Difference between revisions of "Mechlord helmet"
Jump to navigation
Jump to search
(added stats) |
|||
Line 4: | Line 4: | ||
| name = Mechlord helmet | | name = Mechlord helmet | ||
| image = MechlordHelmet.png | | image = MechlordHelmet.png | ||
− | | description = | + | | description = A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor. |
| type = Gear | | type = Gear | ||
| type2 = | | type2 = | ||
| tech level = | | tech level = | ||
− | | hp = | + | | hp = 240 |
− | | mass base = | + | | mass base = 0.08 |
− | | production facility 1 = | + | | production facility 1 = Fabrication bench |
| production facility 2 = | | production facility 2 = | ||
− | | research = | + | | research = UltraMechtech |
− | | work to make = | + | | work to make = 15750 |
− | | resource 1 = | + | | resource 1 = Plasteel |
− | | resource 1 amount = | + | | resource 1 amount = 120 |
+ | | resource 2 = Advanced component | ||
+ | | resource 2 amount = 6 | ||
+ | | resource 3 = Nanostructuring chip | ||
+ | | resource 3 amount = 2 | ||
| stuff tags = | | stuff tags = | ||
− | | armorsharpfactor= | + | | armorsharpfactor= 0.92 |
− | | armorbluntfactor= | + | | armorbluntfactor= 0.4 |
− | | armorheatfactor= | + | | armorheatfactor= 0.46 |
− | | insulationcoldfactor = | + | | insulationcoldfactor = 4 |
− | | insulationheatfactor = | + | | insulationheatfactor = 2 |
− | | coverage = | + | | coverage = FullHead |
− | | layer = | + | | layer = Overhead |
| thingCategories = | | thingCategories = | ||
| tags = | | tags = | ||
Line 37: | Line 41: | ||
? | ? | ||
== Analysis == | == Analysis == | ||
− | + | They provide the same protection as a Recon Helmet and increase bandwidth by 12. | |
+ | |||
{{Apparel Quality Table}} | {{Apparel Quality Table}} | ||
Revision as of 19:53, 25 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mechlord helmet
A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
Base Stats
- Type
- Gear
- Mass
- 0.08 kg
- HP
- 240
Apparel
- Insulation Factor - Cold
- 4×
- Insulation Factor - Heat
- 2×
- Armor Factor - Sharp
- 0.92
- Armor Factor - Blunt
- 0.4
- Armor Factor - Heat
- 0.46
- Coverage
- FullHead
- Layer
- Overhead
Creation
- Required Research
- Ultramechtech
- Work To Make
- 15,750 ticks (4.38 mins)
- Resources to make
- 120 + 6 + Nanostructuring chip (Error: Page does not exist) 2
The mechlord helmet is a piece of apparel added by the Biotech DLC.
Acquisition
Mechlord helmets can be crafted at a Fabrication bench once the Ultra mechtech research project has been completed. They require 120 Plasteel, 6 Advanced components, 2 Nano structuring chips, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 7.
Summary
?
Analysis
They provide the same protection as a Recon Helmet and increase bandwidth by 12.
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.