Gunlink
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Gunlink
"A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all."
Base Stats
Apparel
- Insulation - Cold
- 0 °C (0 °F)
- Insulation - Heat
- 0 °C (0 °F)
- Armor - Sharp
- 0%
- Armor - Blunt
- 0%
- Armor - Heat
- 0%
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- thingCategories
- ArmorHeadgear
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tags
- Gunlink
- tradeTags
- HiTechArmor
The gunlink is a piece of headwear added by the Royalty DLC that increases the wearer's accuracy with ranged weapons but provides no protection or insulation.
Acquisition
As a complicated piece of technology, a Gunlink can only be made at the Fabrication bench and requires Gunlink to be researched in order to be constructed. Crafting the armor requires 10 plasteel, 1 advanced components and a crafting skill of 6.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial forces.
Summary
Gunlinks offer no protection or insulation but increase the wearer's shooting accuracy by +3.0. The quality of the gunlink does not affect the bonuse to accuracy. Gunlinks prevent the wearing of any other headgear.
The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy:
Skill Level | Standard | Gunlink | Skill Level | Standard | Gunlink |
---|---|---|---|---|---|
0 | 89% | 93.5% | - | - | - |
1 | 91% | 94% | 11 | 97.25% | 98% |
2 | 93% | 94.5% | 12 | 97.5% | 98.167% |
3 | 93.5% | 95% | 13 | 97.75% | 98.333% |
4 | 94% | 95.5% | 14 | 98% | 98.5% |
5 | 94.5% | 96% | 15 | 98.167% | 98.666% |
6 | 95% | 96.5% | 16 | 98.333% | 98.833% |
7 | 95.5% | 97% | 17 | 98.5% | 99% |
8 | 96% | 97.25% | 18 | 98.666% | 99.125% |
9 | 96.5% | 97.5% | 19 | 98.833% | 99.25% |
10 | 97% | 97.75% | 20 | 99% | 99.313% |
Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.
For example:
- A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
- With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and some detriment to higher quality gunlinks.
The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a Sniper rifle to take out far away targets.
DPS Impact by Skill |
---|
Stats table
For the full effects of qualities, see Quality.
Version History
- ??? - Added
- 1.2.2753 - Fix: Gunlink displays shooting accuracy stat offset as %.