Difference between revisions of "Mechcommander helmet"
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Revision as of 17:37, 14 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mechcommander helmet
A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs.
Base Stats
Apparel
- Insulation - Cold
- 3 °C (5.4 °F)
- Insulation - Heat
- 1.5 °C (2.7 °F)
- Armor - Sharp
- 69%
- Armor - Blunt
- 30%
- Armor - Heat
- 34.5%
- Coverage
- Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
- Layer
- Headgear
Creation
- Required Research
- Standard mechtech
- Skill Required
- Crafting 6
- Work To Make
- 15,750 ticks (4.38 mins)
Technical
- thingCategories
- ArmorHeadgear
The mechcommander helmet is a piece of apparel added by the Biotech DLC.
Acquisition
Mechcommander helmets can be crafted at a Machining table once the Standard mechtech research project has been completed. They require 60 Plasteel, 6 Components, 1 Signal chip, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 6.
Summary
? +6 Bandwidth
Analysis
? Roughly equivalent to a steel flak helmet but covers full face and gives bandwidth
Stats table
For the full effects of qualities, see Quality.
Version history
- Biotech DLC Release - Added.