Difference between revisions of "Headwrap"
Jump to navigation
Jump to search
Assuming Normal quality, for the effect of other qualities, see Quality.
Line 27: | Line 27: | ||
'''Headwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings. | '''Headwraps''' are a form of [[clothing]] added by the [[Ideology DLC]]. Traditional head coverings. | ||
== Acquisition == | == Acquisition == | ||
− | Headwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each headwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | + | Headwraps can only be made at [[Electric tailor bench|electric]] or [[hand tailor bench]]es which require [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. Each headwrap requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps. |
They can also be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement. | They can also be purchased from [[trader]]s, and found on NPCs from [[factions]] with it as a headwear requirement. |
Revision as of 04:12, 31 May 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Headwrap
"A wrapped piece of fabric which covers the wearer's hair."
Base Stats
Apparel
- Insulation Factor - Cold
- 0.10×
- Insulation Factor - Heat
- 0.10×
- Armor Factor - Sharp
- 0.25
- Armor Factor - Blunt
- 0.25
- Armor Factor - Heat
- 0.25
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Work To Make
- 1,400 ticks (23.33 secs)
- Stuff Tags
- Fabric
Technical
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
- tags
- Neolithic
Headwraps are a form of clothing added by the Ideology DLC. Traditional head coverings.
Acquisition
Headwraps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each headwrap requires 20 Stuff (Fabric) and 1,400 ticks (23.33 secs) of work. Leathers cannot be used to craft broadwraps.
They can also be purchased from traders, and found on NPCs from factions with it as a headwear requirement.
Summary
<if necessary>
Analysis
?
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Headwrap | 9% | 0% | 27.5% | 80 | -3 °C (-5.4 °F) | +1.6 °C (2.9 °F) | 81 |
Bison wool Headwrap | 9% | 0% | 27.5% | 80 | -2.6 °C (-4.7 °F) | +1.2 °C (2.2 °F) | 59 |
Cloth Headwrap | 9% | 0% | 4.5% | 80 | -1.8 °C (-3.2 °F) | +1.8 °C (3.2 °F) | 35 |
Devilstrand Headwrap | 35% | 9% | 75% | 104 | -2 °C (-3.6 °F) | +2.4 °C (4.3 °F) | 115 |
Hyperweave Headwrap | 50% | 13.5% | 72% | 192 | -2.6 °C (-4.7 °F) | +2.6 °C (4.7 °F) | 185 |
Megasloth wool Headwrap | 20% | 0% | 27.5% | 80 | -3.4 °C (-6.1 °F) | +1.2 °C (2.2 °F) | 59 |
Muffalo wool Headwrap | 9% | 0% | 27.5% | 80 | -2.8 °C (-5 °F) | +1.2 °C (2.2 °F) | 59 |
Sheep wool Headwrap | 9% | 0% | 27.5% | 80 | -2.6 °C (-4.7 °F) | +1 °C (1.8 °F) | 59 |
Synthread Headwrap | 23.5% | 6.5% | 22.5% | 104 | -2.2 °C (-4 °F) | +2.2 °C (4 °F) | 85 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- Ideology DLC Release - Added.