Difference between revisions of "Veil"
(39 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Infobox main |
− | |name = | + | | name = Veil |
− | |image = War veil.png| | + | | image = War veil.png|Veil |
− | |description = A | + | | description = A piece of fabric which covers the wearer's face. {{Hover title|Only appears with the Biotech DLC enabled|It protects surprisingly well against pollution.}} |
− | |type = Gear | + | | type = Gear |
− | |type2 = | + | | type2 = Clothing |
− | |hp = 80 | + | | tech level = Neolithic |
+ | | hp = 80 | ||
| production facility 1 = Crafting spot | | production facility 1 = Crafting spot | ||
| production facility 2 = Hand tailor bench | | production facility 2 = Hand tailor bench | ||
| production facility 3 = Electric tailor bench | | production facility 3 = Electric tailor bench | ||
− | |work to make = 1400 | + | | work to make = 1400 |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 20 | + | | resource 1 amount = 20 |
− | |stuff tags = Fabric | + | | stuff tags = Fabric |
− | |armorsharpfactor= 0.2 | + | | work speed stat = General Labor Speed |
− | |armorbluntfactor= 0.2 | + | | armorsharpfactor = 0.2 |
− | |armorheatfactor= 0.2 | + | | armorbluntfactor = 0.2 |
− | |mass base = 0.08 | + | | armorheatfactor = 0.2 |
− | |insulationcoldfactor = 0.05 | + | | mass base = 0.08 |
− | |insulationheatfactor = 0.05 | + | | insulationcoldfactor = 0.05 |
− | |coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | + | | insulationheatfactor = 0.05 |
− | |layer = Headgear | + | | lifestage = Child, Adult |
+ | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
+ | | layer = Headgear | ||
| painshockthreshold = +5 | | painshockthreshold = +5 | ||
+ | | has quality = true | ||
| thingCategories = Headgear | | thingCategories = Headgear | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
+ | | tradeTags = BasicClothing | ||
}} | }} | ||
− | The ''' | + | The '''veil''' is a [[clothing]] item that provides minor protection for the head and a minor increase to [[pain shock threshold]]. |
− | ==Acquisition== | + | == Acquisition == |
− | + | {{Acquisition}} Unlike most clothing, they ''cannot'' be crafted out of [[leather]]. While in previous versions, it could only be crafted by [[New Tribe|tribal colonies]], this restriction has since been removed. | |
− | + | Veils are also commonly worn by [[Tribes|tribal pawns]] and can be purchased from their [[faction base]]s and trade caravans. | |
− | |||
− | + | It can be found on the following [[Raider#Humanlike|raider]] kinds: | |
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | [[Tribals#Breacher|Breacher]] || 100% || Poor || 50% - 180% | ||
+ | |- | ||
+ | | [[Tribals#Warrior|Warrior]] || 100% || Poor || 50% - 180% | ||
+ | |- | ||
+ | | [[Tribals#Hunter|Hunter]] || 100% || Normal || 50% - 180% | ||
+ | |} | ||
− | In | + | == Summary == |
− | {{ | + | In addition to minor head protection, a veil increases the [[pain shock threshold]] of its wearer by {{+|5%}}, allowing its wearer to take more [[pain]] before being [[downed]]. |
− | ==Version | + | If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]] {{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change. |
− | *[[Version/1.3.3066|1.3.3066]] - | + | |
+ | {{Apparel Suppression Note|-0.10}} | ||
+ | |||
+ | == Analysis == | ||
+ | Veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain. | ||
+ | |||
+ | In terms of early game, fabric-based protection, the veil faces competition with items introduced with the [[Ideology DLC]]: | ||
+ | * The [[broadwrap]]{{IdeologyIcon}} is more protective and more insulative, and costs only {{Icon Small|stuff}} 10 material more. Uniquely, the broadwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance. | ||
+ | * The [[headwrap]]{{IdeologyIcon}} costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a [[face mask]], which offers superior toxic environment resistance (for only {{Icon Small|stuff}} 10). | ||
+ | Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]]. | ||
+ | |||
+ | A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], though a [[face mask]] offers more protection and can be worn with a simple helmet. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a decently protective veil. | ||
+ | |||
+ | In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available. | ||
+ | |||
+ | {{Apparel Stats Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Renamed from '''War Veil''' -> '''Veil'''. Description changed from ''"A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage."'' -> ''"A piece of fabric which covers the wearer's face".'' | ||
+ | * ? - No longer tribal exclusive. | ||
+ | * [[Version/1.4.3525|1.4.3525]] - Fix: Veil has no toxic environment resistance despite description. | ||
{{Nav|clothing}} | {{Nav|clothing}} | ||
[[Category:Armor]] | [[Category:Armor]] |
Latest revision as of 05:18, 9 November 2024
Veil
A piece of fabric which covers the wearer's face. It protects surprisingly well against pollution.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.05×
- Insulation Factor - Heat
- 0.05×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Pain Shock Threshold
- +5%
- Lifestage
- Child, Adult
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 1,400 ticks (23.33 secs)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Fabric
- Has Quality
- True
- thingCategories
- Headgear
- defaultOutfitTags
- Soldier
- tradeTags
- BasicClothing
The veil is a clothing item that provides minor protection for the head and a minor increase to pain shock threshold.
Acquisition[edit]
Veils can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material. Unlike most clothing, they cannot be crafted out of leather. While in previous versions, it could only be crafted by tribal colonies, this restriction has since been removed.
Veils are also commonly worn by tribal pawns and can be purchased from their faction bases and trade caravans.
It can be found on the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Breacher | 100% | Poor | 50% - 180% |
Warrior | 100% | Poor | 50% - 180% |
Hunter | 100% | Normal | 50% - 180% |
Summary[edit]
In addition to minor head protection, a veil increases the pain shock threshold of its wearer by +5%, allowing its wearer to take more pain before being downed.
If the Biotech DLC is enabled, veils also increase Toxic Environment Resistance by +35%, reducing the severity gain from toxic fallout, rot stink, and pollution . It does not protect from diseases, which are not contagious between pawns in RimWorld, nor does it prevent toxic buildup from attacks such as the cobra's bite. The veil's description will also be changed to reflect this change.
A veil has a slave suppression offset of −10%. When worn by a slave, this acts as an offset to the rate at which the slave loses suppression. Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.
Analysis[edit]
Veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.
In terms of early game, fabric-based protection, the veil faces competition with items introduced with the Ideology DLC:
- The broadwrap is more protective and more insulative, and costs only 10 material more. Uniquely, the broadwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
- The headwrap costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a face mask, which offers superior toxic environment resistance (for only 10).
Note that both items require a hand tailor bench or electric tailor bench, while veils are able to be created in a crafting spot.
A hyperweave veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the Biotech DLC, though a face mask offers more protection and can be worn with a simple helmet. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a decently protective veil.
In biomes where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.
Stats table
Feature | Toggle |
---|---|
Quality |
Veil | Sharp | Blunt | Heat | HP | Insulation - Cold |
Insulation - Heat |
Market Value | |
---|---|---|---|---|---|---|---|---|
Quality | Material | |||||||
Awful | Alpaca wool | 4.32% | 0% | 13.2% | 80 | -1.2 °C (-2.2 °F) | +0.64 °C (1.2 °F) | 41 |
Awful | Bison wool | 4.32% | 0% | 13.2% | 80 | -1.04 °C (-1.9 °F) | +0.48 °C (0.9 °F) | 30 |
Awful | Cloth | 4.32% | 0% | 2.16% | 80 | -0.72 °C (-1.3 °F) | +0.72 °C (1.3 °F) | 18 |
Awful | Devilstrand | 16.8% | 4.32% | 36% | 104 | -0.8 °C (-1.4 °F) | +0.96 °C (1.7 °F) | 58 |
Awful | Hyperweave | 24% | 6.48% | 34.56% | 192 | -1.04 °C (-1.9 °F) | +1.04 °C (1.9 °F) | 93 |
Awful | Megasloth wool | 9.6% | 0% | 13.2% | 80 | -1.36 °C (-2.4 °F) | +0.48 °C (0.9 °F) | 30 |
Awful | Muffalo wool | 4.32% | 0% | 13.2% | 80 | -1.12 °C (-2 °F) | +0.48 °C (0.9 °F) | 30 |
Awful | Sheep wool | 4.32% | 0% | 13.2% | 80 | -1.04 °C (-1.9 °F) | +0.4 °C (0.7 °F) | 30 |
Awful | Synthread | 11.28% | 3.12% | 10.8% | 104 | -0.88 °C (-1.6 °F) | +0.88 °C (1.6 °F) | 43 |
Poor | Alpaca wool | 5.76% | 0% | 17.6% | 80 | -1.35 °C (-2.4 °F) | +0.72 °C (1.3 °F) | 61 |
Poor | Bison wool | 5.76% | 0% | 17.6% | 80 | -1.17 °C (-2.1 °F) | +0.54 °C (1 °F) | 44 |
Poor | Cloth | 5.76% | 0% | 2.88% | 80 | -0.81 °C (-1.5 °F) | +0.81 °C (1.5 °F) | 26 |
Poor | Devilstrand | 22.4% | 5.76% | 48% | 104 | -0.9 °C (-1.6 °F) | +1.08 °C (1.9 °F) | 86 |
Poor | Hyperweave | 32% | 8.64% | 46.08% | 192 | -1.17 °C (-2.1 °F) | +1.17 °C (2.1 °F) | 139 |
Poor | Megasloth wool | 12.8% | 0% | 17.6% | 80 | -1.53 °C (-2.8 °F) | +0.54 °C (1 °F) | 44 |
Poor | Muffalo wool | 5.76% | 0% | 17.6% | 80 | -1.26 °C (-2.3 °F) | +0.54 °C (1 °F) | 44 |
Poor | Sheep wool | 5.76% | 0% | 17.6% | 80 | -1.17 °C (-2.1 °F) | +0.45 °C (0.8 °F) | 44 |
Poor | Synthread | 15.04% | 4.16% | 14.4% | 104 | -0.99 °C (-1.8 °F) | +0.99 °C (1.8 °F) | 64 |
Normal | Alpaca wool | 7.2% | 0% | 22% | 80 | -1.5 °C (-2.7 °F) | +0.8 °C (1.4 °F) | 81 |
Normal | Bison wool | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.6 °C (1.1 °F) | 59 |
Normal | Cloth | 7.2% | 0% | 3.6% | 80 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 35 |
Normal | Devilstrand | 28% | 7.2% | 60% | 104 | -1 °C (-1.8 °F) | +1.2 °C (2.2 °F) | 115 |
Normal | Hyperweave | 40% | 10.8% | 57.6% | 192 | -1.3 °C (-2.3 °F) | +1.3 °C (2.3 °F) | 185 |
Normal | Megasloth wool | 16% | 0% | 22% | 80 | -1.7 °C (-3.1 °F) | +0.6 °C (1.1 °F) | 59 |
Normal | Muffalo wool | 7.2% | 0% | 22% | 80 | -1.4 °C (-2.5 °F) | +0.6 °C (1.1 °F) | 59 |
Normal | Sheep wool | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.5 °C (0.9 °F) | 59 |
Normal | Synthread | 18.8% | 5.2% | 18% | 104 | -1.1 °C (-2 °F) | +1.1 °C (2 °F) | 85 |
Good | Alpaca wool | 8.28% | 0% | 25.3% | 80 | -1.65 °C (-3 °F) | +0.88 °C (1.6 °F) | 101 |
Good | Bison wool | 8.28% | 0% | 25.3% | 80 | -1.43 °C (-2.6 °F) | +0.66 °C (1.2 °F) | 74 |
Good | Cloth | 8.28% | 0% | 4.14% | 80 | -0.99 °C (-1.8 °F) | +0.99 °C (1.8 °F) | 44 |
Good | Devilstrand | 32.2% | 8.28% | 69% | 104 | -1.1 °C (-2 °F) | +1.32 °C (2.4 °F) | 144 |
Good | Hyperweave | 46% | 12.42% | 66.24% | 192 | -1.43 °C (-2.6 °F) | +1.43 °C (2.6 °F) | 230 |
Good | Megasloth wool | 18.4% | 0% | 25.3% | 80 | -1.87 °C (-3.4 °F) | +0.66 °C (1.2 °F) | 74 |
Good | Muffalo wool | 8.28% | 0% | 25.3% | 80 | -1.54 °C (-2.8 °F) | +0.66 °C (1.2 °F) | 74 |
Good | Sheep wool | 8.28% | 0% | 25.3% | 80 | -1.43 °C (-2.6 °F) | +0.55 °C (1 °F) | 74 |
Good | Synthread | 21.62% | 5.98% | 20.7% | 104 | -1.21 °C (-2.2 °F) | +1.21 °C (2.2 °F) | 106 |
Excellent | Alpaca wool | 9.36% | 0% | 28.6% | 80 | -1.8 °C (-3.2 °F) | +0.96 °C (1.7 °F) | 122 |
Excellent | Bison wool | 9.36% | 0% | 28.6% | 80 | -1.56 °C (-2.8 °F) | +0.72 °C (1.3 °F) | 89 |
Excellent | Cloth | 9.36% | 0% | 4.68% | 80 | -1.08 °C (-1.9 °F) | +1.08 °C (1.9 °F) | 53 |
Excellent | Devilstrand | 36.4% | 9.36% | 78% | 104 | -1.2 °C (-2.2 °F) | +1.44 °C (2.6 °F) | 173 |
Excellent | Hyperweave | 52% | 14.04% | 74.88% | 192 | -1.56 °C (-2.8 °F) | +1.56 °C (2.8 °F) | 275 |
Excellent | Megasloth wool | 20.8% | 0% | 28.6% | 80 | -2.04 °C (-3.7 °F) | +0.72 °C (1.3 °F) | 89 |
Excellent | Muffalo wool | 9.36% | 0% | 28.6% | 80 | -1.68 °C (-3 °F) | +0.72 °C (1.3 °F) | 89 |
Excellent | Sheep wool | 9.36% | 0% | 28.6% | 80 | -1.56 °C (-2.8 °F) | +0.6 °C (1.1 °F) | 89 |
Excellent | Synthread | 24.44% | 6.76% | 23.4% | 104 | -1.32 °C (-2.4 °F) | +1.32 °C (2.4 °F) | 128 |
Masterwork | Alpaca wool | 10.44% | 0% | 31.9% | 80 | -2.25 °C (-4.1 °F) | +1.2 °C (2.2 °F) | 200 |
Masterwork | Bison wool | 10.44% | 0% | 31.9% | 80 | -1.95 °C (-3.5 °F) | +0.9 °C (1.6 °F) | 148 |
Masterwork | Cloth | 10.44% | 0% | 5.22% | 80 | -1.35 °C (-2.4 °F) | +1.35 °C (2.4 °F) | 88 |
Masterwork | Devilstrand | 40.6% | 10.44% | 87% | 104 | -1.5 °C (-2.7 °F) | +1.8 °C (3.2 °F) | 285 |
Masterwork | Hyperweave | 58% | 15.66% | 83.52% | 192 | -1.95 °C (-3.5 °F) | +1.95 °C (3.5 °F) | 460 |
Masterwork | Megasloth wool | 23.2% | 0% | 31.9% | 80 | -2.55 °C (-4.6 °F) | +0.9 °C (1.6 °F) | 148 |
Masterwork | Muffalo wool | 10.44% | 0% | 31.9% | 80 | -2.1 °C (-3.8 °F) | +0.9 °C (1.6 °F) | 148 |
Masterwork | Sheep wool | 10.44% | 0% | 31.9% | 80 | -1.95 °C (-3.5 °F) | +0.75 °C (1.4 °F) | 148 |
Masterwork | Synthread | 27.26% | 7.54% | 26.1% | 104 | -1.65 °C (-3 °F) | +1.65 °C (3 °F) | 210 |
Legendary | Alpaca wool | 12.96% | 0% | 39.6% | 80 | -2.7 °C (-4.9 °F) | +1.44 °C (2.6 °F) | 405 |
Legendary | Bison wool | 12.96% | 0% | 39.6% | 80 | -2.34 °C (-4.2 °F) | +1.08 °C (1.9 °F) | 295 |
Legendary | Cloth | 12.96% | 0% | 6.48% | 80 | -1.62 °C (-2.9 °F) | +1.62 °C (2.9 °F) | 175 |
Legendary | Devilstrand | 50.4% | 12.96% | 108% | 104 | -1.8 °C (-3.2 °F) | +2.16 °C (3.9 °F) | 575 |
Legendary | Hyperweave | 72% | 19.44% | 103.68% | 192 | -2.34 °C (-4.2 °F) | +2.34 °C (4.2 °F) | 925 |
Legendary | Megasloth wool | 28.8% | 0% | 39.6% | 80 | -3.06 °C (-5.5 °F) | +1.08 °C (1.9 °F) | 295 |
Legendary | Muffalo wool | 12.96% | 0% | 39.6% | 80 | -2.52 °C (-4.5 °F) | +1.08 °C (1.9 °F) | 295 |
Legendary | Sheep wool | 12.96% | 0% | 39.6% | 80 | -2.34 °C (-4.2 °F) | +0.9 °C (1.6 °F) | 295 |
Legendary | Synthread | 33.84% | 9.36% | 32.4% | 104 | -1.98 °C (-3.6 °F) | +1.98 °C (3.6 °F) | 425 |
For the full effects of qualities, see Quality.
Version history[edit]
- 1.3.3066 - Renamed from War Veil -> Veil. Description changed from "A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage." -> "A piece of fabric which covers the wearer's face".
- ? - No longer tribal exclusive.
- 1.4.3525 - Fix: Veil has no toxic environment resistance despite description.