Difference between revisions of "Broadwrap"
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{{Ideology}}{{Stub}}{{infobox main | {{Ideology}}{{Stub}}{{infobox main | ||
− | |name = Broadwrap | + | | name = Broadwrap |
− | |image = Broadwrap.png|Broadwrap | + | | image = Broadwrap.png|Broadwrap |
− | |description = "Wrapped fabric sheets that loosely cover the wearer's head and shoulders." | + | | description = "Wrapped fabric sheets that loosely cover the wearer's head and shoulders." |
− | |type = Gear | + | | type = Gear |
− | |type2 = Clothing | + | | type2 = Clothing |
− | |hp = 80 | + | | hp = 80 |
− | | production facility 1= Hand tailor bench | + | | production facility 1 = Hand tailor bench |
− | | production facility 2= Electric tailor bench | + | | production facility 2 = Electric tailor bench |
− | |work to make = 1800 | + | | work to make = 1800 |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 30 | + | | resource 1 amount = 30 |
− | |stuff tags = Fabric | + | | stuff tags = Fabric |
− | |insulationheatfactor = 0.2 | + | | insulationheatfactor = 0.2 |
− | |insulationcoldfactor = 0.2 | + | | insulationcoldfactor = 0.2 |
− | |armorsharpfactor= 0.25 | + | | armorsharpfactor= 0.25 |
− | |armorbluntfactor= 0.25 | + | | armorbluntfactor= 0.25 |
− | |armorheatfactor= 0.25 | + | | armorheatfactor= 0.25 |
− | |coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | + | | coverage = Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder |
− | |layer = Headgear | + | | layer = Headgear |
− | |mass base = 0.10 | + | | mass base = 0.10 |
| thingCategories = Headgear | | thingCategories = Headgear | ||
| tags = Neolithic | | tags = Neolithic | ||
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| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
− | '''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. It provides | + | '''Broadwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. It provides modest insulation and good protection for [[clothing]] based headwear, and covers the entire head, neck and shoulders of the wearer. |
==Acquisition== | ==Acquisition== | ||
Line 36: | Line 36: | ||
==Analysis== | ==Analysis== | ||
− | + | The broadwrap offers modest, but not totally negligible insulation of both types. It is inferior in this regard to dedicated insulative hats like [[tuque]]s and [[cowboy hat]]s, comparable to power armor helmets, and superior to other headwear such as [[simple helmet]]s and [[bowler hat]]s. Its primary worth is protective however. | |
− | The | + | The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. This is balanced by its relatively low armor when compared to dedicated helmets. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities. |
− | + | As a [[stuff]]able item, material selection is key to its merit, and only [[fabrics]] can be used in its construction. Thus, [[devilstrand]] and [[hyperweave]] are ideal candidates. Devilstrand is accessible by mid-game compared to [[steel]] [[simple helmet]]s offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if [[Damage types#Flame|flame]] or [[Damage types#Heat|heat]] damage is expected. | |
+ | While hyperweave is rare, broadwraps made of it are very competitive against simple helmets, being outright superior to steel helmets in every factor except blunt, which neither option provides a sufficient amount of to be relevant. Even against plateel simple helmets, the close armor rating and superior coverage and heat armor make the broadwrap an attractive option. | ||
− | + | Once power armor helmets are available however, the merits of the broadwrap fade. While the coverage it offers is still superior, the disparity in armor rating makes the power armor helmets superior in all but very niche circumstances. | |
− | |||
{{Apparel Material Table}} | {{Apparel Material Table}} | ||
+ | |||
+ | == Protection Charts == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sharp Armor !! Blunt Armor | ||
+ | |- | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Hyperweave Broadwrap (Sharp) | set1armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Hyperweave|Armor - Sharp Factor}}*100}} | ||
+ | |set2name= Devilstrand Broadwrap (Sharp) | set2armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}} | ||
+ | |set3name= Steel Simple Helmet (Sharp) | set3armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}} | ||
+ | |set4name= Plasteel Simple Helmet (Sharp) | set4armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}} | ||
+ | }} | ||
+ | | {{Apparel Protection Chart | ||
+ | |set1name= Hyperweave Broadwrap (Blunt) | set1armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Hyperweave|Armor - Blunt Factor}}*100}} | ||
+ | |set2name= Devilstrand Broadwrap (Blunt) | set2armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}} | ||
+ | |set3name= Steel Simple Helmet (Blunt) | set3armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}} | ||
+ | |set4name= Plasteel Simple Helmet (Blunt) | set4armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}} | ||
+ | }} | ||
+ | |} | ||
==Version History== | ==Version History== |
Revision as of 00:50, 21 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Broadwrap
"Wrapped fabric sheets that loosely cover the wearer's head and shoulders."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.2×
- Insulation Factor - Heat
- 0.2×
- Armor Factor - Sharp
- 0.25
- Armor Factor - Blunt
- 0.25
- Armor Factor - Heat
- 0.25
- Coverage
- Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder
- Layer
- Headgear
Creation
- Work To Make
- 1,800 ticks (30 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- Neolithic
Broadwraps are a form of clothing added by the Ideology DLC. It provides modest insulation and good protection for clothing based headwear, and covers the entire head, neck and shoulders of the wearer.
Acquisition
Broadwraps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each broadwrap requires 30 Stuff (Fabric) and 1,800 ticks (30 secs) of work. Leathers cannot be used to craft broadwraps.
Summary
The broadwrap is unusual in that it occupies the Headgear layer and covers, not only the entire head, but the neck and shoulders as well. This allows it to stack protection to those body parts with non-Headgear layer items, including dusters, flak vests, and power armor.
Also note that this layer-coverage combination means it is the only item that conflicts with the slave collar as of 1.3.3117, as the collar also covers the neck and occupies the Headgear layer.
Analysis
The broadwrap offers modest, but not totally negligible insulation of both types. It is inferior in this regard to dedicated insulative hats like tuques and cowboy hats, comparable to power armor helmets, and superior to other headwear such as simple helmets and bowler hats. Its primary worth is protective however.
The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. This is balanced by its relatively low armor when compared to dedicated helmets. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities.
As a stuffable item, material selection is key to its merit, and only fabrics can be used in its construction. Thus, devilstrand and hyperweave are ideal candidates. Devilstrand is accessible by mid-game compared to steel simple helmets offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if flame or heat damage is expected.
While hyperweave is rare, broadwraps made of it are very competitive against simple helmets, being outright superior to steel helmets in every factor except blunt, which neither option provides a sufficient amount of to be relevant. Even against plateel simple helmets, the close armor rating and superior coverage and heat armor make the broadwrap an attractive option.
Once power armor helmets are available however, the merits of the broadwrap fade. While the coverage it offers is still superior, the disparity in armor rating makes the power armor helmets superior in all but very niche circumstances.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Broadwrap | 9% | 0% | 27.5% | 80 | -6 °C (-10.8 °F) | +3.2 °C (5.8 °F) | 121 |
Bison wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.2 °C (-9.4 °F) | +2.4 °C (4.3 °F) | 88 |
Cloth Broadwrap | 9% | 0% | 4.5% | 80 | -3.6 °C (-6.5 °F) | +3.6 °C (6.5 °F) | 52 |
Devilstrand Broadwrap | 35% | 9% | 75% | 104 | -4 °C (-7.2 °F) | +4.8 °C (8.6 °F) | 172 |
Hyperweave Broadwrap | 50% | 13.5% | 72% | 192 | -5.2 °C (-9.4 °F) | +5.2 °C (9.4 °F) | 275 |
Megasloth wool Broadwrap | 20% | 0% | 27.5% | 80 | -6.8 °C (-12.2 °F) | +2.4 °C (4.3 °F) | 88 |
Muffalo wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.6 °C (-10.1 °F) | +2.4 °C (4.3 °F) | 88 |
Sheep wool Broadwrap | 9% | 0% | 27.5% | 80 | -5.2 °C (-9.4 °F) | +2 °C (3.6 °F) | 88 |
Synthread Broadwrap | 23.5% | 6.5% | 22.5% | 104 | -4.4 °C (-7.9 °F) | +4.4 °C (7.9 °F) | 127 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Protection Charts
Sharp Armor | Blunt Armor |
---|---|
Version History
- Ideology DLC Release - Added.