Difference between revisions of "Veil"

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|layer = Headgear
 
|layer = Headgear
 
| painshockthreshold = +5
 
| painshockthreshold = +5
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| thingCategories = Headgear
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| defaultOutfitTags = Soldier
 
}}
 
}}
 
The '''war veil''' is a tribal clothing item. When worn, it provides minor protection for the head and increases the [[Pain Shock Threshold|pain threshold]] of its wearer by 5%, allowing its wearer to take more damage before crumpling.
 
The '''war veil''' is a tribal clothing item. When worn, it provides minor protection for the head and increases the [[Pain Shock Threshold|pain threshold]] of its wearer by 5%, allowing its wearer to take more damage before crumpling.

Revision as of 04:03, 8 April 2021

War veil

War veil

A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage.

Base Stats

Type
GearArmor
Mass
0.08 kg
HP
80

Apparel

Insulation Factor - Cold
0.05×
Insulation Factor - Heat
0.05×
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Pain Shock Threshold
+5%
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Work To Make
1,400 ticks (23.33 secs)
Stuff Tags
Fabric
Resources to make
Stuff 20
Technical
thingCategories
Headgear
defaultOutfitTags
Soldier


The war veil is a tribal clothing item. When worn, it provides minor protection for the head and increases the pain threshold of its wearer by 5%, allowing its wearer to take more damage before crumpling.

Acquisition

War veils can only be made by tribal factions. They're crafted using 20 of any fabric and 24 work at a crafting spot or tailor benches. Unlike most clothing, they cannot be crafted out of leather.

Analysis

War veils don't increase the pain shock threshold as much as war masks, and offer less armor when crafted with anything other than devilstrand, synthread, or hyperweave, all of which are costly to obtain.

A hyperweave war veil is competitive with a steel simple helmet of the same quality. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. While hyperweave is generally best saved for dusters, the small amount used needed for a veil can be used to get some utility out of left over stocks.

In biomes where wood isn't easily accessible, war veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Alpaca wool Veil 7.2% 0% 22% 80 -1.5 °C (-2.7 °F) +0.8 °C (1.4 °F) 81 Silver
    Bison wool Veil 7.2% 0% 22% 80 -1.3 °C (-2.3 °F) +0.6 °C (1.1 °F) 59 Silver
    Cloth Veil 7.2% 0% 3.6% 80 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 35 Silver
    Devilstrand Veil 28% 7.2% 60% 104 -1 °C (-1.8 °F) +1.2 °C (2.2 °F) 115 Silver
    Hyperweave Veil 40% 10.8% 57.6% 192 -1.3 °C (-2.3 °F) +1.3 °C (2.3 °F) 185 Silver
    Megasloth wool Veil 16% 0% 22% 80 -1.7 °C (-3.1 °F) +0.6 °C (1.1 °F) 59 Silver
    Muffalo wool Veil 7.2% 0% 22% 80 -1.4 °C (-2.5 °F) +0.6 °C (1.1 °F) 59 Silver
    Sheep wool Veil 7.2% 0% 22% 80 -1.3 °C (-2.3 °F) +0.5 °C (0.9 °F) 59 Silver
    Synthread Veil 18.8% 5.2% 18% 104 -1.1 °C (-2 °F) +1.1 °C (2 °F) 85 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.