Difference between revisions of "Simple helmet"

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Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage.  
 
Protection offered by a simple helmet depends on its [[quality]] and [[material]]. It has a material effect multiplier of 50% for all types of damage.  
  
===Comparisons===
+
=== Comparisons ===
 
*A steel simple helmet can beat all but the highest [[quality]] [[war mask]]s, and is on par with an expensive [[hyperweave]] [[veil]], beating all other materials.  
 
*A steel simple helmet can beat all but the highest [[quality]] [[war mask]]s, and is on par with an expensive [[hyperweave]] [[veil]], beating all other materials.  
 
*A steel [[flak helmet]] beats even a plasteel simple helmet. However, flak helmets require [[component]]s (often in high demand) and [[plasteel]] (which may be hard to get early on).
 
*A steel [[flak helmet]] beats even a plasteel simple helmet. However, flak helmets require [[component]]s (often in high demand) and [[plasteel]] (which may be hard to get early on).
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Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the [[cataphract helmet]] {{RoyaltyIcon}}. However, this is unlikely to be relevant in most circumstances.
 
Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the [[cataphract helmet]] {{RoyaltyIcon}}. However, this is unlikely to be relevant in most circumstances.
  
{{Apparel Material Table}}
+
{{Apparel Quality Table}}
  
==Styles==
+
== Styles ==
 
{{Ideology|No category}}
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Revision as of 08:27, 21 March 2023

Simple helmet

Simple helmet

A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks.

Base Stats

Type
GearArmor
Tech Level
Industrial
Mass
2 kg
HP
100

Apparel

Insulation Factor - Cold
0.15×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0.5
Armor Factor - Blunt
0.5
Armor Factor - Heat
0.5
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Work To Make
3,200 ticks (53.33 secs)
Stuff Tags
Metallic
Resources to make
Stuff 40
Technical
thingCategories
ArmorHeadgear
defaultOutfitTags
Soldier
tags
IndustrialMilitaryBasic


The simple helmet is the first available headgear that can be crafted from metal.

Acquisition

Simple helmets can be manufactured at a fueled or electric smithy with a crafting skill of at least 5. Requires 40 metallic materials and 3,200 ticks (53.33 secs) of work. Usage of different materials enhances protection offered and durability. Can be purchased via trading or looted from Outlanders and Pirates.

Analysis

Simple helmets are a relatively cheap way to protect the head, a vital part of any pawn. They don't provide much insultation - if temperature is an issue, you may want to wear hats like a cowboy hat or tuque instead. In the early game, or when dealing with large numbers of pawns, the simple helmet provides a decent amount of protection for a small amount of resources.

Protection offered by a simple helmet depends on its quality and material. It has a material effect multiplier of 50% for all types of damage.

Comparisons

  • A steel simple helmet can beat all but the highest quality war masks, and is on par with an expensive hyperweave veil, beating all other materials.
  • A steel flak helmet beats even a plasteel simple helmet. However, flak helmets require components (often in high demand) and plasteel (which may be hard to get early on).

Simple helmets are fairly heavy with a mass of 2kg - tied for the heaviest headpiece with the cataphract helmet Content added by the Royalty DLC. However, this is unlikely to be relevant in most circumstances.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Simple helmet Simple helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 33% 15% 15% 200 -0.3 °C (-0.5 °F) +0 °C (0 °F) 29 Silver
    Awful Gold Gold 21.6% 10.8% 10.8% 60 -0.36 °C (-0.6 °F) +0 °C (0 °F) 2005 Silver
    Awful Plasteel Plasteel 34.2% 16.5% 19.5% 280 -0.36 °C (-0.6 °F) +0 °C (0 °F) 193 Silver
    Awful Silver Silver 21.6% 10.8% 10.8% 70 -0.36 °C (-0.6 °F) +0 °C (0 °F) 205 Silver
    Awful Steel Steel 27% 13.5% 18% 100 -0.36 °C (-0.6 °F) +0 °C (0 °F) 44 Silver
    Awful Uranium Uranium 32.4% 16.2% 19.5% 250 -0.36 °C (-0.6 °F) +0 °C (0 °F) 131 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 44% 20% 20% 200 -0.3375 °C (-0.6 °F) +0 °C (0 °F) 44 Silver
    Poor Gold Gold 28.8% 14.4% 14.4% 60 -0.405 °C (-0.7 °F) +0 °C (0 °F) 3010 Silver
    Poor Plasteel Plasteel 45.6% 22% 26% 280 -0.405 °C (-0.7 °F) +0 °C (0 °F) 290 Silver
    Poor Silver Silver 28.8% 14.4% 14.4% 70 -0.405 °C (-0.7 °F) +0 °C (0 °F) 310 Silver
    Poor Steel Steel 36% 18% 24% 100 -0.405 °C (-0.7 °F) +0 °C (0 °F) 66 Silver
    Poor Uranium Uranium 43.2% 21.6% 26% 250 -0.405 °C (-0.7 °F) +0 °C (0 °F) 196 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 55% 25% 25% 200 -0.375 °C (-0.7 °F) +0 °C (0 °F) 59 Silver
    Normal Gold Gold 36% 18% 18% 60 -0.45 °C (-0.8 °F) +0 °C (0 °F) 4010 Silver
    Normal Plasteel Plasteel 57% 27.5% 32.5% 280 -0.45 °C (-0.8 °F) +0 °C (0 °F) 385 Silver
    Normal Silver Silver 36% 18% 18% 70 -0.45 °C (-0.8 °F) +0 °C (0 °F) 410 Silver
    Normal Steel Steel 45% 22.5% 30% 100 -0.45 °C (-0.8 °F) +0 °C (0 °F) 88 Silver
    Normal Uranium Uranium 54% 27% 32.5% 250 -0.45 °C (-0.8 °F) +0 °C (0 °F) 260 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 63.25% 28.75% 28.75% 200 -0.4125 °C (-0.7 °F) +0 °C (0 °F) 74 Silver
    Good Gold Gold 41.4% 20.7% 20.7% 60 -0.495 °C (-0.9 °F) +0 °C (0 °F) 4510 Silver
    Good Plasteel Plasteel 65.55% 31.63% 37.38% 280 -0.495 °C (-0.9 °F) +0 °C (0 °F) 480 Silver
    Good Silver Silver 41.4% 20.7% 20.7% 70 -0.495 °C (-0.9 °F) +0 °C (0 °F) 515 Silver
    Good Steel Steel 51.75% 25.88% 34.5% 100 -0.495 °C (-0.9 °F) +0 °C (0 °F) 109 Silver
    Good Uranium Uranium 62.1% 31.05% 37.38% 250 -0.495 °C (-0.9 °F) +0 °C (0 °F) 325 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 71.5% 32.5% 32.5% 200 -0.45 °C (-0.8 °F) +0 °C (0 °F) 88 Silver
    Excellent Gold Gold 46.8% 23.4% 23.4% 60 -0.54 °C (-1 °F) +0 °C (0 °F) 5010 Silver
    Excellent Plasteel Plasteel 74.1% 35.75% 42.25% 280 -0.54 °C (-1 °F) +0 °C (0 °F) 580 Silver
    Excellent Silver Silver 46.8% 23.4% 23.4% 70 -0.54 °C (-1 °F) +0 °C (0 °F) 615 Silver
    Excellent Steel Steel 58.5% 29.25% 39% 100 -0.54 °C (-1 °F) +0 °C (0 °F) 131 Silver
    Excellent Uranium Uranium 70.2% 35.1% 42.25% 250 -0.54 °C (-1 °F) +0 °C (0 °F) 395 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 79.75% 36.25% 36.25% 200 -0.5625 °C (-1 °F) +0 °C (0 °F) 147 Silver
    Masterwork Gold Gold 52.2% 26.1% 26.1% 60 -0.675 °C (-1.2 °F) +0 °C (0 °F) 6010 Silver
    Masterwork Plasteel Plasteel 82.65% 39.88% 47.13% 280 -0.675 °C (-1.2 °F) +0 °C (0 °F) 965 Silver
    Masterwork Silver Silver 52.2% 26.1% 26.1% 70 -0.675 °C (-1.2 °F) +0 °C (0 °F) 1030 Silver
    Masterwork Steel Steel 65.25% 32.63% 43.5% 100 -0.675 °C (-1.2 °F) +0 °C (0 °F) 220 Silver
    Masterwork Uranium Uranium 78.3% 39.15% 47.13% 250 -0.675 °C (-1.2 °F) +0 °C (0 °F) 655 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 99% 45% 45% 200 -0.675 °C (-1.2 °F) +0 °C (0 °F) 295 Silver
    Legendary Gold Gold 64.8% 32.4% 32.4% 60 -0.81 °C (-1.5 °F) +0 °C (0 °F) 7010 Silver
    Legendary Plasteel Plasteel 102.6% 49.5% 58.5% 280 -0.81 °C (-1.5 °F) +0 °C (0 °F) 1925 Silver
    Legendary Silver Silver 64.8% 32.4% 32.4% 70 -0.81 °C (-1.5 °F) +0 °C (0 °F) 2055 Silver
    Legendary Steel Steel 81% 40.5% 54% 100 -0.81 °C (-1.5 °F) +0 °C (0 °F) 435 Silver
    Legendary Uranium Uranium 97.2% 48.6% 58.5% 250 -0.81 °C (-1.5 °F) +0 °C (0 °F) 1310 Silver

    For the full effects of qualities, see Quality.

  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    • Prior to Alpha 17, it was known as the Military helmet. In Alpha 17, it has been renamed, received a slight buff to protection and no longer required components.
    • In Beta 19 it became cheaper, and materials now affect armor rating. It also protects against heat.