Difference between revisions of "Tuque"
Line 28: | Line 28: | ||
'''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike [[cowboy hat]]s and [[bowler hat]]s, tuques don't provide a [[Social Impact]] bonus. | '''Tuques''' are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike [[cowboy hat]]s and [[bowler hat]]s, tuques don't provide a [[Social Impact]] bonus. | ||
− | ==Acquisition== | + | == Acquisition == |
− | + | Tuques can be crafted at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. [[Leather]]s cannot be used to create tuques. | |
Tuques can also be [[trade|purchased]] or stripped from Outlanders and Pirates. | Tuques can also be [[trade|purchased]] or stripped from Outlanders and Pirates. | ||
− | ==Analysis== | + | == Analysis == |
− | Tuques, like [[parka]]s, significantly improve minimum comfortable temperature, meaning they're designed for colder [[biome]]s, especially the more extreme ones which can drop below {{Temperature|-30}} in Winter (sea ice, ice sheets, tundras, boreal Forests). | + | Tuques, like [[parka]]s, significantly improve minimum comfortable temperature, meaning they're designed for colder [[biome]]s, especially the more extreme ones which can drop below {{Temperature|-30}} in Winter (sea ice, ice sheets, tundras, boreal Forests). Tuques are limited to [[fabrics]] only - this makes a number of low cost, high insulation materials such as the [[wools]] available as an option, but also makes it so it cannot make use of the best warmth textile, [[guinea pig fur]] with a value of {{Temperature|{{Q|Guinea pig fur|Insulation - Cold Factor}}||delta}}. The warmest valid choices, starting with megasloth wool {{Temperature|{{Q|Megasloth wool|Insulation - Cold Factor}}||delta}}, can be compared on the table, below. |
Compared to [[cowboy hat]]s and [[bowler hat]]s, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide {{Temperature|{{#expr:{{Q|Cloth|Insulation - Cold Factor}}*{{P|Insulation Factor - Cold}}-{{Q|Guinea pig fur|Insulation - Cold Factor}}*{{Q|Cowboy hat|Insulation Factor - Cold}}}}||delta}} better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise. | Compared to [[cowboy hat]]s and [[bowler hat]]s, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide {{Temperature|{{#expr:{{Q|Cloth|Insulation - Cold Factor}}*{{P|Insulation Factor - Cold}}-{{Q|Guinea pig fur|Insulation - Cold Factor}}*{{Q|Cowboy hat|Insulation Factor - Cold}}}}||delta}} better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise. | ||
+ | |||
+ | The [[tailcap]]{{IdeologyIcon}} is essentially a tuque made with [[leather]] instead of [[fabric]], to the point where it is largely statistically identical. Thus, the differences between the two pieces of headwear come primarily from the materials that are used to make them rather than items themselves. Thus, when deciding between the tuque and the tailcap, it largely comes down to that stats of the textiles are available. For ease of comparison, see the table on the [[Textiles]] page, as well as the material table below and on the [[#Material_Table|Tailcap]] page. | ||
{{Apparel Material Table}} | {{Apparel Material Table}} |
Revision as of 11:08, 15 February 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition. |
Tuque
A soft, thick cap. Great for keeping warm in winter.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.5×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.2
- Armor Factor - Blunt
- 0.2
- Armor Factor - Heat
- 0.2
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- Required Research
- Complex clothing
- Work To Make
- 1,200 ticks (20 secs)
- Stuff Tags
- Fabric
- thingCategories
- Headgear
- defaultOutfitTags
- Worker, Soldier
- tags
- IndustrialBasic
Tuques are woolly caps worn in colder climates to protect the upper head and ears from the bitter cold and wind chill from the likes of ice sheets and tundras. Unlike cowboy hats and bowler hats, tuques don't provide a Social Impact bonus.
Acquisition
Tuques can be crafted at a Hand tailor bench or Electric tailor bench once the Complex clothing research project has been completed. They require 20 Stuff (Fabric), 1,200 ticks (20 secs) of work, and a [[]] skill of . Leathers cannot be used to create tuques.
Tuques can also be purchased or stripped from Outlanders and Pirates.
Analysis
Tuques, like parkas, significantly improve minimum comfortable temperature, meaning they're designed for colder biomes, especially the more extreme ones which can drop below -30 °C (-22 °F) in Winter (sea ice, ice sheets, tundras, boreal Forests). Tuques are limited to fabrics only - this makes a number of low cost, high insulation materials such as the wools available as an option, but also makes it so it cannot make use of the best warmth textile, guinea pig fur with a value of 38 °C (68.4 °F). The warmest valid choices, starting with megasloth wool 34 °C (61.2 °F), can be compared on the table, below.
Compared to cowboy hats and bowler hats, tuques don't offer any heat insulation or social impact bonus, but provide identical armor (which varies only with material) and much better cold insulation. Even a common cloth tuque of normal quality would provide 5.2 °C (9.4 °F) better cold protection than an elite guinea pig fur cowboy hat or bowler. If you expect your colonists to experience both hot and cold extremes, having both types of hats on hand would be wise.
The tailcap is essentially a tuque made with leather instead of fabric, to the point where it is largely statistically identical. Thus, the differences between the two pieces of headwear come primarily from the materials that are used to make them rather than items themselves. Thus, when deciding between the tuque and the tailcap, it largely comes down to that stats of the textiles are available. For ease of comparison, see the table on the Textiles page, as well as the material table below and on the Tailcap page.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Tuque | 7.2% | 0% | 22% | 80 | -15 °C (-27 °F) | +0 °C (0 °F) | 80 |
Bison wool Tuque | 7.2% | 0% | 22% | 80 | -13 °C (-23.4 °F) | +0 °C (0 °F) | 58 |
Cloth Tuque | 7.2% | 0% | 3.6% | 80 | -9 °C (-16.2 °F) | +0 °C (0 °F) | 34 |
Devilstrand Tuque | 28% | 7.2% | 60% | 104 | -10 °C (-18 °F) | +0 °C (0 °F) | 114 |
Hyperweave Tuque | 40% | 10.8% | 57.6% | 192 | -13 °C (-23.4 °F) | +0 °C (0 °F) | 184 |
Megasloth wool Tuque | 16% | 0% | 22% | 80 | -17 °C (-30.6 °F) | +0 °C (0 °F) | 58 |
Muffalo wool Tuque | 7.2% | 0% | 22% | 80 | -14 °C (-25.2 °F) | +0 °C (0 °F) | 58 |
Sheep wool Tuque | 7.2% | 0% | 22% | 80 | -13 °C (-23.4 °F) | +0 °C (0 °F) | 58 |
Synthread Tuque | 18.8% | 5.2% | 18% | 104 | -11 °C (-19.8 °F) | +0 °C (0 °F) | 84 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 0.8.657 - Added