Tribal headdress
Tribal headdress
Elegant traditional garb, often with religious significance. Improves social impact.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.1×
- Insulation Factor - Heat
- 0.15×
- Armor Factor - Sharp
- 0.20
- Armor Factor - Blunt
- 0.20
- Armor Factor - Heat
- 0.20
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
Creation
- thingCategories
- Headgear
- defaultOutfitTags
- Worker
The tribal headdress is a tribal clothing item that covers the head. It provides a +15% increase to Social Impact, minimal armor for the head and ears, and modest insulation.
Acquisition
Tribal headdresses can be crafted at a Crafting spot, Hand tailor bench, or Electric tailor bench. They require 50 Stuff (Fabric), 6,000 ticks (1.67 mins) of work, and a Crafting of 4. Leathers can't be used to craft tribal headdresses. Tribal headdresses can only be made by tribal factions.
They can also be purchased from Tribal traders, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Trader | 100% | Normal | 50-180% |
Archer chief | 100% | Normal | 100% |
Berserker chief | 100% | Normal | 100% |
Summary
Tribal headdresses' main function is to offer a +15 increase to Social Impact, as they offer both poor armor and insulation. Tribal headdresses are a poor substitute for proper winter or summer headgear, but are a weak best option without complex clothing researched.
- Note: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of Speeches and some rituals. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis re Royalty & Ideology Hats, and overall value proposition. |
Tribal headdresses are worse than bowler hats by almost every measure. While identical in social impact (both +15%), headdresses require significantly more work (100 vs. 30) and significantly more materials (50 vs. 20) to craft, while offering worse insulation from heat (15% vs. 40%).
Versus a cowboy hat they excel only in social impact, falling even further behind in both heat and cold insulation.
All "hat" type apparel give equally dismal armor protection, and, lacking proper helmets of some sort, war masks should be used for that function, or at worst a veil.
Material table
Material | Sharp | Blunt | Heat | Item HP | Insulation - Cold | Insulation - Heat | Market Value |
---|---|---|---|---|---|---|---|
Alpaca wool Tribal headdress | 7.2% | 0% | 22% | 100 | -3 °C (-5.4 °F) | +2.4 °C (4.3 °F) | 210 |
Bison wool Tribal headdress | 7.2% | 0% | 22% | 100 | -2.6 °C (-4.7 °F) | +1.8 °C (3.2 °F) | 157 |
Cloth Tribal headdress | 7.2% | 0% | 3.6% | 100 | -1.8 °C (-3.2 °F) | +2.7 °C (4.9 °F) | 97 |
Devilstrand Tribal headdress | 28% | 7.2% | 60% | 130 | -2 °C (-3.6 °F) | +3.6 °C (6.5 °F) | 295 |
Hyperweave Tribal headdress | 40% | 10.8% | 57.6% | 240 | -2.6 °C (-4.7 °F) | +3.9 °C (7 °F) | 470 |
Megasloth wool Tribal headdress | 16% | 0% | 22% | 100 | -3.4 °C (-6.1 °F) | +1.8 °C (3.2 °F) | 157 |
Muffalo wool Tribal headdress | 7.2% | 0% | 22% | 100 | -2.8 °C (-5 °F) | +1.8 °C (3.2 °F) | 157 |
Sheep wool Tribal headdress | 7.2% | 0% | 22% | 100 | -2.6 °C (-4.7 °F) | +1.5 °C (2.7 °F) | 157 |
Synthread Tribal headdress | 18.8% | 5.2% | 18% | 130 | -2.2 °C (-4 °F) | +3.3 °C (5.9 °F) | 220 |
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history
- 0.18.1722 - Added.