Cataphract armor
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Cataphract armor
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
Base Stats
Apparel
- Insulation - Cold
- 36 °C (64.8 °F)
- Insulation - Heat
- 12 °C (21.6 °F)
- Armor - Sharp
- 120%
- Armor - Blunt
- 50%
- Armor - Heat
- 60%
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
Creation
- Required Research
- Cataphract armor
- Skill Required
- Crafting 8
- Work To Make
- 75,000 ticks (20.83 mins)
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tradeTags
- HiTechArmor
Cataphract armor is a type of advanced apparel (armor) introduced by the Royalty DLC that can effectively block gunshots, cuts, blunt trauma, or burns. It forms a full set of armor along with the Cataphract helmet.
When equipped, it slows its wearer's move speed by −0.80 c/s.
Acquisition
Cataphract armor can be crafted at a Fabrication bench once the Cataphract armor research project has been completed. The required techprints can be obtained either by trade or completing quests for the Empire. Each set requires 150 Plasteel, 50 Uranium, 6 Advanced components, 75,000 ticks (20.83 mins) of work, and a Crafting skill of 8.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial Cataphracts. Acquiring it through fighting the Empire is difficult due to their ubiquitious Death acidifier implants and the general difficulty of killing the pawns wearing this armor and carrying the empire's best weapons.
Analysis
Cataphract armor is the strongest form of power armor in the game, and in fact provides the best protection of any armor in the game. As expected, it is also the most expensive armor to craft in the game. Like Recon armor and Marine armor, it covers the limbs in addition to the torso making for great overall protection. It provides roughly the same protection as a marine armor of one quality level above its own (e.g., a normal set of cataphract armor is roughly equal to a good set of marine armor), or of recon armor two quality levels above its own. Cataphract armor also allows a pawn to reach the cap of 200% sharp protection at Legendary quality, and offers the highest blunt armor available in the game.
The armor provides a significant Move Speed debuff of −0.80 c\s, double that of Marine armor and over six times that of a flak vest, making the armor impractical for every day wear by some pawns. A moving factor of +125% is needed to counter this penalty. This can be achieved by installing 2 bionic legs or 1 archotech leg on the pawn.
Compared to flak vests
Compared to a flak vest and duster, Cataphract armor offers strictly superior protection to all body parts when all items are the same quality, regardless of duster material. Cataphract armor, like all power armors, covers all limbs, unlike flak vests, which only cover the torso, neck, and shoulders.
However, the high protective value of cataphract armor is offset by its extreme cost, length of time to craft, and the substantial move speed penalty of −.80 c/s. Flak vests and dusters are, by comparison, significantly cheaper and only incur a move speed penalty of −.12 c/s. The cataphract armor research project also requires 2 techprints to be purchased and applied before it can be unlocked.
Compared to phoenix armor
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: add analytical comparison to phoenix armor. See marine armor for a good model.. |
Phoenix armor is a sidegrade to cataphract armor, unlocked from the same research. Phoenix armor has −5% Sharp and −5% Blunt armor, before quality. This discrepancy increases at higher quality; at legendary quality, it is −9% less protective in both armor categories (at legendary quality, however, both Phoenix and Cataphract armor offer the maximum 200% sharp armor). Phoenix armor costs 75 steel, 4 components, and 75 more than marine. Steel, components, and chemfuel are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
Stats table
For the full effects of qualities, see Quality.
Trivia
Cataphracts were heavy armored cavalry used in ancient warfare by people in Eurasia, including the Byzantines that inspired the Empire.
Every set of cataphract armor found on an Imperial Cataphract will be white.
Version history
- Royalty DLC release - Added.
- 1.1.2647 - No longer meets the clothing requirement of nobles, replaced in that role by Prestige cataphract armor. Stellic Wardens and Defenders no longer spawn with a regular cataphract armor, and instead spawn with the prestige version.
See Also
- Phoenix armor - a variant of cataphract armor that is slightly more protective against heat and temperature but less protective otherwise, with an integrated incendiary launcher.
- Prestige cataphract armor - a variant of cataphract armor that both pleases nobles and improves psychic ability.