available as a material for the crown, its psychic effects synergize well with the effects of pawn, providing a higher [[Neural Heat Recovery Rate]] than an [[eltex helmet]] and almost as much [[psychic sensitivity]] for an otherwise unenhanced 6th level psycaster. However, as the effects of both bonuses are multiplicative while those of the eltex are additive, depending on the other bonuses available to a pawn, a bioferrite crown can even outperform an [[eltex skullcap]] while being far easier to acquire at high [[qualities]]. | ||
+ | |||
+ | {{Apparel Stats Table}} | ||
+ | |||
+ | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
+ | * [[Version/1.3.3200|1.3.3200]] - Armor multipliers increased from 0 to 0.15 | ||
+ | * [[Version/1.3.3287|1.3.3287]] - Fix: Torture crown is automatically allowed by colonists' [[Menu#Outfits|clothing restrictions]]. | ||
+ | |||
+ | {{Nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
− |
Latest revision as of 11:26, 5 January 2025
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Torture crown
A crown-like headpiece with stubby inward-facing spikes that poke the head. It is used to induce pain in the wearer.
Base Stats
Apparel
- Insulation Factor - Cold
- 0×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.15
- Armor Factor - Blunt
- 0.15
- Armor Factor - Heat
- 0.15
- Clothing For Nudity
- False
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
- Lifestage
- Adult
Creation
- Work To Make
- 1,200 ticks (20 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- thingCategories
- Headgear
- tradeTags
- Clothing
Torture crowns are a form of clothing added by the Ideology DLC. They add pain, for those who want to suffer. Despite being called "crowns", they have no relation to nobles or more traditional crowns.
Acquisition[edit]
Torture crowns can be crafted at a fueled smithy or electric smithy, each requiring 25 Stuff (Metallic/Woody, 250 for SVMs) and 1,200 ticks (20 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Torture crowns can only be crafted if you have the Guilty or Pain Is Virtue memes.[Detail needed]
They can also occasionally be bought from bulk good traders.
Summary[edit]
Wearing a torture crown inflicts +5% pain on the wearer. It does no damage, and the pain will be removed the instant the crown is no longer worn and the amount inflicted is independent of quality or material - all torture crowns will inflict the same amount of pain. With no other sources of pain, this is insufficient to inflict any Consciousness penalties but does inflict a −5/+5/+3 moodlet for normal, masochist, and Pain Idealizing pawns respectively. These thoughts do not stack, with the most positive taking precedent.
Finally, for psycasters, pain also adds a multiplier of
100% + 3 × Pain percentage
to Neural Heat Recovery Rate, or ×115% assuming no other sources of pain besides the crown.
Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the Pain article for details.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.. |
The obvious and intended use is to provide a mood buff to masochist and Pain Idealizing pawns. The pain inflicted is minor that being closer to the pain shock threshold and a consciousness penalty matter less than the crown being incompatible with a protective helmet. While drop pod raids or infestations mean attacks may occur on short notice, the crown can be easily and quickly swapped out for a protective helmet in most circumstances. Ideally, the crown will only be worn when a pawn requires the mood buff, such as when close to a mental break, with it being kept in storage and replaced by a helmet at other times.
There is some merit to equipping slaves with the crown - while their mood debuff from the pain will make them rebel ever so slightly more often, they will also be slightly easier to safely down as they will be slightly closer to their pain shock threshold.
Psycasters[edit]
This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Psycasters will also multiply their rate of neural heat recharge by a factor of ×1.15. The fact that this can be removed easily makes this more attractive than other sources of pain. If used in combat, consider pairing it with a shield belt or some cannon fodder as the crown does not provide significant armor, and will often provide none after weapon AP. Even high quality plasteel crowns are not particularly protective - a legendary example offers only 31%, less than a poor steel simple helmet or a normal thrumbofur bowler hat.
If bioferrite is available as a material for the crown, its psychic effects synergize well with the effects of pawn, providing a higher Neural Heat Recovery Rate than an eltex helmet and almost as much psychic sensitivity for an otherwise unenhanced 6th level psycaster. However, as the effects of both bonuses are multiplicative while those of the eltex are additive, depending on the other bonuses available to a pawn, a bioferrite crown can even outperform an eltex skullcap while being far easier to acquire at high qualities.
Stats table
Feature | Toggle |
---|---|
Quality | ![]() ![]() |
![]() |
Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | ![]() ![]() |
9.9% | 4.5% | 4.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 15 ![]() |
Awful | ![]() |
6.48% | 3.24% | 3.24% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1250 ![]() |
Awful | ![]() |
10.26% | 4.95% | 5.85% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 117 ![]() |
Awful | ![]() |
6.48% | 3.24% | 3.24% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 127 ![]() |
Awful | ![]() |
8.1% | 4.05% | 5.4% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 26 ![]() |
Awful | ![]() |
9.72% | 4.86% | 5.85% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 79 ![]() |
Awful | ![]() |
4.86% | 4.86% | 3.6% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 17 ![]() |
Poor | ![]() ![]() |
13.2% | 6% | 6% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 22 ![]() |
Poor | ![]() |
8.64% | 4.32% | 4.32% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 1880 ![]() |
Poor | ![]() |
13.68% | 6.6% | 7.8% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 176 ![]() |
Poor | ![]() |
8.64% | 4.32% | 4.32% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 191 ![]() |
Poor | ![]() |
10.8% | 5.4% | 7.2% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 39 ![]() |
Poor | ![]() |
12.96% | 6.48% | 7.8% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 119 ![]() |
Poor | ![]() |
6.48% | 6.48% | 4.8% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 25 ![]() |
Normal | ![]() ![]() |
16.5% | 7.5% | 7.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 30 ![]() |
Normal | ![]() |
10.8% | 5.4% | 5.4% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 2505 ![]() |
Normal | ![]() |
17.1% | 8.25% | 9.75% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 235 ![]() |
Normal | ![]() |
10.8% | 5.4% | 5.4% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 255 ![]() |
Normal | ![]() |
13.5% | 6.75% | 9% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 52 ![]() |
Normal | ![]() |
16.2% | 8.1% | 9.75% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 158 ![]() |
Normal | ![]() |
8.1% | 8.1% | 6% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 33 ![]() |
Good | ![]() ![]() |
18.98% | 8.63% | 8.63% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 37 ![]() |
Good | ![]() |
12.42% | 6.21% | 6.21% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3005 ![]() |
Good | ![]() |
19.67% | 9.49% | 11.21% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 295 ![]() |
Good | ![]() |
12.42% | 6.21% | 6.21% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 320 ![]() |
Good | ![]() |
15.53% | 7.76% | 10.35% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 65 ![]() |
Good | ![]() |
18.63% | 9.32% | 11.21% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 198 ![]() |
Good | ![]() |
9.32% | 9.32% | 6.9% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 41 ![]() |
Excellent | ![]() ![]() |
21.45% | 9.75% | 9.75% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 44 ![]() |
Excellent | ![]() |
14.04% | 7.02% | 7.02% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 3505 ![]() |
Excellent | ![]() |
22.23% | 10.73% | 12.68% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 350 ![]() |
Excellent | ![]() |
14.04% | 7.02% | 7.02% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 380 ![]() |
Excellent | ![]() |
17.55% | 8.78% | 11.7% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 78 ![]() |
Excellent | ![]() |
21.06% | 10.53% | 12.68% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 235 ![]() |
Excellent | ![]() |
10.53% | 10.53% | 7.8% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 50 ![]() |
Masterwork | ![]() ![]() |
23.93% | 10.88% | 10.88% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 74 ![]() |
Masterwork | ![]() |
15.66% | 7.83% | 7.83% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 4505 ![]() |
Masterwork | ![]() |
24.8% | 11.96% | 14.14% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 585 ![]() |
Masterwork | ![]() |
15.66% | 7.83% | 7.83% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 635 ![]() |
Masterwork | ![]() |
19.58% | 9.79% | 13.05% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 130 ![]() |
Masterwork | ![]() |
23.49% | 11.75% | 14.14% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 395 ![]() |
Masterwork | ![]() |
11.75% | 11.75% | 8.7% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 83 ![]() |
Legendary | ![]() ![]() |
29.7% | 13.5% | 13.5% | 160 | -0 °C (0 °F) | +0 °C (0 °F) | 148 ![]() |
Legendary | ![]() |
19.44% | 9.72% | 9.72% | 48 | -0 °C (0 °F) | +0 °C (0 °F) | 5505 ![]() |
Legendary | ![]() |
30.78% | 14.85% | 17.55% | 224 | -0 °C (0 °F) | +0 °C (0 °F) | 1170 ![]() |
Legendary | ![]() |
19.44% | 9.72% | 9.72% | 56 | -0 °C (0 °F) | +0 °C (0 °F) | 1270 ![]() |
Legendary | ![]() |
24.3% | 12.15% | 16.2% | 80 | -0 °C (0 °F) | +0 °C (0 °F) | 260 ![]() |
Legendary | ![]() |
29.16% | 14.58% | 17.55% | 200 | -0 °C (0 °F) | +0 °C (0 °F) | 790 ![]() |
Legendary | ![]() |
14.58% | 14.58% | 10.8% | 52 | -0 °C (0 °F) | +0 °C (0 °F) | 165 ![]() |
For the full effects of qualities, see Quality.
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3200 - Armor multipliers increased from 0 to 0.15
- 1.3.3287 - Fix: Torture crown is automatically allowed by colonists' clothing restrictions.