Difference between revisions of "Grenadier armor"
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
{{infobox main | {{infobox main | ||
− | |name = Grenadier | + | |name = Grenadier armor |
|image = GrenadierArmor.png|Grenadier armor | |image = GrenadierArmor.png|Grenadier armor | ||
|description = A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use. <Br> Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. | |description = A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use. <Br> Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters. |
Revision as of 10:44, 3 September 2020
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Grenadier armor
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.
Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
Base Stats
Apparel
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 101%
- Armor - Blunt
- 40%
- Armor - Heat
- 49%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Shell
Creation
- Work To Make
- 60,000 ticks (16.67 mins)
Grenadier armor is a set of power armor that can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades. It is a variant of Marine armor and forms a full set along with the Marine helmet
Acquisition
As a complicated piece of technology, Grenadier Armor can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the armor requires 100 plasteel, 20 uranium, 4 advanced components, 4 steel and 4 components.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Raiders.
Analysis
Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of Recon armor, it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of Cataphract armor to be more protective.
Compared a flak vest and duster, the grenadier armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a Move Speed debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
While less protective than Marine Armor, it gives the user the ability to launch up to two frag grenades at will before requiring a reload. These weapons are equivalent to the regular thrown variant but do not take up a weapon slot. This can be useful to give the user flexibility in combat, such as giving snipers a crowd control option. After two shots, it must be reloaded. This takes 25 steel per charge, 50 total, and takes 60 ticks to perform.
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with tribalwear.
Stats table
For the full effects of qualities, see Quality.
Version history
Added in version 1.2.
See Also
- Frag grenades - A weapon with similar stats to the integrated launcher.
- Marine armor - the base model. Slightly more protective but without the grenade launcher.
- Prestige marine armor - a variant of marine armor that both pleases nobles and improves psychic ability.