Locust armor

From RimWorld Wiki
Jump to navigation Jump to search

Locust armor

Locust armor

A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.

Base Stats

Type
GearArmor
Market Value
2230 Silver
Mass
9 kg
HP
280

Apparel

Insulation - Cold
32 °C (57.6 °F)
Insulation - Heat
°C (16.2 °F)
Armor - Sharp
87%
Armor - Blunt
35%
Armor - Heat
41%
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Middle, Outer

Creation

Crafted At
Fabrication bench
Skill Required
Crafting 6
Work To Make
45,000 ticks (12.5 mins)
Resources to make
Plasteel 120 + Uranium 10 + Advanced component 3 + Component 3 + Chemfuel 100
Technical
defName
Apparel_ArmorLocust
thingCategories
ApparelArmor
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tradeTags
HiTechArmor


Locust armor is a set of power armor added by Royalty DLC that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of Recon armor and forms a full set with the Recon helmet

Acquisition

As a complicated piece of technology, locust armor can only be made at the Fabrication bench and requires Jump Packs and Recon Armor to be researched in order to be constructed. Crafting the armor requires Plasteel 120 Plasteel, Uranium 10 Uranium, Advanced component 3 Advanced components, Component 3 Components, Chemfuel 100 Chemfuel, 45,000 ticks (12.5 mins) and a Crafting skill of 6.

Analysis

While less protective than recon armor, it gives the user to perform up to 5 short rocket-assisted jumps up at will before requiring a reload. This functionality is equivalent to the regular waist-worn jump pack but does not take up the utility slot. This can be useful to give the user flexibility in combat, such as combining the mobility of the jump pack and the protection of the shield belt for melee pawns.

Armor

The locust armor is less protective than recon armor. The downside of locust armor is its atrociously low sharp armor, standing at only 87% on a normal quality armor, beaten by the flak vest by a handy amount (13%), although flak vests only cover the torso. Compared to dusters, however, it is 1.5x more protective than a thrumbofur duster, and more than 8x more protective than a simple cloth duster. The most protective and relatively common duster variant (assuming you are in the temperate forest biome) is the rhinoceros leather duster, being half as protective as locust armor. Your decision of whether or not to choose the locust armor over a flak vest/duster combo depends on what is more important to you and what textiles are available: the arms of your pawn, which can be replaced with bionic arms late game but renders a pawn almost useless in the early game, or the torso, which is irreplaceable and kills your pawn instantly if destroyed, but has more hit points?

Burst Rocket

The locust armor contains an integrated burst rocket that, similar to the jump pack allows the user to make up to 5 jumps before needing to be refueled, at a cost of Chemfuel 20 chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over Rock chunks but not Walls. Unlike the jump pack it does not occupy the utility slot, and so can be worn with a shield belt making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast. A pawn cannot be targeted while jumping but can be attacked during the warm-up.

It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as Archotech legs, however the i-frames offered by jumping offer an advantage to offset any speed delays.

The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a Jump pack of the same quality.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Range 17.9 21.5 23.9 25.3 27 28.4 29.9
  • Stats table

  • Locust armor Locust armor Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 52.2% 21% 24.6% 280 -25.6 °C (-46.1 °F) +7.2 °C (13 °F) 1115 Silver
    Poor 69.6% 28% 32.8% 280 -28.8 °C (-51.8 °F) +8.1 °C (14.6 °F) 1670 Silver
    Normal 87% 35% 41% 280 -32 °C (-57.6 °F) +9 °C (16.2 °F) 2230 Silver
    Good 100.05% 40.25% 47.15% 280 -35.2 °C (-63.4 °F) +9.9 °C (17.8 °F) 2730 Silver
    Excellent 113.1% 45.5% 53.3% 280 -38.4 °C (-69.1 °F) +10.8 °C (19.4 °F) 3230 Silver
    Masterwork 126.15% 50.75% 59.45% 280 -48 °C (-86.4 °F) +13.5 °C (24.3 °F) 4230 Silver
    Legendary 156.6% 63% 73.8% 280 -57.6 °C (-103.7 °F) +16.2 °C (29.2 °F) 5230 Silver

    For the full effects of qualities, see Quality.

  • Version history

    • 1.2.2719 - Added
    • 1.2.2753 - Now require enough chemfuel to provide their initial fuel and one more component.

    See Also

    • Jump pack - A utility item that offers a similar capability.
    • Recon armor - the base model. Slightly more protective but without the jump pack.
    • Prestige recon armor - a variant of recon armor that both pleases nobles and improves psychic ability.