Difference between revisions of "Broadwrap"
Line 25: | Line 25: | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
− | '''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. | + | '''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. It provides most insulation and good protection for [[clothing]] based headwear, and covers the entire head, neck and shoulders of the wearer. |
+ | |||
==Acquisition== | ==Acquisition== | ||
− | Broadwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each broadwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | + | Broadwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each broadwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps. |
==Summary== | ==Summary== | ||
− | The | + | The broadwrap is unusual in that it occupies the [[Clothing Layers|Headgear layer]] and covers, not only the entire head, but the [[Table of Human Body Parts|neck and shoulders]] as well. This allows it to stack protection to those body parts with non-Headgear layer items, including [[duster]]s, [[flak vest]]s, and [[power armor]]. |
+ | |||
+ | Also note that this layer-coverage combination means it is the only item that conflicts with the [[slave collar]] as of [[Version/1.3.3117|1.3.3117]], as the collar also covers the neck and occupies the Headgear layer. | ||
==Analysis== | ==Analysis== |
Revision as of 00:10, 21 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Broadwrap
"Wrapped fabric sheets that loosely cover the wearer's head and shoulders."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.2×
- Insulation Factor - Heat
- 0.2×
- Armor Factor - Sharp
- 0.25
- Armor Factor - Blunt
- 0.25
- Armor Factor - Heat
- 0.25
- Coverage
- Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
- Layer
- Headgear
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- Neolithic
Broadwraps are a form of clothing added by the Ideology DLC. It provides most insulation and good protection for clothing based headwear, and covers the entire head, neck and shoulders of the wearer.
Acquisition
Broadwraps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each broadwrap requires 30 Stuff (Fabric) and 1,800 ticks (30 secs) of work. Leathers cannot be used to craft broadwraps.
Summary
The broadwrap is unusual in that it occupies the Headgear layer and covers, not only the entire head, but the neck and shoulders as well. This allows it to stack protection to those body parts with non-Headgear layer items, including dusters, flak vests, and power armor.
Also note that this layer-coverage combination means it is the only item that conflicts with the slave collar as of 1.3.3117, as the collar also covers the neck and occupies the Headgear layer.
Analysis
In coverage of the body, being the only headwear to cover both shoulders, it offers the most complete coverage of all options. Minus some late game armor helmets, no other headwear is as kinetically protective.
The Broadwrap is equal in its warm/cold insulation provided, but both are only with a 0.2 modifier.
It is highly protective, providing a 0.25 towards sharp and blunt AC, where the bowler, cowboy hat and war veil all provide 0.2. But it offers no additional special qualities, such as a bowler or cowboy hats % bonus to social or war veils pain threshold % increase.
It must be made of a Fabric textile, unlike some of the other commonly used options, namely the Bowler and Cowboy hat. For a non-Fabric alternative the visage mask offers less coverage, but a higher 0.3 modifier. It is unknown (by this poster) how quality and materials effect comparative scaling.
Crafted from late game materials; Synthread, Devilstrand, or Hyperweave, it becomes one of the most protective pieces of headwear in the game, with a lower barrier to acquisition than its, true armor helmet, competitors.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Broadwrap | 9% | 0% | 27.5% | 80 | -6 °C (-10.8 °F) | +3.2 °C (5.8 °F) | 121 |
Bison wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.2 °C (-9.4 °F) | +2.4 °C (4.3 °F) | 88 |
Cloth Broadwrap | 9% | 0% | 4.5% | 80 | -3.6 °C (-6.5 °F) | +3.6 °C (6.5 °F) | 52 |
Devilstrand Broadwrap | 35% | 9% | 75% | 104 | -4 °C (-7.2 °F) | +4.8 °C (8.6 °F) | 172 |
Hyperweave Broadwrap | 50% | 13.5% | 72% | 192 | -5.2 °C (-9.4 °F) | +5.2 °C (9.4 °F) | 275 |
Megasloth wool Broadwrap | 20% | 0% | 27.5% | 80 | -6.8 °C (-12.2 °F) | +2.4 °C (4.3 °F) | 88 |
Muffalo wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.6 °C (-10.1 °F) | +2.4 °C (4.3 °F) | 88 |
Sheep wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.2 °C (-9.4 °F) | +2 °C (3.6 °F) | 88 |
Synthread Broadwrap | 23.5% | 6.5% | 22.5% | 104 | -4.4 °C (-7.9 °F) | +4.4 °C (7.9 °F) | 127 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version History
- Ideology DLC Release - Added.