Difference between revisions of "Plate armor"
m (→Analysis) |
|||
Line 50: | Line 50: | ||
== Analysis == | == Analysis == | ||
− | + | Plate is tied with the much more protective [[cataphract armor]]{{RoyaltyIcon}} for most severe movement penalty of armor, at -0.8c/s. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel. | |
− | + | ===Compared to flak=== | |
+ | Flak vests cost {{Required Resources|Flak vest}}, cheaper than a set of steel plate armor ({{icon Small|steel||170}}). The vest ''alone'' has 100% Sharp and 36% Blunt armor, which is much higher Sharp protection than steel plate, and higher Sharp armor than the much more expensive plasteel plate armor. Sharp damage is the most common form of damage. Vests protect the torso, neck, and vital organs. Plate also covers the arms and legs. While the limbs are important to pawn function, plate offers much worse protection to the torso - the body part most likely to be hit - and less protection towards actually vital parts. | ||
− | + | Flak vests can also be worn with [[flak jacket]]s and [[flak pants]], the full combination being a fair bit more expensive than steel plate ({{icon Small|steel||190}} + {{icon Small|cloth||110}} + {{icon Small|component||3}}). Both jackets and pants provide a base of 40% Sharp and 8% Blunt armor to the arms / legs, respectively, still worse than plate. However, the jacket also protects the torso and neck, for an even larger disparity. In addition, vests can be worn with [[duster]]s of a protective material like [[devilstrand]] or [[thrumbofur]] for even greater protection for the torso, neck, arms, and legs. | |
− | A ''legendary'' steel plate armor is equivalent to normal cataphract armor at 1/3 of the market value, while legendary plasteel plate armor is equivalent to excellent cataphract while costing 40 less plasteel to produce. With a [[Ideoligion#Roles|Production Specialist]]{{IdeologyIcon}} and a [[Genies|Genie]]{{BiotechIcon}} (or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game. | + | Steel/plasteel plate armor always has higher Heat armor than the flak combination. However, a [[devilstrand]] [[duster]] beats any set of plate against Heat. Plate armor also has -0.8c/s movement speed, while each piece of flak armor only gives -0.12c/s. Each piece of flak armor has 200 HP, while the entire set of steel plate has 290 HP. |
+ | |||
+ | Overall, plate, even when made of plasteel, is nearly always overshadowed by flak armor, due to flak's superior Sharp armor values in the places that matter the most. Thus, researching [[Research#Flak armor|Flak armor]] is often a high priority. The large resource investment for a set of non-wood plate armor is usually not worth it, when compared to just researching flak armor. Even then, [[raider]]s can come with pieces of flak armor, negating any of plate's research advantages. | ||
+ | |||
+ | ===Compared to power armor=== | ||
+ | A set of plasteel plate armor is more expensive in value than [[recon armor]]; it protects the same body parts, is worse against Sharp damage, and ''very'' slightly better against Blunt / Heat. Its movement penalty is heavier at -0.8c/s, compared to no penalty for recon armor. Plasteel plate has 2 advantages: one is that it doesn't require [[advanced component]]s. The second, is that with 810 hp, it lasts much longer than the recon and marine armor, which have 280 HP or 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor. | ||
+ | |||
+ | A ''legendary'' steel plate armor is equivalent to normal [[cataphract armor]]{{RoyaltyIcon}} at 1/3 of the market value, while legendary plasteel plate armor is equivalent to excellent cataphract while costing 40 less plasteel to produce. With a [[Ideoligion#Roles|Production Specialist]]{{IdeologyIcon}} and a [[Genies|Genie]]{{BiotechIcon}} (or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} |
Revision as of 02:26, 21 January 2023
Plate armor
Overlapping solid plates of armor covering the entire body from neck to feet.
Base Stats
Apparel
- Insulation Factor - Cold
- 1.0×
- Insulation Factor - Heat
- 0.0×
- Armor Factor - Sharp
- 0.73
- Armor Factor - Blunt
- 0.73
- Armor Factor - Heat
- 0.73
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
Creation
- Required Research
- Plate armor
- Skill Required
- Crafting 7
- Work To Make
- 38,000 ticks (10.56 mins)
- Stuff Tags
- Metallic, Woody
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardLowFreq, RewardStandardQualitySuper
- defaultOutfitTags
- Soldier
- tags
- MedievalMilitary
Plate armor is a type of apparel (armor) that functions as low-tech full body armor. It can be crafted out of various materials.
It has a heavy move speed penalty of -0.8 c/s when worn. As such, it may be wise to leave it in a stockpile until entering combat.
Acquisition
Plate armor can be crafted at a Fueled smithy or Electric smithy once the Plate armor research project has been completed. They require 170 Stuff (Metallic/Woody, 1700 for SMVs), 38,000 ticks (10.56 mins) of work, and a Crafting skill of 7.
It can also be found on the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Archer chief | 100% | Normal | 100% |
Berserker chief | 100% | Normal | 100% |
Champion | 100% | Normal | 70-100% |
Analysis
Plate is tied with the much more protective cataphract armor for most severe movement penalty of armor, at -0.8c/s. Plate also tends to be cheaper to make in terms of materials, but has less base durability. This can be mitigated by making it with more durable materials, such as plasteel.
Compared to flak
Flak vests cost 60 Steel, 30 Cloth, 1 Component, cheaper than a set of steel plate armor ( 170). The vest alone has 100% Sharp and 36% Blunt armor, which is much higher Sharp protection than steel plate, and higher Sharp armor than the much more expensive plasteel plate armor. Sharp damage is the most common form of damage. Vests protect the torso, neck, and vital organs. Plate also covers the arms and legs. While the limbs are important to pawn function, plate offers much worse protection to the torso - the body part most likely to be hit - and less protection towards actually vital parts.
Flak vests can also be worn with flak jackets and flak pants, the full combination being a fair bit more expensive than steel plate ( 190 + 110 + 3). Both jackets and pants provide a base of 40% Sharp and 8% Blunt armor to the arms / legs, respectively, still worse than plate. However, the jacket also protects the torso and neck, for an even larger disparity. In addition, vests can be worn with dusters of a protective material like devilstrand or thrumbofur for even greater protection for the torso, neck, arms, and legs.
Steel/plasteel plate armor always has higher Heat armor than the flak combination. However, a devilstrand duster beats any set of plate against Heat. Plate armor also has -0.8c/s movement speed, while each piece of flak armor only gives -0.12c/s. Each piece of flak armor has 200 HP, while the entire set of steel plate has 290 HP.
Overall, plate, even when made of plasteel, is nearly always overshadowed by flak armor, due to flak's superior Sharp armor values in the places that matter the most. Thus, researching Flak armor is often a high priority. The large resource investment for a set of non-wood plate armor is usually not worth it, when compared to just researching flak armor. Even then, raiders can come with pieces of flak armor, negating any of plate's research advantages.
Compared to power armor
A set of plasteel plate armor is more expensive in value than recon armor; it protects the same body parts, is worse against Sharp damage, and very slightly better against Blunt / Heat. Its movement penalty is heavier at -0.8c/s, compared to no penalty for recon armor. Plasteel plate has 2 advantages: one is that it doesn't require advanced components. The second, is that with 810 hp, it lasts much longer than the recon and marine armor, which have 280 HP or 340 HP respectively. However, these are not usually worth it, unless you have a large surplus on plasteel and are unable to create power armor.
A legendary steel plate armor is equivalent to normal cataphract armor at 1/3 of the market value, while legendary plasteel plate armor is equivalent to excellent cataphract while costing 40 less plasteel to produce. With a Production Specialist and a Genie (or anyone with the Great Crafting gene), masterwork and legendary quality armors can be created from the beginning of the game.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Wooden Plate armor | 39.42% | 39.42% | 29.2% | 188.5 | -8 °C (-14.4 °F) | +0 °C (0 °F) | 300 |
Bioferrite Plate armor | 80.3% | 36.5% | 36.5% | 580 | -2.5 °C (-4.5 °F) | +0 °C (0 °F) | 470 |
Golden Plate armor | 52.56% | 26.28% | 26.28% | 174 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 17125 |
Plasteel Plate armor | 83.22% | 40.15% | 47.45% | 812 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1830 |
Silver Plate armor | 52.56% | 26.28% | 26.28% | 203 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1835 |
Steel Plate armor | 65.7% | 32.85% | 43.8% | 290 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 460 |
Uranium Plate armor | 78.84% | 39.42% | 47.45% | 725 | -3 °C (-5.4 °F) | +0 °C (0 °F) | 1280 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Protection Charts
Sharp Armor | Blunt Armor |
---|---|
Sharp Armor | Blunt Armor |
---|---|
Trivia
Every set of plate armor found on an Imperial Champion will be white.