Difference between revisions of "Veil"
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| type = Gear | | type = Gear | ||
| type2 = Armor | | type2 = Armor | ||
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| hp = 80 | | hp = 80 | ||
| production facility 1 = Crafting spot | | production facility 1 = Crafting spot |
Revision as of 04:56, 31 August 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Veil
A piece of fabric which covers the wearer's face.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.05×
- Insulation Factor - Heat
- 0.05×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Pain Shock Threshold
- +5%
- Coverage
- Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
- Layer
- Headgear
Creation
- Work To Make
- 1,400 ticks (23.33 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Soldier
The veil is a clothing item that provides minor protection for the head and increases the pain threshold of its wearer by 5%, allowing its wearer to take more damage before crumpling.
Acquisition
Veils can be crafted at a Crafting spot, Hand tailor bench or Electric tailor bench. They require 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work. Unlike most clothing, they cannot be crafted out of leather.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs PST explanation. |
When worn by a slave, a veil increases the rate that suppression is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs comparsion with more headgear, especially ideology headgear and doubly so with the Broadwrap. |
Veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.
A hyperweave veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. While hyperweave is generally best saved for dusters, the small amount used needed for a veil can be used to get some utility out of left over stocks.
In biomes where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Veil | 7.2% | 0% | 22% | 80 | -1.5 °C (-2.7 °F) | +0.8 °C (1.4 °F) | 81 |
Bison wool Veil | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.6 °C (1.1 °F) | 59 |
Cloth Veil | 7.2% | 0% | 3.6% | 80 | -0.9 °C (-1.6 °F) | +0.9 °C (1.6 °F) | 35 |
Devilstrand Veil | 28% | 7.2% | 60% | 104 | -1 °C (-1.8 °F) | +1.2 °C (2.2 °F) | 115 |
Hyperweave Veil | 40% | 10.8% | 57.6% | 192 | -1.3 °C (-2.3 °F) | +1.3 °C (2.3 °F) | 185 |
Megasloth wool Veil | 16% | 0% | 22% | 80 | -1.7 °C (-3.1 °F) | +0.6 °C (1.1 °F) | 59 |
Muffalo wool Veil | 7.2% | 0% | 22% | 80 | -1.4 °C (-2.5 °F) | +0.6 °C (1.1 °F) | 59 |
Sheep wool Veil | 7.2% | 0% | 22% | 80 | -1.3 °C (-2.3 °F) | +0.5 °C (0.9 °F) | 59 |
Synthread Veil | 18.8% | 5.2% | 18% | 104 | -1.1 °C (-2 °F) | +1.1 °C (2 °F) | 85 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 1.3.3066 - Renamed from War Veil -> Veil. Description changed from "A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage." -> "A piece of fabric which covers the wearer's face".
- ? - No longer tribal exclusive.